Entropy Report post Posted March 2, 2008 Download: http://www.eternal-lands.com/el_pre_rc_01_03_08.exe Install it in your EL folder Run el_pre_rc_8.exe This should fix all the ATI problems, please post if it does or if it doesn't. Hopefully, it will also fix the Intel problems as well, again, waiting for some feedback from the intel people. If you have problems, do a #glinfo and post the first 3 lines, as usual. Thanks! Share this post Link to post Share on other sites
Cajun Report post Posted March 2, 2008 Crashed while logging in Video card: intel 965/963 graphics media accelerator vendor ID: intel opengl version: 1.5.0 ^info from pre rc 7 no vertex Share this post Link to post Share on other sites
mathtutor Report post Posted March 2, 2008 works fine for me. Zamolxes Share this post Link to post Share on other sites
Entropy Report post Posted March 2, 2008 Please post the content of your infos.log (delete it first, run the RC8 client, post the log here) (only the prople with problems!!) Share this post Link to post Share on other sites
extrapolation Report post Posted March 2, 2008 works for me, just like the rest of them all did Share this post Link to post Share on other sites
Burfoot Report post Posted March 2, 2008 Video card: Intel 845G Vendor ID: Intel OpenGL Version: 1.3.0 - Build 4.14.10.434 no probs here with 7 or 8 Share this post Link to post Share on other sites
Cajun Report post Posted March 2, 2008 ok someone help me get to the infos.log pad: here's what mine said Log started at 2008-03-01 21:54:53 localtime (Eastern Standard Time) Init extensions. Generating 3D noise: octave 1/4... Generating 3D noise: octave 2/4... Generating 3D noise: octave 3/4... Generating 3D noise: octave 4/4... Compressing noise Building noise texture Done with noise Filter lookup texture Init extensions done Init eyecandy Init eyecandy done Max parameters per program: 128 Max instructions per program: 512 Max bones per mesh: 28 Init actor defs Init actor defs done Init lights Init done Init done! Share this post Link to post Share on other sites
Grog Report post Posted March 2, 2008 First client to work with the vertex program enabled on my laptop. Still have the flicker bug when looking ground textures from certain angles. Dell Inspiron 9100 Pentium 4 Ati Mobility 9700 Share this post Link to post Share on other sites
Entropy Report post Posted March 2, 2008 First client to work with the vertex program enabled on my laptop. Still have the flicker bug when looking ground textures from certain angles. Dell Inspiron 9100 Pentium 4 Ati Mobility 9700 Please post the location with a screenshot, if possible. Share this post Link to post Share on other sites
popeye Report post Posted March 2, 2008 Is there a version in cvs? Thanks. Share this post Link to post Share on other sites
Mrs_DrtySouth Report post Posted March 2, 2008 I have Intel 915g and its working great for me:) Share this post Link to post Share on other sites
Sikaflex Report post Posted March 2, 2008 My "Intel 830M" works fine with this RC. Share this post Link to post Share on other sites
DragonGoddess Report post Posted March 2, 2008 (edited) Video card: ATI Radeon Xpress Series Vendor ID: ATI Technologies Inc. OpenGL Version: 2.1.7278 Release I have a screenies of the problems too if you want it. http://www.eternal-lands.com/forum/index.p...=si&img=441 http://www.eternal-lands.com/forum/index.p...=si&img=442 Edited March 2, 2008 by DragonGoddess Share this post Link to post Share on other sites
toban Report post Posted March 2, 2008 No noticable problems atm, been running for 1.5 hours now. I have noticed the fps have dropped down to 24 average, with eye candy one, remote heal drops to 4 fps. With the last client, i ran 45 fps with no ill effects of eye candy. Download: http://www.eternal-lands.com/el_pre_rc_01_03_08.exeInstall it in your EL folder Run el_pre_rc_8.exe This should fix all the ATI problems, please post if it does or if it doesn't. Hopefully, it will also fix the Intel problems as well, again, waiting for some feedback from the intel people. If you have problems, do a #glinfo and post the first 3 lines, as usual. Thanks! Share this post Link to post Share on other sites
Entropy Report post Posted March 2, 2008 Is there a version in cvs? Thanks. Yes, but the vertex program 'fix' is not in the CVS yes, first we need to make sure it works properly. Share this post Link to post Share on other sites
Entropy Report post Posted March 2, 2008 Video card: ATI Radeon Xpress SeriesVendor ID: ATI Technologies Inc. OpenGL Version: 2.1.7278 Release I have a screenie of the problem too if you want it. First, what IS the problem? Share this post Link to post Share on other sites
anima Report post Posted March 2, 2008 (edited) first one ive tried and it works fine i have ATI mobility radeon X1300 game feels better i like it thanks edit: I am getting some ground flashing though Edited March 2, 2008 by anima Share this post Link to post Share on other sites
marack Report post Posted March 2, 2008 (edited) Video card: RADEON X800 Series x86/SSE2 Vendor ID: ATI Technologies Inc. OpenGL Version: 2.0.6590 WinXP Release Driver Provider : ATI Technologies Inc. Driver Version: 8.380.0.0 Driver Date: 5/17/2007 No RC8 crashes so far however I'm getting major "flashing" from ground patches. EDIT: My FPS was set at 40...I increased FPS to 100 which seemed to help the flashing some what but did not eliminate it - the flashing seems related to FPS imo. EDIT: Game running real smooth ^^ but flashing from ground elements a big distraction EDIT: In EVTR Map the outside ground elements are not flashing...however the "cellar under the inn" and the EVTR cave ground elements are still flashing. EDIT: The EVTR to KUSAMURA MAP crash (runtime) has been fixed ^^ EDIT: Been using RC8 for over an hour with no NPC or harvesting issues . Edited March 2, 2008 by marack Share this post Link to post Share on other sites
