Affliction Report post Posted June 9, 2009 (edited) I think it would be cool to have a confusion spell. i thin it should have a level requirement a little higher than mana draining. say a 30% chance for it to take affect when cast. the higher the lvl the better your percentage for it to take affect. if it does take affect the victem would have a 50% chance to damage himself instead of the oponent.. for lets say 10 seconds. sigils: Temporary, Destroy, Knowledge Essences: 4 magic, 3 spirit exp: 220 maybe if there were some way to only use it while in combat? but thats just a side thought.. #edit added time for confusion. Edited June 9, 2009 by Affliction Share this post Link to post Share on other sites
Quimbly Report post Posted June 9, 2009 dont we already have enough negative #$%^ alrdy? Share this post Link to post Share on other sites
Affliction Report post Posted June 9, 2009 dont we already have enough negative #$%^ alrdy? well.. as a fighter i see it as a positive. something i would like to use as part of my stratagy.. Share this post Link to post Share on other sites
PaulB Report post Posted June 9, 2009 sigils: Temporary, Destroy, KnowledgeEssences: 4 magic, 3 spirit exp: 220 Because it's a damaging spell I think at least the spirit essences should be replaced by death essences. maybe death and matter essences. Share this post Link to post Share on other sites
Aphistolas Report post Posted June 10, 2009 Huh, I've always preferred Dominate Person over Confusion personally... Anyway, perhaps (in lieu of damaging themselves), they would not be able to attack for ~10-15 seconds? Or they could attack allies (like confusion does)? Share this post Link to post Share on other sites
Affliction Report post Posted June 10, 2009 sigils: Temporary, Destroy, KnowledgeEssences: 4 magic, 3 spirit exp: 220 Because it's a damaging spell I think at least the spirit essences should be replaced by death essences. maybe death and matter essences. yea maybe the spirit could be changed to death. i just liked the thought of magic and spirit with it. but im not picky on which essence it uses. Huh, I've always preferred Dominate Person over Confusion personally... Anyway, perhaps (in lieu of damaging themselves), they would not be able to attack for ~10-15 seconds? Or they could attack allies (like confusion does)? well i got this idea from other games i play. and in those games when you get confused its ~50/50 that you either hit yourself or your enemy. and confusion is not very long lived.. but like on other games i play. there is only a chance to confuse some one.. its not a guaranteed thing.. hence the smaller chance to actually confuse some one. but if you succeed. you are rewarded with the 50% chance your opponent damages himself. Share this post Link to post Share on other sites