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Blodoks

New life for removal attributes stones

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What about to use Removal Attributes Stones like ingredients in some magic spell or some medallion?

Atm these stones are almost useless and their price drop ever more.

 

I thought to something like to penalize an enemy using a spell that use a certain stone.

Example: a spell with a physique removal like ingredients will penalize the enemy in his physique attribute (-12 physique for 12 minutes) or a spell with coordination removal will penalize the enemy in his coordination attribute.... and so on.

 

About medallions is more difficult to find how they can work, but you have better suggestions.

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Attribute Removal Rings, used in combat to permanently reduce the opponent's attribute :P

(A new way of ebul PKing..)

 

I guess it's not a bad idea, yours that is ^^

But I can't help finding it strange to use a stone in a spell..

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Attribute Removal Rings, used in combat to permanently reduce the opponent's attribute :P
It doesn't have to be permanent. Just the ability to drop someone's attribute (they get the PP back) in mid-battle could be an effective tool. It would also force them to go visit the wraith to put the PP back on that attribute again.

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Seems like a good enough idea to me. Maybe the stone could be used more than once seeing as it is a stone and not essence.

Edited by xenkoriu

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Attribute Removal Rings, used in combat to permanently reduce the opponent's attribute :)
It doesn't have to be permanent. Just the ability to drop someone's attribute (they get the PP back) in mid-battle could be an effective tool. It would also force them to go visit the wraith to put the PP back on that attribute again.

 

This is actually a really neat idea. :P

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Idk, atm the prices are low, but give some time and let people start messing with their attributes due to the cap and u will have alot of people changing stuff around to find a better build to fit their needs and the want of these stones will rise and so will the price

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Idk, atm the prices are low, but give some time and let people start messing with their attributes due to the cap and u will have alot of people changing stuff around to find a better build to fit their needs and the want of these stones will rise and so will the price

 

Perhaps, but I still like the attrib rings.

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I like the idea of a spell/ring/medallion/engineering device to temporarily reduce an attribute of the target, independently from the (floating) price on the market of these stones.

 

The effect should be severe (e.g., a -10 temporary malus on the attribute and, in turn, all derived cross-attributes and stats) but not permanent, let's say lasting 10 minutes and recovering one PP per minute. The high cost of removal stones would prevent their misuse for training purposes, and their use in combat would be exceptional (e.g., akin to the way BroD's are used).

 

Nexus removals could be used in the same way, but maybe less severe (e.g., removing 3 PPs from a nexus, and lasting 6 minutes). This would have interesting strategic applications, e.g. incapacitating a summoner at a critical moment, or lowering human nexus so that the target cannot wear a certain armour (any armour exceeding the current nexus should go back in inventory, or dropped in a bag, etc.).

 

Some of these stones could be used in a way similar to the fabled EMP device which was proposed in another thread. Reducing EMU or Human nexus at the right time would cause a spontaneous drop which the target would be forced to defend (staying on the spot), or abandon (fleeing before the attacker comes to close range). More choices, more varied tactics, more fun in the game! :)

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Unless there's a way to protect against it, it sounds like a great way to kill PK once and for all. Now, not only can you get BroDed by TS'd fighters way stronger than you, but you can be forced to drop your expensive armor with no chance of amoring yourself again as long as the effect lasts. And, oh, yeah, the harvesters are going to just love having BJers sapping their EMU with these rings, making them spontaneously drop a bag they might get forced off of. :dry:

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And, oh, yeah, the harvesters are going to just love having BJers sapping their EMU with these rings, making them spontaneously drop a bag they might get forced off of. :dry:

... and why exactly a bag jumper should want to waste 10Kgc or more to get your precious bag of lupines? :dry:

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... and why exactly a bag jumper should want to waste 10Kgc or more to get your precious bag of lupines? :dry:

Same reason a lot of people would use such things, same reason a lot of people use BroD, same reason people BJ at all -- to be a jerk.

Edited by peino

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... and why exactly a bag jumper should want to waste 10Kgc or more to get your precious bag of lupines? :dry:

Same reason a lot of people would use such things, same reason a lot of people use BroD, same reason people BJ at all -- to be a jerk.

Point taken! :dry: On the other hand, weapons are meant to procure a damage to the opponent... and as for other attack spells/rings/devices/stones, this is going to be used in PK maps, so the innocent harvester is not exactly the typical guy I picture as target...

Edited by Usl

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When you reset, whatever armour, etc. you are wearing stays on until you take it off so the only nexus removal that should be used as a ring would be animal. At around 250k for the stone, I am not sure how many people would buy them. Even though it would be a highly strategic against a high level summoner.

 

The attribute stones rings would be a more economic way of putting the screws on your opponent. A well timed coord removal could tip the battle in your favor + PO your opponent because they have to drop by the wraith to re-add the PP.

 

As for protection against them: Warlock cloak ,bronze armour & magic immune spell all offer magic protection.

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I don't like this suggestion at all.

 

Stones were introduced to allow players tweaking their builds instead of resetting.

If stones are affordable now, it's cool, that was the idea after all.

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