jamesvm Report post Posted November 2, 2004 (edited) I have took segv little patches to encyclopedia and modifed it into my encyclopedia with modifying it first to use all maps in maps folder so only add is map of all of el added. Not going upload new addition yet I want redo all manu relate items so that not 3 different catorgories for them. Edit(realize that encyclopedia does not have infomation on tools so add pickaxe and hammer to redo of manu relate items. I was thinking other one i could add to section that use it or do any one have any ideas on how?) Edited November 2, 2004 by jamesvm Share this post Link to post Share on other sites
jamesvm Report post Posted November 4, 2004 plan on add 12 new files encyclopedia by do it this way it make easy update weapons and armour section for future updates. Share this post Link to post Share on other sites
Roja Report post Posted November 4, 2004 Did teh banned 0n3na ever give you or anyone else her work on this? From what I understood she had all that stuff done. Share this post Link to post Share on other sites
jamesvm Report post Posted November 4, 2004 (edited) No she did not give her encyclopedia that she had finally done so just work on my own modifyed version. I wish she did because would be lot nicer and would has being stuff she already did. Edited November 4, 2004 by jamesvm Share this post Link to post Share on other sites
Roja Report post Posted November 4, 2004 http://unix.eternal-lands.net/misc/Encyclopedia.zip Here is what teh banned 0n3na did... if you guys see anything incomplete, or need to add to it or merge things together, go ahead and post a link. Share this post Link to post Share on other sites
jamesvm Report post Posted November 4, 2004 http://unix.eternal-lands.net/misc/Encyclopedia.zip Here is what teh banned 0n3na did... if you guys see anything incomplete, or need to add to it or merge things together, go ahead and post a link. Wow juste code it look almost complete. I has get home computer to see what look like then cna tell how complete it is. Think only section need work is weapons and armour section. And it look very complete I wish had sooner then I would not done double work. By saturday I should be able tell 411 of my opion of how complete it is. teh banned 0n3na it look very good from notepad, it is good work. thankyou Roja geting me link to it. Share this post Link to post Share on other sites
Platyna Report post Posted November 4, 2004 (edited) It is complete Encyclopedia. That what came from month of my work. So it is not an addition to your Encyclopedia. You can consider it as MY Encyclopedia which will be developed by myself no matter if it will be official or not. Also it will be no longer "look fine in the notepad" becuause I will remove these annoying Windoze end of lines ASAP. Since it is complete work all what you currently need to do is copy and paste and change author description in front page. Excuse me that small dose of sarcasm, I couldn't resist. Regards. Edited November 4, 2004 by Platyna Share this post Link to post Share on other sites
Cicero Report post Posted November 5, 2004 This is absurd. Will a 3rd person please fairly merge the two together, and give them both credit where it is due? There is no way that I see the two of you working together on this. Share this post Link to post Share on other sites
Platyna Report post Posted November 5, 2004 (edited) Heh, heh. You are right Cicero, I think I will behave in mature way and simply make my own Encyclopedia relase, private/unofficial or whatever you want to call it. According the game licence it can be freely used for developing official client anyway, so I see no issue here. I will relase Encyclopedia and you will add it to official CVS or not, it is up to you. I've started to work on Encyclopedia not to be such a famous person but to provide players reliable and up to date guide. Regards. Edited November 5, 2004 by Platyna Share this post Link to post Share on other sites
jamesvm Report post Posted November 5, 2004 (edited) Ok see that is complete I just wish got sooner. Got question for teh banned 0n3na why did take out FAQ ,Beginning guide,Manual in it. I think create merge between my maps section and teh banned 0n3na map section. Think I link how I want do weapons and armours so finish work there then put for you to see. Oh potion of summoning has line outside box. What happen picture monster section that were there? Overall it is very good teh banned 0n3na you did great job. teh banned 0n3na did even have list changes you did because that would been nice to have & make merges them whole lot easyer? Edited November 5, 2004 by jamesvm Share this post Link to post Share on other sites
Platyna Report post Posted November 5, 2004 I didn't and I am not going to make any changes in Encyclopedia besides updating it unless some game admin will demand a change. I think Mercerus's way of making Encyclopedia were perfect. Also overall is not very good, seems you haven't paid much attention and haven't noticed few bugs which will be fixed today. Regards. Share this post Link to post Share on other sites
