Jump to content
Eternal Lands Official Forums

Entropy

Admin
  • Content count

    14332
  • Joined

  • Last visited

3 Followers

About Entropy

  • Rank
    teh G0d

Contact Methods

  • Website URL
    http://www.eternal-lands.com
  • ICQ
    0

Profile Information

  • Gender
    Male
  • Location
    USA

Recent Profile Visitors

9888 profile views
  1. End of summer sale

    Here are the deals: 50 efe and 50 binding stones for 100 USD. 50 eme for 70 USD 90 horse whistles for 100 USD (you get random colors, you don't get to choose the colors) 60 rostos for 200 USD 100 haidir passes and 10 daily cooldowns for 50 USD The offer starts now, and ends on 21th of September. Shop coupons are NOT valid with this promotion!
  2. forum validate and old account help

    I looked in my guilds list and there is no guild called "Ozu" now. Maybe it got delete from inactivity?
  3. forum validate and old account help

    Unfortunately, I can't help if you don't know the user name, since we don't store or ask for e-mails or other identification data.
  4. Password recovery

    Hi. Make a new character and contact me in game (Radu).
  5. Sometimes it can happen if you are very lagged and you click multiple times on some option. As for leaving because you've seen the "fuck word", that's up to you. The game contains some profanity.
  6. Obituary: Looter

    RIP. Always sad when someone from our community dies.
  7. Child of stars perk / Astro broken?

    The critical fail rate is 1/3 of the the normal fails. Astrology plays no role at all in it. Are your non critical fails different?
  8. Child of stars perk / Astro broken?

    I checked that too, the number is added correctly to the attacking/defending player, along with other bonuses and modifiers. So, anything else? Or are we all happy?
  9. Child of stars perk / Astro broken?

    The Eva perk is way too old, I don't remember the details. The armorer perk I checked for the enemy instead of the player. As for the lucky attacker/defender, it's very similar to the child of stars one. int get_astrology_modifier_attack(int player_id, int time_offset) { int raw_bonus; int percent; int returned_number; if(check_player_flag(SKEPTIC, player_id))return 0; raw_bonus=pre_get_player_bonus(player_id, PLANET_ATTACK_ORBIT,time_offset); if(raw_bonus>90)percent=-(raw_bonus-90)/18; else percent=(90-raw_bonus)/18; returned_number=(players[player_id].player_data.attack_skill.base*percent)/100; if(check_player_flag(LUCKY_ATTACKER, player_id) && returned_number<0)return 0; return returned_number; } int get_astrology_modifier_defense(int player_id, int time_offset) { int raw_bonus; int percent; int returned_number; if(check_player_flag(SKEPTIC, player_id))return 0; raw_bonus=pre_get_player_bonus(player_id, PLANET_DEFENSE_ORBIT,time_offset); if(raw_bonus>90)percent=-(raw_bonus-90)/18; else percent=(90-raw_bonus)/18; returned_number=(players[player_id].player_data.defense_skill.base*percent)/100; if(check_player_flag(LUCKY_DEFENDER, player_id) && returned_number<0)return 0; return returned_number; }
  10. Child of stars perk / Astro broken?

    So is everything ok now? Can we 'demystify' the whole "astro/child of stars/artificer" not working? :)
  11. Child of stars perk / Astro broken?

    Btw, here is the child of starts relevant bonus (make rare) //bonus returned is negative, penalty is positive int get_astrology_modifier_to_make_rare(int player_id, int time_offset) { int raw_bonus; int returned_number; if(check_player_flag(SKEPTIC, player_id))return 0; raw_bonus=pre_get_player_bonus(player_id, PLANET_CHANCE_TO_MAKE_RARE_ORBIT,time_offset); if(raw_bonus>90)returned_number=(raw_bonus-90)*8; else returned_number=-(90-raw_bonus)*8; if(check_player_flag(CHILD_OF_STARS, player_id) && returned_number>0)return 0; return returned_number; }
  12. Child of stars perk / Astro broken?

    experience_delta=players[player_id].player_data.manufacturing_skill.cur-manufacture_items_list[manufacture].required_manufacture; The last part, required_manufacture is for items that use the manu skill. For other skills, like alchemy, the alchemy skill is used, and so on. Also keep in mind that this bonus only applies to some items, like some special swords and armors, not to things like EFEs and such.
  13. Child of stars perk / Astro broken?

    I am pretty sure the arti cape discussion has been ongoing since I've added it. Here is the code, if someone finds a problem with it, please let me know: int upper_limit=10000; int chance=manufacture_items_list[manufacture].chance_to_mutate; if(manufacture_items_list[manufacture].levels_boost_chance) if(experience_delta>0)chance+=experience_delta; upper_limit+=get_astrology_modifier_to_make_rare(player_id,0); if(check_player_flag(ARTIFICER,player_id)) upper_limit=7000+get_astrology_modifier_to_make_rare(player_id,0)/4; if(what_random_day==RD_INCREASED_RARE_MANUFACTURE) { upper_limit-=random_day_value; } if(what_random_day==RD_DECREASED_RARE_MANUFACTURE) { upper_limit+=random_day_value; } rand_result=my_rand(upper_limit); if(chance+rand_result>upper_limit) { //rare item
  14. Eternal Lands - Feedback from random new player

    Thanks, I am glad you like it Maybe tell your friends about it too!
  15. New client update available 1.9.5.p8

    Well, what I asked was if there is a significant difference in performance. I am not sure how big the overhead is, but probably it's pretty small.
×