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Kaddy

PK City!

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Did you miss my first point? Removing every PK place in C2.
But they're not used anyway.

 

Why? Apart from contests its unused, if you wonna make another contest do it somewhere else, there are many other unused areana's in the game.
Yeah... so... what difference will it make if that arena is left in or taken out... :huh:

I know there not used, thats why they're not needed.

 

It's another PK area, thats not needed. But if there was another PK map on C1, rather than just arean's, it would be alot better.

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well i could write an endless long post now again but let me say it in some sentences.

 

if the players, not mentioning anyone but everyone knows who, dont have enough balls to MAKE PK, they shouldnt complain about it beeing dead or making 1k suggestions. lvl depending arenas are useless until people grow some balls or guys like pookies/liquid/whoever get unbanned.

 

you can continue suggesting stuff like that i wont comment them anymore, but once they get implemented and Pk is really dead then, i will laugh my ass off about you guys :huh:

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I like the original idea.

 

Having all the level limited arenas near each other would be great, especially for spectators... and if there was some bigger multi-combat PK area nearby it would be good also, when some trash talk between some 80's a/d arena people and a 100's a/d arena person heats up, they can just take it to the unrestricted multi area.

 

PK city... would be so pr0.

 

Yes Make The Arenas in c1 lvl based so no more 100s and 120s pwning the 60-90s a/d chars so like take out the c2 PK maps and make all the c1 arenas lvl based and TD/KF no lvl based say DPa still 40, naralik still 60s, NCa 80s, WSC 100s and just keep KF/TD no lvls based so all those ebul 120 a/d chars stop stealing the lower a/d ppl using these arenas would bring out more ppl from the game knowing that they have a fair opponent.

*Edit* Im just trying to say i never get to fight any1 round my own a/d anymore i was on for last NDD i didnt get any 1 PKed just got PKed 3 times, 2x by TooMass and 1x By Nahtepa, they both have a ~20-65 a/d range over me and i try to hold a fight just not possible, its a waste of GC for lower lvled a/d PKers now nowonder PK is dead.*edit*

 

got train if u pissed to get pwnt thats all

how do you think I did ? how do you think Tempest and the others did ? how do you think Nahtepa did ?

we trained.

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(been suggested before i think)

 

Just make the forts in KF level based arenas (and remove the rest), then people have to run the gauntlet to get to them, everyone happy :)

Edited by conavar

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@everyone

 

Yeah as Korrode said, I m REALLY active in PK's as u see (i spend my almost all of time in PK areas) but there's one thing that really pisses me off.

 

This game have been created in ~2003 so kinda old game. After the big crash people started to train all over again. The big crash was in 2005. So, people playing after big crash is totally in top 50's in everything. But think about newcomers. Its really impossible for them to reach that oldschool people. My point was to give newcomers chances in PK's with level based arenas. (Esp @ Tempest) I know many people that even got more balls then any other of us. (stinkyfeet etc...) But they are really pissed off coz of the attacker got 140 a/d ?!?! :) Yeah he got balls but fighting with them is nothing more than stupidity.

 

And again, my point was to stress PK into a known place so PK'ers can find if any other of PK'ers are on PK's. Furthermore, people with average a/d which is ~100 now will be really able to fight with eachother. I asked many wanna-be-PKer people that they are all complaining about fighting and getting gangbanged by 130's people. This IS TOTALLY SHIT!

 

 

If you still dont understand my point, then the problem is with you, not me! :D

 

(Tried my best to be non-flamey)

 

-Kad

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Make some arenas limited but dont punish players with high a/d- like i suggested in similar to this topic- make us temporary lose some a/d and attributes so we r weaker than normal- reachable for weaker players but we can attack them :)

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And i forgot to say that PK was very active old times because a/d difference between players was so low. I can clearly remember that TooMass was 91/97 and i was 88/94 and TooM was nearly owning all because of his 76/67 p/c.

 

But thats not the point again :devlish: There wasnt any idea about "training p/c", there was "PKing p/c" and people trained with high p/c. A/D difference between 1st and 50th player was around ~15. But now, top 1 player (empi) is ~154 def iirc. and 50th is ~120...