jamesvm Report post Posted November 5, 2004 (edited) I going use my copy is based for merger and will take stuff I did not have that in teh banned 0n3na in to my. Reason is cause teh banned 0n3na copy I have no clue changes made and how different to my. It just lot easyer and Roja do still want not have fuffly in encyclopedia. Oh and tell when done merger and upload on to my site. Oh maps section my I will redurce picture size so that put text under them. Also plan add all sword that are possible to encyclopedia on(the rare swords). Edited November 5, 2004 by jamesvm Share this post Link to post Share on other sites
Platyna Report post Posted November 5, 2004 AFAIK Roja didn't wanted fluffy stats, info where to find it, what it drop and storyline for it. Without fluffy animals section would be incomplete, so what is the point of making such section then? There is only mentioned fluffy as a creature and summoning combination for it. Regards. Share this post Link to post Share on other sites
Roja Report post Posted November 5, 2004 You don't have to put EVERY single little thing in there..fluffy can be left out. -dark blue text needs to be made lighter ..there was something else but i forget now..will find out again later Share this post Link to post Share on other sites
Platyna Report post Posted November 5, 2004 (edited) http://unix.eternal-lands.net/encyclopedia/ Especially: http://unix.eternal-lands.net/encyclopedia/changes.txt Regards. Edited November 5, 2004 by Platyna Share this post Link to post Share on other sites
Cicero Report post Posted November 5, 2004 The encyclopedia is not under the terms of the open source license, actually. I guess it follows the same rules as maps, objects, etc. The encyclopedia REALLY needs to contain commands, hotkeys, and possibly a FAQ. Share this post Link to post Share on other sites
Roja Report post Posted November 5, 2004 yeah.. commands/hotkeys..that is the most important part! all that info i posted on the website, plus all the features(hotkeys) people have added to the game without ever telling me or documenting it anywhere(those are the things we do not have listed on the website) Share this post Link to post Share on other sites
Platyna Report post Posted November 5, 2004 Fine, I can start working on FAQ, anyway about all hotkeys, someone should enlight me what are all of them, since I know only basic ones like ctrl+e. Regards. Share this post Link to post Share on other sites
Wytter Report post Posted November 5, 2004 (edited) OK, here's a list of "undocumented" features based on the latest CVS: Configuration options: The game provides 3 (or 4 if you also count the in-game options menu) interfaces for configuring options. You can configure options in el.ini. You can configure options on the command line (parameters added to the game when starting it) and you can configure options by using the in-game command line/input text line. In el.ini every option has a # in front of the option's long identifier. As options when starting EL, you'd either use the long or the short identifier as the following: <el> -short_id value or <el> -short_id=value or <el> --long_identifier=value For instance, on linux when connecting to the test server you can do the following: ./el.x86.linux.bin -sp 2001 or ./el.x86.linux.bin -sp=2001 or ./el.x86.linux.bin --server_port=2001 I think that you can use the same options in the windows shortcut to EL, but I am not sure. On the in-game command line, each option needs to have a % in front of it's long name: %sit_lock 0 Sets sit lock off. Some options use a boolean value to set it on or off. A boolean value is simply "True" or "False" - in computer language 1 = True and 0 = False, so if you want to enable an option, use 1 - on the contrary if you want to disable an option use 0. The following options are configurable: Video options: Video options sets the current video mode. You can pick between the following: 1 = 640x480 16bpp 2 = 640x480 32bpp 3 = 800x600 16bpp 4 = 800x600 32bpp 5 = 1024x768 16bpp 6 = 1024x768 32bpp 7 = 1152x864 16bpp 8 = 1152x864 32bpp 9 = 1280x1024 16bpp 10 = 1280x1024 32bpp The video mode has the following identifiers: type: number default: 4 long identifier: video_mode short identifier: vid Full screen The full screen variable defines whether the game should be run in full screen or not. If it's run in full screen you need to set the value to 1, otherwise set it to 0. type: boolean default: 0 long identifier: full_screen short identifier: fs Shadows We have 2 different types of shadows now. In order to use the shadows, you need to specify whether you want to use shadows or not: type: boolean default: 1 long identifier: shadows_on short identifier: shad If you want to use the new shadows you need to enable shadow mapping: type: boolean default: 0 long identifier: use_shadow_mapping short identifier: sm Furthermore you can specify the maximum shadow map size. This would usually be 128, 256, 512, 1024: type: