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About dragon_killer

  1. Hero Points

    Haven't reach the level yet but the idea seems good, whether 10m exp or 20m or more exp can be discussed, it will maybe actually encourage player to train skills even after they reach oa179
  2. New Helm of Life and Mana's

    Nice can look old school with iron helm of life and mana
  3. Make Alchemy Great Again! ;-)

    Nice plan tbh +1
  4. Ranging

    Hi where do you train ranging? I think if you go in arena you can get a fairly good éxo, don't use wh bow or marksman bow when training, well if you have those perks guess it can be annoying, what's your exp/arrow anyway. And yeah I didn't max p/c at some point to maximise exp/hour on feros(not like those requires a lot of ému). Personally I use an alt to train ranging when I do train
  5. Invasion with a timer

    Hey vanyel is back beware! Should be Okk several team in map can protect lower caps, just 5k might be too much but well, try and see
  6. Make Alchemy Great Again! ;-)

    if it's only about selling your essence increasing npc price will work then, well except magic essence(too much) and death essence seems those are at a good price already
  7. Make Alchemy Great Again! ;-)

    I think this is only true for spirit essence, changing the price for spirit essence won't be that bad then, a lot of player buy essence from the npc by few hundred's k, it will be sad if the air essence for example are gone, I am not very sure it'll actually make alchemy great again, since I won't ever sell any essence. The rings are gone from npc so people need to actually mix the rings for the 100 c2 ring quest.
  8. yeah or simply give the treasure finder, the message there is no treasure atm
  9. Selling day stones and other items

    I'll buy the magic stone 150kgc*3
  10. Daily Cooldown Reducer fail rate.

    Don't spam them wait ned minute or so
  11. EL Mentors

    Just don't spoil them and it should be cool whether it's an alt or not, newbies don't need stuff they just need some advice, I can't really picture an alt sticking around for days ans asking questions about anything in game
  12. Universal Hood

    Nice ideas, the only ones I like though are the one with the non melee combat cloak since not having a col/rdholam while fighting is a pita
  13. Make all Big Books Makeable

    Now that's interesting stealing exp from others
  14. EXP Bonus after the kill

    To respond to some of the few questions of diealot. I haven't played OL but I would say the exp only comes when the kill is counted on the #ach; so magic, ranging, summoning, engineering won't count. multi-combat scenario I've thought of dividing the exp per amount of players fighting the creature or another case is the exp will go to the one that did most of the damage(just as gatherer works, for example if you used a summon creature and it does most of the damage no one would get the exp). The bonus being a separated exp in addition of the a/d exp you get from dodging/hitting a creature. And if a buddy of your come and damage the dragon, and you came to do the kill you would get the exp, though what could be done is exp being very little when level between player and creature is too apart. The chart above wasn't really thought over to be fair. But yeah I do see some negative impact after raising all those questions, especially in invasions.
  15. EXP Bonus after the kill

    You don't get as much exp as if you are beyond +15 a/d.(could be +20 or even; +30 starting frost troll or giants) How I picture it, exp gets divided by amount of people attacking it; Only work on melee. Kaddy will probably post something later, At 70a/d At 120a/d At 160 a/d