Entropy Report post Posted March 31, 2010 !!!!READ EVERYTHING HERE, DO NOT POST ANYTHING UNTIL YOU FULLY READ AND DO WHAT IS WRITTEN HERE.!!!! This is the FINAL 1.9.0 release version. We plan to have a server update sometime this weekend, so it is a good idea to download it now. http://www.eternal-lands.com/el_190_install.exe After downloading it, you have two choices: Install it right away, or wait for the server update and then install it. If you install it right now, you will experience some minor map issues, such as falling through the ground, and a few areas not being accessible. I do suggest you install it now though. When you will install it, you MUST delete everything in your EL folder, except for sound and music (if you have it). Do not make backups of the old data, do not install it in some other directory. Install it exactly where your EL folder is. No exceptions! Share this post Link to post Share on other sites
luka2oo5 Report post Posted March 31, 2010 WOW very nice i love it everything works perfect thanks Share this post Link to post Share on other sites
forever Report post Posted March 31, 2010 Really do like the (seems to be) enhanced graphics. The emotes are REALLY win. Pretty much all around awesome. Great job. Don't remove falling into random pits though its just to funny to see. Share this post Link to post Share on other sites
Fedora Report post Posted March 31, 2010 As reported by Eadric and other players it seems the EL icon is missing (both window and linux version). I did a quick check, indeed the icon.bmp file is not in the package and gl_init.c: SDL_WM_SetIcon(SDL_LoadBMP("icon.bmp"), NULL); fails setting the icon to the default one. There is a el_icon.png tho, is it the new icon? should it be loaded by gl_init? On my linux renaming it to icon.bmp doesn't work. Share this post Link to post Share on other sites
Roja Report post Posted March 31, 2010 I put the elc.ico which SHOULD be the file that is used, since I do not have an el.bmp in my directory at all... Share this post Link to post Share on other sites
eadricng Report post Posted March 31, 2010 (edited) is it normal for the 3D map markers' text to be on the top layer of the screen? (i see the 3D marker text on top of channel text, on top of objects......) note the Sunflower marker in the background.... Edited March 31, 2010 by eadricng Share this post Link to post Share on other sites
Fedora Report post Posted March 31, 2010 (edited) is it normal for the 3D map markers' text to be on the top layer of the screen? (i see the 3D marker text on top of channel text, on top of objects......) @#!!@@ no it isn't Correcting it asap... EDIT: ok, it should work now Edited March 31, 2010 by Fedora Share this post Link to post Share on other sites
Entropy Report post Posted March 31, 2010 I updated the install to fix that bug, and also uploaded the new exe You can download the new exe from here: http://www.eternal-lands.com/el.exe and overwrite the old one with it. Share this post Link to post Share on other sites
eadricng Report post Posted April 1, 2010 sorry ...but....I think the 3D marker is still oddd looking? (it's on top of hte channel text? or is the tranparency messing with my eyes?) don't kill me pl0x Share this post Link to post Share on other sites
Fedora Report post Posted April 1, 2010 You know, I follow the Japanese philosophy to always introduce an imperfection in your code not to anger the gods... Corrected... Share this post Link to post Share on other sites
DibClark Report post Posted April 1, 2010 You know, I follow the Japanese philosophy to always introduce an imperfection in your code not to anger the gods... Corrected... that's fefe for you nice work Share this post Link to post Share on other sites
Fedora Report post Posted April 1, 2010 ...and there is a small bug in spells.xml (radiation spell uses 4 magic essences not fire...tnx JaxomCA). Cvs updated. Share this post Link to post Share on other sites
korrode Report post Posted April 1, 2010 ...and there is a small bug in spells.xml (radiation spell uses 4 magic essences not fire...tnx JaxomCA). Cvs updated. Will the new spells.xml be rolled out via the auto-update? Share this post Link to post Share on other sites
Entropy Report post Posted April 2, 2010 I remade for the 3rd time the client, it has has all the fixes. For those who downloaded it earlier, I guess they can get that file (and the bin) from a friend or something. Not really big issues anyway. Share this post Link to post Share on other sites
DanRothar Report post Posted April 2, 2010 (edited) Edit: posted under map bugs... Edited April 2, 2010 by DanRothar Share this post Link to post Share on other sites
Roja Report post Posted April 2, 2010 Ok please post all map bugs in the map bugs forum. The update is over, I needed you guys to find the bugs BEFORE then Share this post Link to post Share on other sites
Entropy Report post Posted April 2, 2010 It is meaningless to report bugs now, we are not going to fix them. You had over a month, where we almost begged people to test. Share this post Link to post Share on other sites
DanRothar Report post Posted April 2, 2010 Ok please post all map bugs in the map bugs forum. The update is over, I needed you guys to find the bugs BEFORE then Sorry for being so slow, didn't notice those flying boxes till this morning, all map bugs I found while testing had been reported. Share this post Link to post Share on other sites