mihaim Report post Posted February 4, 2005 In order to bring more items in the game and to balance the crafting the followin modifications will be quite necessary. But since it's quite a big modification it will get a public debate . It's about Disengage Rings. How it is now: When used in combat you get instant flee and the opponent can't move for 5 seconds How we want to change it : When used in combat you get instant flee and the opponent can't move for 2 seconds and also you get a penalty of 100 Attack exp and 100 Def experience. So. I want to hear your oppinions. Many ppl asked why ? So we can start to add more rings . IMHO it will be a boost for both of crafters and for fighters . Share this post Link to post Share on other sites
shasso Report post Posted February 4, 2005 (edited) this would work for me a lot of noobs would end up dead, you can hardly escape in 2 sec, and u got no chance to escape if two or 3 people attack you at once if they really need a change.. 3 seconds would be reasonable i guess Edited February 4, 2005 by shasso Share this post Link to post Share on other sites
jakie Report post Posted February 4, 2005 (edited) keep it like how it is the new thing sux.. 100 exp is nothing... and 2 seconds also, you gotta have more seconds to move away but the 100 exp decrease is really stupid i think Edited February 4, 2005 by jakie Share this post Link to post Share on other sites
Derin Report post Posted February 4, 2005 I think they are fine as they are. So I suugest that they stand as they are and that other items are implemented instead. Share this post Link to post Share on other sites
Guest Szardik Report post Posted February 4, 2005 Good idea Share this post Link to post Share on other sites
Aislinn Report post Posted February 4, 2005 (edited) I don't think 2 seconds is long enough to be able do anything once you used it. I don't mind the loss of experience, I do think there should be some penalty, but 100 exp is nothing. It needs to be a little more drastic than that. Also, I wouldn't mind seeing more rings either Edit: I voted for pizza since none of the other choices were exactly right for me :lol: Edited February 4, 2005 by Aisllinn Share this post Link to post Share on other sites
obionek Report post Posted February 4, 2005 (edited) i would change them as you proposed but add a rare disengage ring that would give that 5 sec penalty. (ad make low ratio for it like 1/500) it would be cool that way. 2 secounds are enough to press enter while #beam me typed. [edit] ah while talking about crafting stuff. I think game needs some medalions for non fighters, For example medalion that would give you +5 harvest or +3 manufacture. Thouse items shouldn't be craftable, make them rare monster drops. Its not ok that only fighters got bonuses from medalions. Edited February 4, 2005 by obionek Share this post Link to post Share on other sites
DrMabuse Report post Posted February 4, 2005 (edited) Don't change it Dis Rings save your life for example: double Troll or Ogre Attack in CM, you don't have a chance to put in 2 Seconds your MM cape on 2 secounds are enough to press enter while #beam me typed. High-Level characters can't beam on certain maps. Edited February 4, 2005 by DrMabuse Share this post Link to post Share on other sites
shasso Report post Posted February 4, 2005 (edited) I don't mind the loss of experience, I do think there should be some penalty, but 100 exp is nothing. It needs to be a little more drastic than that. I use a lot of diss rings while training when i cant flee so more exp loss would suck High-Level characters can't beam on certain maps. wrong, it was removed Edited February 4, 2005 by shasso Share this post Link to post Share on other sites
Platyna Report post Posted February 4, 2005 It will make disengagement rings worthless. Regards. Share this post Link to post Share on other sites
Malaclypse Report post Posted February 4, 2005 I would leave them like they are now, but would add more rings instead. I therefore choose the 3rd, answer, also it doesn't exactly give my view. I think 2 seconds is too less time actually. You can use a prepared #beam in this time, but it will be a challenge to successfully use a tp ring or go away in that time. I assume, the penalty would be cumulative, but it's much too low, I think. If you, for example, used up 1k dis rings, it gives a penalty of 100k on attack and defense each. Even at level 50, this is one level to the max, at higher levels you will not even notice the 100k. My two cents to this Share this post Link to post Share on other sites
Tropicano Report post Posted February 4, 2005 make the current issengagement rings have a 20% or so chance of failure when used.. resulting in absolute nothing. (well ring gets used) and Then make a special ring, maybe other ingreds, or just a 1/50 chance when manufacturing diss rings, that works just as this current ring, that is: flawless. Share this post Link to post Share on other sites
scarr Report post Posted February 4, 2005 (edited) #beam me up wil be removed anyways. I think 2 sec is abit to fast maby 3sec would be oK. people need to carry more diss rings then in a fight in KF, so crafters wil get more work in making diss rings?!? Edited February 4, 2005 by Satan Share this post Link to post Share on other sites