ShAnGmId Report post Posted March 2, 2008 (edited) RC 8 Crasges Upon opening , the blue bar wont even load SYSTEM SPECS : Video Card: 760 VGA Vendor ID: SiS OpenGL Version 1.4.0 Error Log : [21:41:54] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_8.e. Failover to server: main. [21:41:54] Using the server profile: main * edit * I noticed that when I went into the game on normal client, it gave me a long list of Error Logs, wuld it be a help to post these ? They are pretty vast , but if it helps to perhaps see why SiS video card is so crapola , I will come back and post them Edited March 2, 2008 by ShAnGmId Share this post Link to post Share on other sites
Samy_Navilian Report post Posted March 2, 2008 Works fine for me! Share this post Link to post Share on other sites
Shea Report post Posted March 2, 2008 Crashes with logon attempt. [19:34:35] Video card: RADEON X800 XT x86/SSE2 [19:34:35] Vendor ID: ATI Technologies Inc. [19:34:35] OpenGL Version: 1.5.4582 WinXP Release from Infos: Log started at 2008-03-01 19:39:16 localtime (Pacific Standard Time) Init extensions. Generating 3D noise: octave 1/4... Generating 3D noise: octave 2/4... Generating 3D noise: octave 3/4... Generating 3D noise: octave 4/4... Compressing noise Building noise texture Done with noise Filter lookup texture Compiling shader './shaders/water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/reflectiv_water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/reflectiv_water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/reflectiv_water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Compiling shader './shaders/reflectiv_water_fs.glsl' successful Linking shaders successful: Link successful. The GLSL fragment shader will run in hardware. Init extensions done Init eyecandy Init eyecandy done Max parameters per program: 256 Max instructions per program: 65535 Max bones per mesh: 71 Init actor defs Init actor defs done Init lights Init done Init done! Share this post Link to post Share on other sites
stewbaby Report post Posted March 2, 2008 Hi there, no crashes, but curious invisible character persists. Example below... #glinfo [17:08:15] Video card: Intel 945GM [17:08:15] Vendor ID: Intel [17:08:15] OpenGL Version: 1.4.0 - Build 4.14.10.4543 [17:08:15] Supported extensions: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_cull_vertex GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture3D GL_3DFX_texture_compression_FXT1 GL_IBM_texture_mirrored_repeat GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_WIN_swap_hint Infos.log Log started at 2008-03-02 17:07:42 localtime (New Zealand Daylight Time) Init extensions. Generating 3D noise: octave 1/4... Generating 3D noise: octave 2/4... Generating 3D noise: octave 3/4... Generating 3D noise: octave 4/4... Compressing noise Building noise texture Done with noise Filter lookup texture Init extensions done Init eyecandy Init eyecandy done Max parameters per program: 96 Max instructions per program: 128 Max bones per mesh: 17 Init actor defs Init actor defs done Init lights Init done Init done! Hope this helps. Stewbaby Share this post Link to post Share on other sites
bkc56 Report post Posted March 2, 2008 I continue to have the problem with the ground texture (not the bricks, the other texture that runs along the edge of buildings) in Portland standing in front of the library (199, 103). It's flashing 5-10 times per second. This is with all eye-candy and other effects off. I get the same effect with the brown ground around the water, again in Portland standing at (250, 157). As I wander around Portland, most any ground (non-grass) shows the flashing. The flashing SEEMS to be limited to the tiles that are a mixture of who textures (grass/dirt). The ones that are all grass, or all dirt aren't flashing. Does it in Morcraven Marsh too. The health bar length is still based on the length of the health numbers, so someone with xxx/yyy (7 characters) has a longer health bar than someone with xx/yy (5 characters). Lest this sound all negative, things are working better than the first couple RCs, so there has been improvement. Video card: MOBILITY RADEON 9000 DDR x86/SSE2 Vendor ID: ATI Technologies Inc. OpenGL Version: 1.3.3842 WinXP Release Share this post Link to post Share on other sites
Entropy Report post Posted March 2, 2008 If you have flashing problems, do the following: Enable frame buffer and VBO (where supported). Otherwise, disable shaders and reflections. Please post the results here. Share this post Link to post Share on other sites
Entropy Report post Posted March 2, 2008 RC 8 Crasges Upon opening , the blue bar wont even load SYSTEM SPECS : Video Card: 760 VGA Vendor ID: SiS OpenGL Version 1.4.0 Error Log : [21:41:54] Error: Server profile not found in servers.lst for server: Lands\el_pre_rc_8.e. Failover to server: main. [21:41:54] Using the server profile: main * edit * I noticed that when I went into the game on normal client, it gave me a long list of Error Logs, wuld it be a help to post these ? They are pretty vast , but if it helps to perhaps see why SiS video card is so crapola , I will come back and post them What does the infos.log say? Share this post Link to post Share on other sites