 

I wanna make level based arenas in order to encourage people PK rather than training. And even Ent would love it becuase more PK = more breaks = more bricks eh? :P

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Player-owned cities will be there eventually, and iirc according to the Blog, you could assault enemy cities. If you want to PK other people than just your friends, that might fulfill this suggestion.

You utterly don't understand the point of the suggestion.

 

 

@Tempest

Man... why are u so hung up on KF?

We're suggesting to put an unrestricted multi area in there... it'll be an exact equivalent to KF... whats the problem??

 

Level limited arenas ARE NOT BAD. They are good... not everyone wants to play a game where they have to train a spastic amount of hours before they can go and fight on a level playing field, and bringing them all together in 1 place is good, in fact, i have no doubt it would mean many many more big multi fights going on in the unrestricted area. Putting everyone near each other means when flaming breaks out if it's lots of newbier people against a couple of stronger ones, they are just steps away from an area they can goto and battle it out. So long as there's a storage NPC there they can even un-TS.

 

Why so afraid of change?

 

Even KF action did drop off a bit u could just goto PK city and no doubt find more concentrated PK action than ever before.

 

 

 

@BigkaV

I understand why your annoyed, but i dont at all agree with your suggested way of fixing it.

There needs to remain some unrestricted arenas on c1 in highly used places.

We're getting new c2 level based arenas in the update, screw this ":P omg u mean i gotta goto c2 to PK, no wayz" BS, c2 rings are cheap enough.

 

No, i will just have to train and train more, but it costs be shitloads of GCs as it is to PK now anyways and u never get a drop, ive spent ~200kgcs on PKing Potions themselves to try to stand up to them not to count the rostos :devlish:, im in PK everyday i log in and tbh the fights are never fair but i give it a go anyways but im just focusing getting my a/d/oa over 100 then i will be be able to use my PK strategy alot better, it is working well atm, im just in a bad time for PK unless im on at ~1-5 am aus time. its just a waste of my GCs and time atm going into PK when u know u gonna get atked by some high lvled ass, im busting my balls out there lol im not scared to fight u. seriously u ask the PKers around and ask if im on they're PK lists lol tell me what the average answer you get.

 

OMFG!

 

This idea is shit.. Want to increase PK? Some simple things can do this..

 

1. Remove all PK maps/caves/places on C2, turn into a more Non-Fighting based C.

2. Make Tirnym (Spelling?) PK, or GP.

3. Remove the arena in Naralik.

4. Add a sort of PK day. (Not NDD.. Cant think of anything yet.)

5. Remove your Allies.

 

There are other things but you people need to learn about those yourself.

 

#Edit - Theres not even any main Branchers left, since I've been banned, LuciferX dosn't play, and Pookies is banned too.

 

pookies is back aswell dude. you just gotta find some1 who hands out newb insults and threats to brod u when he get his chara back lol.

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Could we completely change pk, and you could only attack if your were 15% -/+ within the level of the person you are trying to pk?

This would give us more balanced pk, and we wouldn't have 150 a/d attacking 80 a/d.

 

2 Cents

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And even Ent would love it becuase more PK = more breaks = more bricks eh? :P

ROFL :D

 

Back to topic, this would be a very good idea IMO.

But about "deleting all C2 PK Maps", I think only Imbroglio Islands should stay PK, anyways most of those maps/caves are unused (Thelinor cave and Zirankinbar crypt are the most actives iirc).

 

And about bigkav idea (make C1 arenas by lvl's) : Indeed I think it's something interesting too but, Naralik rly sucks, as Korrode said there's only his contest that makes it lives, I've never seen anyone PKing there.

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This would give us more balanced pk, and we wouldn't have 150 a/d attacking 80 a/d.

 

 

Nah it will just make pr0'es quit EL. We need some 120's to pwn as well. Good pki :P:D

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This would give us more balanced pk, and we wouldn't have 150 a/d attacking 80 a/d.