Aislinn Report post Posted February 4, 2005 make the current issengagement rings have a 20% or so chance of failure when used.. resulting in absolute nothing. (well ring gets used) and Then make a special ring, maybe other ingreds, or just a 1/50 chance when manufacturing diss rings, that works just as this current ring, that is: flawless. I would rather have an exp loss than a chance, especially a 20% chance, of the ring failing!!! Share this post Link to post Share on other sites
MoonShadow Report post Posted February 4, 2005 I suggest 3 or 4 seconds and a penalty of 150-200 Exp because of the reasons we already heared. *points at the posts above* Share this post Link to post Share on other sites
Soldus Report post Posted February 4, 2005 4 seconds and 400 xp taken off Share this post Link to post Share on other sites
mihaim Report post Posted February 4, 2005 What about 20% fail on usage ? Because it was also suggested .... Share this post Link to post Share on other sites
Soldus Report post Posted February 4, 2005 no, very bad idea, you need a way to get away if you pay the price, and 400 xp would indeed sum up, failing a ring would definitely kill you, and it's easy enough to get killed WITH working rings already Share this post Link to post Share on other sites
shasso Report post Posted February 4, 2005 (edited) Fail chance is not good, when you click the ring it ussually means disengage or die.. Atm the weaker player can only rely on the diss ring to save them IF they are fast enough, so if they would fail at that there would be a slaughterhouse, whitch would benefit only the stronger players. People would buy less of these rings if they coudnt rely on them. Also less people would go to PK areas, and less harvest/train in PK like the nordcarn cave, whitch means less fun for everybody And the frustration.. Now you can at least blame yourself for messing up and being slow when you die, but if the failed diss ring makes you loose your best stuf.. Edited February 4, 2005 by shasso Share this post Link to post Share on other sites
Lyanna Report post Posted February 4, 2005 Maybe create two kinds of Disengagement Rings - one Lesser, and one Greater. The Lesser one will have the effects you described (instant flee, 2 sec, -100 att/def exp), and the Greater one will have additional benefits (instant flee, 10 damage to opponent, 7 sec time, no exp loss). You could then put them at different crafting levels. -Lyn- Share this post Link to post Share on other sites
shasso Report post Posted February 4, 2005 (edited) In order to bring more items in the game and to balance the crafting the followin modifications will be quite necessary. What do you mean by this? If you want crafters to sell more of these rings, then making it lets say 3sec is good because people will sometimes have to use more of them before they escape, but adding and EXP loss to it, has the opposite effect, people will use them less. When i train i use a lot of disengage rings, when i cant flee and the exp stops coming in. I use like 5 per session at least but loosing the exp would make me use less of them for sure. For more of these rings to be used/sold, how about making it so that you need 2 rings for each disengage? In general, the using of disengage rings should not be discouraged in any way, because they help players explore dangerous places and saving peaceful players that do not want to have anything to do with PK-ing from the killers. Edited February 4, 2005 by shasso Share this post Link to post Share on other sites
Brian_Huting Report post Posted February 4, 2005 I dont mind about the diss rings going to be 2 secs but i dont like the exp we lose using it. What if you just got att lvl and use diss ring? means you go back to old lvl .... makes no sence. I would say decrease it to 2 secs and i am happy with it Share this post Link to post Share on other sites
Enlia Report post Posted February 4, 2005 As a beginner crafter I love the idea of new rings As I'm not high enough level to ever have even seen a diss ring, let alone use it, I can't comment on what this change would do. So - more & different things to craft please is my vote Share this post Link to post Share on other sites
Lotharion Report post Posted February 4, 2005 maybe we can also make new potions. Potions should only work in 80% of the times, we could have a 200xp penalty when using a potion! that would make combat even more exciting. New and better potions would not have these penalties. And since we would all be stuck with a storage full of useless unrealiable potions potters would make great money making the newer ones! And when everybody has those in supply we could make those fail in 20% of the cases too, yay! More useless potions! Of course the new new potions would be reliable (for a while *muahahaha*). This is a great way to propagate in game economy, i love it! cei cei Share this post Link to post Share on other sites
Elise Report post Posted February 4, 2005 Loth you need to lay off the carrot juice! Maybe create two kinds of Disengagement Rings - one Lesser, and one Greater. The Lesser one will have the effects you described (instant flee, 2 sec, -100 att/def exp), and the Greater one will have additional benefits (instant flee, 10 damage to opponent, 7 sec time, no exp loss). You could then put them at different crafting levels. Good otherwise but I think the Greater Dis Ring you describe here is a bit too strong. 5 sec flee time and no exp loss would be enough imo. How about change it so that when you use a (normal) Dis Ring, the other person can still move around but not attack you? Share this post Link to post Share on other sites