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New character window & reflections

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When creating a new character, if there's water visible, using reflections will mess up the scene:

 

Scene without reflections:

refl_off.gif

Same scene with reflections:

refl_on.gif

(obligatory system specs: Gentoo Linux amd64, GF MX440 Go, nvidia binary drivers 1.0.9639)

I know the character creation window has a separate display handler from the main game window, so perhaps that needs to be updated? Thoughts, anyone?

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I know the character creation window has a separate display handler from the main game window, so perhaps that needs to be updated? Thoughts, anyone?

It's such a tiny piece of water that its probably worth just ignoring the value for reflections in that separate display handler. To some extent it begs the question why there is a separate one?

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I can simply remove the water.--Edit, water all gone now ;)

Btw...I know I asked to make it day time in that char. creation screen, but can someone revert it to night time, or dungeon mode? Reason is because in the day time the shows on the characters look absolutely horrid-not a good first impression :icon13:

So I'll just put a lot of lights in that map instead.

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