Miiks Report post Posted September 29, 2009 (edited) I just got an idea: Everyone in game would have f.e. 100 "PK PPs" and they are free to use them however they want. They would work like real attributes but just in PK maps. You don't need to train to get them, so all people in game have the same amount of them. Also mixers would be able to pk and PKers able to mix, since they are separated from real attributes and you can't ruin your PK build. You could swap them w/o resetting or with cheap stone maybe? A/D matters more, more people are able to pk and you could try other "rages", adds more tactics. But still you would need to train hard to be on top. I don't see any real problems on this and would be fun IMO. I'm not sure if there should be different nexuses for PK too. What do you think? Hopefully this was not suggested before. At least I didn't find anything like this. Edit: Found one problem: Training in PK maps. Someone could just take good build for training and go to train in PK map with mobs or other character... So maybe it would work just against players and in stated maps, where PVP would be too risky? Edited September 29, 2009 by Miiks Share this post Link to post Share on other sites
PaulB Report post Posted September 29, 2009 If this were the case then two people PvPing could build their attributes for perfect PvP in a guild map (PK map btw ^^) and allow people with guild map access unfair advantage over people who PvP in non guild map areas. I believe there are many, many suggestion to make a/d matter more and with no disrespect I think I dislike this idea the most. Share this post Link to post Share on other sites
Dugur Report post Posted September 29, 2009 (edited) Paul said it. Easy to make optimal pvp, too easy to change build. And too much hassle. Edited September 29, 2009 by Dugur Share this post Link to post Share on other sites
Miiks Report post Posted September 29, 2009 (edited) Edit: Found one problem: Training in PK maps. Someone could just take good build for training and go to train in PK map with mobs or other character... So maybe it would work just against players and in stated maps, where PVP would be too risky? As I said... ...too easy to change build. And too much hassle. Just make it harder Shouldn't be problem to find good and working way to make it Edit: Anyway I'm glad if you make your own suggestions here, if you find some better way to make it. Edited September 29, 2009 by Miiks Share this post Link to post Share on other sites
korrode Report post Posted September 30, 2009 Why not just fix the original system? instead of dumping a whole new system on top of it... Share this post Link to post Share on other sites