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Shadow bug with alpha objects

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With the vertex programs, the render uses the order of the meshes that is defined in the XML files so actually it's quite good because you can choose it yourself. :)

If you're interested, I can take more time to see if we can use the same mechanism for the normal render mode...

 

Whenever you do have some time, I do think this would be the best way. I noticed some "see through" bugs with the medallions when I had the vertex program off. But since I reordered the xml file like you said to do, it looks fine with it turned on.

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Np. When I'll have enough time to look at it, I'll try to do that.

 

Radu told me about another bug with alpha items when being invisible. I fixed it. It was because the actors were drawn twice. Once in ghost mode and once in alpha mode.

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I'm running the official client 1.92 since I've started to play again and I've noticed only yesterday that the shadows were not working anymore when wearing a medallion. I've checked the shaders/anim_depth.vert file and I've seen that it has been reverted to the old version.

 

The line almost at the end of the file is:

MOV result.color, constant.xxxz;

 

and should be:

MOV result.color, constant.xxxx;

 

So did you revert it because you found another bug related to this change?

 

If it's just because you've forgot to put the file into the official package, then it's just a reminder about what should be done to fix the bug... ;)

 

Cheers!

Edited by Schmurk

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