number default: 1024 long identifier: max_shadow_map_size short identifier: smsize Furthermore, you can tell the client not to remove shadows if the fps drops to below 5 fps. This is done using the following variable: type: boolean default: 0 long identifier: no_adjust_shadows short identifier: noadj You can also enable and disable clouds shadows: type: boolean default: 1 long identifier: clouds_shadows short identifier: cshad Poor man If you have a very slow computer, you will get better performance from using the poor man variable. However, poor_man will make text harder to read and make the game look a lot uglier, as it uses low quality texture filtering. type: boolean default: 0 long identifier: poor_man short identifier: poor Reflections You can either enable or disable reflections by the following parameters: type: boolean default: 1 long identifier: show_reflections short identifier: refl FPS options You can tell the client to show the current fps in the upper right corner by using the following variable: type: boolean default: 1 long identifier: show_fps short identifier: fps You can furthermore limit the program to only display x frames per second, hence stop using that many system ressources. This is done using the following variable: type: number default: 0 long identifier: limit_fps short identifier: lfps If the number is 0 the game will use as many ressources as possible and display as many frames per second as it can. MipMaps You can tell the client to use mipmaps with the following variable: type: boolean default: 0 long identifier: use_mipmaps short identifier: mm Particles You can tell the client to use point based particles using the following variable: type: boolean default: 1 long identifier: use_point_particles short identifier: upp You can set client to only display a certain percentage of the particles (can be > 100), hence giving you a better or worse performance: type: boolean default: 100 long identifier: particles_percentage short identifier: pp Vertex arrays You can tell the client to use vertex arrays for the displaying (will improve performance but use a lot of memory): type: boolean default: 0 long identifier: use_vertex_array short identifier: vertex Mouse movement The mouse movement can be limited to a certain times per second. Lowering it will improve performance but hurt responsivity, whilst increasing it will do the opposite: type: number default: 15 long identifier: mouse_limit short identifier: lmouse You can also check the click speed (the time in miliseconds between 2 clicks, that will be handled as a double-click). type: number default: 300 long identifier: click_speed short identifier: cspeed Camera movement You can set the rotation speed of the camera when rotating the camera using the arrow keys: type: number default: 15.0 long identifier: normal_camera_rotation_speed short identifier: nrot Furthermore you can set the fine camera rotation speed that's used when using shift+<arrow keys> or using the mouse: type: number default: 1.0 long identifier: fine_camera_rotation_speed short identifier: frot Text and fonts The text size of the actor names is decided by the following variable: type: number default: 1.0 long identifier: name_text_size short identifier: nsize You can also check the font used for names: type: number default: 1 long identifier: name_font short identifier: nfont Furthermore you can change the size of the chat text: type: number default: 1.0 long identifier: chat_text_size short identifier: csize You can also set the chat font: type: number default 1 long identifier: chat_font short identifier: cfont Sound and music You can specify whether you want to use sounds in-game or not: type: boolean default: 0 long identifier: no_sound short identifier: sound You can specify the sound gain (volume) by the following: type: number default: 100 long identifier: sound_gain short identifier: sgain Likewise with the music gain: type: number default: 100 long identifier: music_gain short identifier: mgain The volume is specified between 0 and 100 Sit lock You can enable/disable the sit lock by the following: type: boolean default: 0 long identifier: sit_lock short identifier: sl Item window on drop If you do not want your inventory window to pop up when you open a bag, disable the item window on drop variable: type: boolean default: 1 long_identifier: item_window_on_drop short identifier: itemdrop Digital clock If you want to have a digital clock displayed in the hud, use the following: type: boolean default: 0 long identifier: view_digital_clock short identifier: digit Show stats in hud If this variable is set to 1 and the video mode is 800x600 or higher, you'll see the stats in the hud: type: boolean default: 0 long identifier: show_stats_in_hud short identifier: sstats Show help text If this variable is enabled you'll be shown on-mouse-over help text over the icons and the bars in the hud. type: boolean default: 1 long identifier: show_help_text short identifier: shelp Relocate quickbar If this variable is set to 1 it'll let