 

 

Nah it will just make pr0'es quit EL. We need some 120's to pwn as well. Good pki :P:D

There are maybe 2-3 players at 150 stats, most are ~120, now with the attribute cap, its so easy to kill stronger enemy, if you have a good set-up, and good understanding of PK. Now people don't have +100 coord, and are impossible to hit. PK is very easy if you can build up the right attributes/or a decent char set-up.

 

Makes me wish I had my char back to prove the point, but this isn't possible. :(

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This would give us more balanced pk, and we wouldn't have 150 a/d attacking 80 a/d.

 

 

Nah it will just make pr0'es quit EL. We need some 120's to pwn as well. Good pki :D:(

There are maybe 2-3 players at 150 stats, most are ~120, now with the attribute cap, its so easy to kill stronger enemy, if you have a good set-up, and good understanding of PK. Now people don't have +100 coord, and are impossible to hit. PK is very easy if you can build up the right attributes/or a decent char set-up.

 

Makes me wish I had my char back to prove the point, but this isn't possible. :(

 

 

Well i have proven it many times as i have ~40 people with 120 a/d in my counters but the problem is not with me, with 70's and 80's... People wanna fight among their levels. Not with players who are +30 level above them.

 

Understood? :P

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This would give us more balanced pk, and we wouldn't have 150 a/d attacking 80 a/d.

 

 

Nah it will just make pr0'es quit EL. We need some 120's to pwn as well. Good pki :fire::omg:

There are maybe 2-3 players at 150 stats, most are ~120, now with the attribute cap, its so easy to kill stronger enemy, if you have a good set-up, and good understanding of PK. Now people don't have +100 coord, and are impossible to hit. PK is very easy if you can build up the right attributes/or a decent char set-up.

 

Makes me wish I had my char back to prove the point, but this isn't possible. :omg:

But with 15-25% the 150's would be able to attack 22.5-37.5 lvls below them, which still accommodates to their pki.

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(Esp @ Tempest) I know many people that even got more balls then any other of us. (stinkyfeet etc...) But they are really pissed off coz of the attacker got 140 a/d ?!?! :omg: Yeah he got balls but fighting with them is nothing more than stupidity.

oh well if stinkyfeet asked e.g. you & me to help him im sure the 140 a/d guy would at least have to diss several times :D like liquid said after attribute cap its pretty easy to kill higher people. u just need the right strategy and the right setup. i understand ur point tho, im not someone whos annoyed by that but maybe he is.

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after attribute cap its pretty easy to kill higher people. u just need the right strategy and the right setup.

Yeah this i love most about the attribute cap, mindlessly dumping pp's on coord isn't an option anymore. Suddenly u need a brain to build a pr0 PK char... so many high a/d people out there with no clue how to build a PK char now...

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Its weird that Ent or someone else still havent commented :omg:

If it is commented "i might think of this", people will just whine more about it and tell their suggestions of how it should be done.

 

It is better pick some good ideas from players and develope them in the shadows until they are finished. People will praise and say "we could have never thought of so clever idea" :D

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Tempest keeps talking about people not pking till they get balls.........WON"T IDEAS LIEK THIS HELP EM GET TEH BALLZ!!?? :medieval: I would think so anyway :)

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Tempest keeps talking about people not pking till they get balls.........WON"T IDEAS LIEK THIS HELP EM GET TEH BALLZ!!?? :confused: I would think so anyway :wub:

You only have to answer all those emails you get. When you get free viagra, win in lotto and get breats on your forehead, you can PK most effectively.

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Tempest keeps talking about people not pking till they get balls.........WON"T IDEAS LIEK THIS HELP EM GET TEH BALLZ!!?? :icon13: I would think so anyway :D

well it's the truth, theres no way to "help people to get balls". if "Pkers" dont lose their fear of PK maps or enemys they 1) shouldnt call themselves pkers or 2) get balls and enter PK maps. and if they do number #2, PK maps will fill themselves.

 

if EVERY person who complains about dead PK would enter a PK map more than once a day PK will be crowded, trust me.

 

 

EDIT: basicly my point is very simple. ent did enough for PK, now it's on the players to fill them. ent is NOT able to do anything about it if players keep complaining/making more and more suggestions.

Edited by Tempest

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