Jump to content
Eternal Lands Official Forums
marack

Harvest Pickaxe Pointer [SOLVED]

Recommended Posts

I haven't had any problems with the 1.4.0 client since the update until i increased my inorganic nexus to 6 and went off my merry way to begin harvesting from the Whitestone Outhouse.

 

To my surprise i could not get the 'harvesting pickaxe' mouse pointer to activate while it was over the Outhouse proper. Tried cycling through the mouse pointers by right clicking but couldnt get the pickaxe icon to showup.

 

I then decided to go to TG Outhouse thinking it might be a MAP related thing however same problem.

 

I then decide to download latest Windows XP driver for my ATI RADEON X800 Series Video Card. Rebooted PC - reloaded game and same behaviour - no harvest pickaxe pointer when mouse is on the outhouse.

 

I searched EL forums for similar problem but to no avail.

 

For my own sanity I tried the game on my laptop and had no problem harvesting from the WS Outhouse. :)

 

Any ideas?

Edited by marack

Share this post


Link to post
Share on other sites
Guest Trojan_Knight

I could be wrong. But I think ya need to have leather gloves equipped to harvest dung? Anyways if so, could it be you not have leather gloves equipped?

 

Thats only thing I can think of.

 

~TK

Share this post


Link to post
Share on other sites

and the harvesting point is a narrow band along the bottom edge of the outhouse

For me it's the entire outhouse structure. Any part of it gets the harvest/pickaxe symbol. And being properly equiped for harvesting does not effect if the icon appears. You always get the icon even if you're missing needed gloves, pick, or other items.

Share this post


Link to post
Share on other sites

I'll try downloading a 'fresher' client and report back.

 

In regards to the questions about whether i'm doing it right...answer is yes...I'm lvl 84 harver so been there. I did state that I had no problem harvesting on my laptop...thats the confusing part. Both PCs are running same client.

 

Thanks guys....

 

EDIT:

Did the client download and installed it in a fresh EL directory - still have the problem :)

Edited by marack

Share this post


Link to post
Share on other sites
EDIT:

Did the client download and installed it in a fresh EL directory - still have the problem :P

Hmmm, odd.

 

It is possibly something similar to the ATI mouse bug so try all the various options. Also, please detail the specs of your system, especially video card.

Share this post


Link to post
Share on other sites

Hi Torg...

 

My current video configuration is:

ATI BUG = Off

MOUSE BUG = Off

 

I then tried this sequence:

 

Turned ATI BUG = On...then tried to harvest = failed.

Turned ATI BUG =Off

Turned MOUSE BUG = On..then tried to harvest = failed.

Turned ATI BUG = On...then tried to harvest = failed.

 

Below is PC system info requested:

 

Windows XP (Home Ed.) Version 2002 SP-2

Intel Pentium 4

3.2Ghz

1.0 GB of RAM

 

When I log onto the server...

 

[17:16:28] Window size adjusted to 990x720

[17:16:29] GL_ARB_multitexture extension found, using it.

[17:16:29] GL_EXT_compiled_vertex_array extension found, using it.

[17:16:29] GL_*_point_sprite extension found, using it.

[17:16:29] GL_ARB_texture_compression extension found, using it.

[17:16:29] GL_EXT_texture_compression_s3tc extension found, using it.

[17:16:29] GL_SGIS_generate_mipmap extension found, using it.

[17:16:29] GL_ARB_shadow extension found, using it.

[17:16:29] GL_ARB_vertex_buffer_object extension found, using it.

[17:16:29] GL_EXT_framebuffer_object extension found, using it.

[17:16:29] GL_EXT_draw_range_elements extension found, using it.

[17:16:29] GL_ARB_fragment_program extension found, NOT using it...

[17:16:29] GL_ARB_vertex_program extension found, NOT using it...

[17:16:29] GL_ARB_vertex_shader extension found, using it.

[17:16:29] GL_ARB_fragment_shader extension found, using it.

[17:16:29] Your graphic card supports all features EL will use in the future.

 

When I query #glinfo...

 

[17:31:17] Video card: RADEON X800 Series x86/SSE2

[17:31:17] Vendor ID: ATI Technologies Inc.

[17:31:17] OpenGL Version: 2.0.6590 WinXP Release

[17:31:17] Supported extensions:

GL_ARB_multitexture GL_EXT_texture_env_add

GL_EXT_compiled_vertex_array

GL_S3_s3tc

GL_ARB_depth_texture

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_multisample

GL_ARB_occlusion_query

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_shader_objects

GL_ARB_shading_language_100

GL_ARB_shadow

GL_ARB_shadow_ambient

GL_ARB_texture_border_clamp

GL_ARB_texture_compression

GL_ARB_texture_cube_map

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_texture_float

GL_ARB_texture_mirrored_repeat

GL_ARB_texture_rectangle

GL_ARB_transpose_matrix

GL_ARB_vertex_blend

GL_ARB_vertex_buffer_object

GL_ARB_pixel_buffer_object

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ARB_window_pos

GL_ARB_draw_buffers

GL_ATI_draw_buffers

GL_ATI_element_array

GL_ATI_envmap_bumpmap

GL_ATI_fragment_shader

GL_ATI_map_object_buffer

GL_ATI_separate_stencil

GL_ATI_texture_compression_3dc

GL_ATI_texture_env_combine3

GL_ATI_texture_float

GL_ATI_texture_mirror_once

GL_ATI_vertex_array_object

GL_ATI_vertex_attrib_array_object

GL_ATI_vertex_streams

GL_ATIX_texture_env_combine3

GL_ATIX_texture_env_route

GL_ATIX_vertex_shader_output_point_size

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_blend_color

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_clip_volume_hint

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_object

GL_EXT_multi_draw_arrays

GL_EXT_packed_pixels

GL_EXT_point_parameters

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_separate_specular_color

GL_EXT_shadow_funcs

GL_EXT_stencil_wrap

GL_EXT_texgen_reflection

GL_EXT_texture3D

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp

GL_EXT_texture_object

GL_EXT_texture_rectangle

GL_EXT_vertex_array

GL_EXT_vertex_shader

GL_HP_occlusion_test

GL_NV_blend_square

GL_NV_occlusion_query

GL_NV_texgen_reflection

GL_SGI_color_matrix

GL_SGIS_generate_mipmap

GL_SGIS_multitexture

GL_SGIS_texture_border_clamp

GL_SGIS_texture_edge_clamp

GL_SGIS_texture_lod

GL_SUN_multi_draw_arrays

GL_WIN_swap_hint

WGL_EXT_extensions_string

WGL_E

Share this post


Link to post
Share on other sites

So you can harvest anything but outhouse, is that correct?

If so, that sounds to me like a problem with your harvestable.lst file...

Try opening it from your EL folder with Notepad, and looking if 'outhouse1.e3d' exists there?

Share this post


Link to post
Share on other sites

I'll be damned...

 

The outhouse1.e3d item was missing from the harvestable.lst file. I added it to the file and logged into game and sure enough it works now.

 

Thanks much Choris...

 

Thinking about it now I must've archived the older harvestable.lst file along with all my *.txt files in the EL directory prior to installing the new 1.4.0 client. After the install I extracted all my archive files back into the EL directory which would have copied over the new harvestable.lst file.

 

Appreciate the help... :o

 

Solved...

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.

  • Recently Browsing   0 members

    No registered users viewing this page.

×