you relocate the quickbar using: ctrl+leftclick in the quickbar would enable you to move hte quickbar (pressing again would dock the quickbar) shift+leftclick in the quickbar will switch between horisontal and vertical mode clrl+shift+leftclick will reset the quickbars location type: boolean default: 0 long identifier: relocate_quickbar short identifier: requick Compass direction You can switch the compass direction 180 degrees by setting the following to 1: type: boolean default: 0 long identifier: compass_north short identifier: comp AFK message center You can set yourself as going afk automatically after n minutes of being away from the computer using the following variable: type: int default: 5 (minutes) long identifier: auto_afk_time short identifier: afkt Setting the afk time to 0 will never set you as afk automatically, and if you mark yourself as afk you need to unmark yourself as well, as it will not set you as being in front of the keyboard even if you start writing/clicking You can set the afk message using the following: type: string/sentence default: "Automessage: I am currently away from my computer, please leave a message on PM and I'll get back to you" (Notice the " "-marks - if you don't put them there, all spaces will be stripped) long identifier: afk_message short identifier: afkm Ignores Set the game to use the ignorelist (from the global_ignores.txt): type: boolean default: 1 long identifier: use_global_ignores short identifier: gign Set the game to save the ignores when logging out: type: boolean default: 1 long identifier: save_ignores short identifier: sign Set the game to use the filterlist (global_filters.txt) type: boolean default: 1 long identifier: use_global_filters short identifier: gfil Set the word that the words in global filters will be replaced by with the following: type: string/sentence default: smeg long identifier: text_filter_replace short identifier: trepl If you want to filter extreme caps usage, set the following: type: boolean default: 1 long identifier: caps_filter short identifier: caps Login information and data Set the server address using the following: type: string/sentence default: eternal-lands.solexine.fr long identifier: server_address short identifier: sa Set the server port using the following: type: number default: 2000 long identifier: server_port short identifier: sp Set the username: type: string/sentence default: <none> long identifier: username short identifier: u Set the password: type: string/sentence default: <none> long identifier: password short identifier: p The following specifies if you wish to log server messages or not (i.e. You failed to harvest this bear) type: boolean default: 1 long identifier: log_server short identifier: log Data directory In linux/bsd/*nix the data directory can be anywhere and you do not need to be in the EL directory when executing el, if you've specified where the game can find the data. This is done using the following: type: string/sentence default: <current directory / none> long identifier: data_dir short identifier: dir Language The game now supports using different languages: type: string/sentence default: en long identifier: language short identifier: lang Browser Set the browser using the following: type: string/sentence default: "c:\Program Files\Internet Explorer\iexplore.exe" long identifier: browser short identifier: b Edited November 6, 2004 by Wytter Share this post Link to post Share on other sites
Platyna Report post Posted November 5, 2004 Well. It will be like 10 pages on that small Encyclopedia window but it is possible to make. :-) Regards. Share this post Link to post Share on other sites
Cicero Report post Posted November 5, 2004 I think you can make an abridged version of the config options The most important ones are really the normal commands and hotkeys. Share this post Link to post Share on other sites
Platyna Report post Posted November 5, 2004 Okay, I will take care of it ASAP. Regards. Share this post Link to post Share on other sites
Roja Report post Posted November 6, 2004 wow... Thankyou for that list Wytter! lots of things i didn't know where in this game! Sorry that I did not have the time to read each and every post in the programming forum. I hope that from now on, at least one of you programmers will add each new command that is implemented officially to a list that is available to the public. Unless of course it is admin commands only, which then please make every admin know about them. Share this post Link to post Share on other sites
Wytter Report post Posted November 6, 2004 Of course Roja. Perhaps you should move the post from this thread and make it a sticky for future references? The problem with developers is that we love programming, but hate documentation - it's tedious and takes too much time imho, but I guess it's needed :-) I'll compile a list of shortcuts later. Share this post Link to post Share on other sites
Roja Report post Posted November 6, 2004 alright, now ti's pinned Share this post Link to post Share on other sites