vytukas Report post Posted October 27, 2007 ohmygod, I am not sure I get your idea. Ok, 40 toughness is a pretty good. But if you take 40 phys 20 will and add 20 remaining pp to coord, you get a stronger char for PK, it will own the previous build discussed IMHO (provided A/D, perks etc is the same). And no, I'm not saying vitality is crap. I have vitality atm, though I PK rarely these days Also, another question to all readers, do you know how toughness reduces damage? From my experience, damage is reduced by toughness* 0.6, but I am far from being sure on this Share this post Link to post Share on other sites
Ryosuke Report post Posted October 27, 2007 Vitality is way better there is no need to even think of discuss it only a blind person can't see it If it was that obvious, why was it that people only started taking Vitality after a good.. 2years of EL? lolx Share this post Link to post Share on other sites
masterpiter Report post Posted October 27, 2007 Col= big coord+ some vit and very low phys No Col= 16-26 will, decent phys and rest in coord Thats how it goes for fighters Share this post Link to post Share on other sites
hades Report post Posted October 31, 2007 Vitality is way better there is no need to even think of discuss it only a blind person can't see it If it was that obvious, why was it that people only started taking Vitality after a good.. 2years of EL? lolx cuz they are noobs Mainly cuz Vita didnt have the third cross attribute in that time thou some players used it then like Nienora if i recall. Share this post Link to post Share on other sites
korrode Report post Posted October 31, 2007 (edited) Vitality is way better there is no need to even think of discuss it only a blind person can't see it If it was that obvious, why was it that people only started taking Vitality after a good.. 2years of EL? lolxBecause people see other people posting their screenies of their counter with massive exp per hour... everyone was, and many people still are, too caught up in exp per hour. Some of the smarter people have finally realised that getting high exp p/h means very little if your training is costing you a lot of resources. Some people get a little more exp per hour than me at the same a/d as me... but they use quite a bit more HE/SRS per hour and/or much more expensive armor, that takes them a lot longer to replace when it breaks. While they're busy obtaining more HE/SRS/high end armors, i'm still out on spawn. Exp per hour means very little. Resources used per exp is much more important. Strategy is Everything Edited October 31, 2007 by Korrode Share this post Link to post Share on other sites
Ryosuke Report post Posted November 1, 2007 And, again i'll say. That took them 2years? I'd choose Will if I had a char again ;p Lamegirl was kewl Share this post Link to post Share on other sites
ville-v Report post Posted November 1, 2007 You might remember there was no col or mol, it did really make difference in pk if you had 100 or 150 health Share this post Link to post Share on other sites
masterpiter Report post Posted November 2, 2007 You might remember there was no col or mol, it did really make difference in pk if you had 100 or 150 health Exactly Share this post Link to post Share on other sites
daiske1 Report post Posted June 7, 2008 won't u need a good amount of will for restore because u need rationality for restore. Share this post Link to post Share on other sites
Tempest Report post Posted June 7, 2008 most people forget: 2 will = 5 more restore... but also 5 more health reasoning = 5 more restore and no health increase, therefor more total health filled in the end. Share this post Link to post Share on other sites