Shadow_runner Report post Posted January 9, 2009 Regeneration Spell Regain material points over time Possible formula: ((Reasoning/4) + (magic level /10)) with astro effect calculation here = X After casting: X material health gain per game minute. Sigils: Restore, Health & Magic Reagents: Enriched Health Essence. (obviously this would need to be created as well.) Required magic level: 60 Share this post Link to post Share on other sites
Khalai Report post Posted January 9, 2009 Restore is faster, cheaper, more efficient and less demanding. If you need to regenerate health, wear a cape or go to some fast healing spot, scattered in EL. Share this post Link to post Share on other sites
ProHibited Report post Posted January 9, 2009 I think it is a good idea. If the spell would work like poison. Heal (with mag level 60 , 34 rationality) ~20 to start with. Decreasing by one every 30 seconds (every time health is given). average hp healed=10 total duration=20*3*10sec=10 minutes total hp healed=10*20*3=600 Or perhaps heal more but decrease by one every 10 seconds, so you heal the same amount but in a shorter time. With like 25 mana points used per spell (and one EHE) I think it could be very helpful in invasions/pk/high level mob killing) Just cast it right before you get into combat. Like MI/Shield. Share this post Link to post Share on other sites
Sir_Exeus Report post Posted January 9, 2009 Better idea altogether: Infuse Heal. 4 health essence 2 matter essence. Sigils- Global/Restore/Life restore ur buddy Share this post Link to post Share on other sites
Hermit Report post Posted January 9, 2009 1 EHE for restore with 50% chance to use no MANA. Mainly for fighting monsters or pking. Share this post Link to post Share on other sites
Shadow_runner Report post Posted January 10, 2009 The basic idea was too introduce 'buffing' style spells to the game. Ie- before training or PKing, you cast Regeneration on yourself and go to battle. Share this post Link to post Share on other sites
MagpieLee Report post Posted January 10, 2009 (edited) I think a regeneration spell has been suggested before but any suggestion to introduce an EHE (no matter how a thread is disguised) will be rejected. Regeneration HAS got some place in EL though. I'd like to have MoL regen regen +1 and SoP regen +1 (and +1 mana) per minute. A spell can be something like: Sigils: Temporary, Magic, Healing, Spirit Reangents: 1 Magic ess, 1 Health ess, 1 Spirit ess. Lvl req: 45 Mana: 20 Base exp: 150 Graphic effects: a greeny-blue swirling colour Potency and duration: Exactly the same as poison, except its only castable on yourself and it heals not poisons. Edited January 10, 2009 by MagpieLee Share this post Link to post Share on other sites
CelticLady Report post Posted January 10, 2009 It has been suggested before, by myself. http://www.eternal-lands.com/forum/index.p...=heal+over+time In my suggestion, I proposed that it heal every several seconds for a specific duration, not every minute. Each could have their uses and I still like the idea. Share this post Link to post Share on other sites
MagpieLee Report post Posted January 10, 2009 Great spot CL Proof that the Search Feature does work if you have the right keywords Share this post Link to post Share on other sites
Gohan Report post Posted January 10, 2009 Better idea altogether: Infuse Heal. 4 health essence 2 matter essence. Sigils- Global/Restore/Life restore ur buddy Gee, I wonder where that idea came from. Did you ever play Guild Wars, Exeus? -Gohan Share this post Link to post Share on other sites
Shadow_runner Report post Posted January 11, 2009 I think a regeneration spell has been suggested before but any suggestion to introduce an EHE (no matter how a thread is disguised) will be rejected. Regeneration HAS got some place in EL though. I'd like to have MoL regen regen +1 and SoP regen +1 (and +1 mana) per minute. A spell can be something like: Sigils: Temporary, Magic, Healing, Spirit Reangents: 1 Magic ess, 1 Health ess, 1 Spirit ess. Lvl req: 45 Mana: 20 Base exp: 150 Graphic effects: a greeny-blue swirling colour Potency and duration: Exactly the same as poison, except its only castable on yourself and it heals not poisons. I wasn't trying to disguise bring in an Enriched Health Essence. But as you brought it up, why not have one? There is one for: Fire, water, life, death and magic. There isn't one for: Air, spirit, matter, energy or health. So I guess you can argue both ways. But isn't the underlying reason that they never thought up items that would need those enriched essences? Share this post Link to post Share on other sites
Sir_Exeus Report post Posted January 12, 2009 Better idea altogether: Infuse Heal. 4 health essence 2 matter essence. Sigils- Global/Restore/Life restore ur buddy Gee, I wonder where that idea came from. Did you ever play Guild Wars, Exeus? -Gohan It's still a good idea IMO Global heal is like worthless :S Share this post Link to post Share on other sites
MilitaryGoth Report post Posted January 16, 2009 I think it only makes sense to be able to regen mana faster than the current rate of 1/min, w/o a cape. Let's take a loot at practically every other RPG out there.. you can be completely drained, and be ready for combat in around 15 min (at the most) w/o outside assistance. With a mana pool of 136 it takes over 2 hours.. That's ridiculous. A spell, or attribute should be implemented which allows for slightly faster regen, as I shouldn't have to wander halfway across the world just to regenerate my mana.. Health on the other hand I can see.. You get your arm cut off, and it doesn't just grow back. Leave the healing the way it is, but Mana needs to be tweaked.. Share this post Link to post Share on other sites
Cruella Report post Posted January 16, 2009 any suggestion to introduce an EHE (no matter how a thread is disguised) will be rejected. Out of curiosity, do we know why ? Share this post Link to post Share on other sites
Link Report post Posted January 16, 2009 I think it only makes sense to be able to regen mana faster than the current rate of 1/min, w/o a cape. Let's take a loot at practically every other RPG out there.. you can be completely drained, and be ready for combat in around 15 min (at the most) w/o outside assistance. With a mana pool of 136 it takes over 2 hours.. That's ridiculous. A spell, or attribute should be implemented which allows for slightly faster regen, as I shouldn't have to wander halfway across the world just to regenerate my mana.. Health on the other hand I can see.. You get your arm cut off, and it doesn't just grow back. Leave the healing the way it is, but Mana needs to be tweaked.. Such a thing has been implemented, fast regeneration perk Share this post Link to post Share on other sites
Nintenduh Report post Posted January 17, 2009 I like the idea. My 2c are for 2 spells. Local: using HE. Remote: using LE. Share this post Link to post Share on other sites