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dust

New Client is Choppy and Jerky

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Greetings,

 

I have tried everything I can think of to make the new client as smooth as the old one was to no avail.

The screen 'freezes' momentarily and movement is extremely jerky. You cannot imagine just how annoying this is.

 

I have a Nvidia GeForce 8800 GTX with 768MB RAM on board and am using the latest driver (Forceware 158.22). I have tried all the available settings as follows:

 

Image Settings - High Quality, Quality, Performance, High Performance (High Performance appears to deliver the best (smoothest) results)

Antialiasing Settings - Application Controlled, Off, 2x, 2xQ, 4x (App Control appears to be the optimum setting)

Anisotropic Filtering - Application Controlled, Off, 2x, 4x, 8x, 16x (App Control appears to be the optimum setting)

Screen Refresh - 60, 70, or 75 Hertz (75 appears to be the best)

 

I have tried every resolution from 640 x 480 to 1600 x 1200 and both color depths. While the 1600 x 1200 x 32 appears to be the smoothest, even it is almost unbearably jerky.

 

I have tried every in game setting from Poor Man to full Eye Candy, Shadows, Particles, you name it.

 

I have set the max FPS everywhere from 0 (unrestricted) to 60 in increments of 5.

 

When I initially log into the game, I get the following info (a typical login - one of many configurations I have tried).

 

Typical Login Info

--------------------------

Log started at 2007-06-05 21:45:36 localtime (US Mountain Standard Time)

 

[21:45:36] Particles completely disabled!

[21:45:38] GL_ARB_multitexture extension found, using it.

[21:45:38] GL_EXT_compiled_vertex_array extension found, using it.

[21:45:38] GL_*_point_sprite extension found, using it.

[21:45:38] GL_ARB_texture_compression extension found, using it.

[21:45:38] GL_EXT_texture_compression_s3tc extension found, using it.

[21:45:38] GL_SGIS_generate_mipmap extension found, using it.

[21:45:38] GL_ARB_shadow extension found, using it.

[21:45:38] GL_ARB_vertex_buffer_object extension found, using it.

[21:45:38] GL_EXT_framebuffer_object extension found, using it.

[21:45:38] GL_EXT_draw_range_elements extension found, using it.

[21:45:38] GL_ARB_texture_non_power_of_two extension found, using it.

[21:45:38] GL_ARB_fragment_program extension found, NOT using it...

[21:45:38] GL_ARB_vertex_program extension found, NOT using it...

[21:45:38] GL_ARB_vertex_shader extension found, using it.

[21:45:38] GL_ARB_fragment_shader extension found, using it.

[21:45:38] Your graphic card supports all features EL will use in the future.

[21:45:45] Connecting to Server...

[21:45:46] Hi, and welcome to Eternal Lands! If you're new to the game and need help, please read the newbie helper guides on the main website. If you would rather learn by doing, talk to the Tutorial NPC, which is at the start point. In addition to that, you can type #help_me and your question to get a live response if there are helpers online. Click on the screen to continue!

 

ALWAYS ask to have the gc be the last item in a trade window, to make it harder to get scammed.

-----------------------------------------------------------------------------------------------------------------------------------------------

 

Once in the game, I type glinfo and get the following.

 

#glinfo results

--------------------

 

[10:31:10] Video card: GeForce 8800 GTX/PCI/SSE2

[10:31:10] Vendor ID: NVIDIA Corporation

[10:31:10] OpenGL Version: 2.1.0

[10:31:10] Supported extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_timer_query GL_EXT_vertex_array GL_HP_occlusion_test GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_ex GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_latc GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_OES_conditional_query GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_

------------------------------------------------------------------------------------------------------------------------

 

It does not matter if the map I am on is loaded with special effects and people or if I am completely alone with no effects, monsters, weather, whatever. The screen movement is jerky.

 

Any assistance or advice you could offer would be appreciated.

 

This is literally making my head swim and I get nauseous after a very short time.

 

I am willing to try whatever setting combination you think may be beneficial.

 

Thank you and have a great day!

Edited by dust

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It sounds like it might be CPU related.

 

Can you open Windows Task Manager (Ctrl + Shift + Esc) and click on the "Performance" tab? If you watch the top box ("CPU Usage History") while you are playing, is there any correlation between CPU usage and the jerkyness??

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It sounds like it might be CPU related.

 

Can you open Windows Task Manager (Ctrl + Shift + Esc) and click on the "Performance" tab? If you watch the top box ("CPU Usage History") while you are playing, is there any correlation between CPU usage and the jerkyness??

 

 

My CPU is the Intel Core 2 Extreme QX6700 (quad processor) running at 2.66GHz. The highest usage I have ever seen on it was a whopping 8% when in PV at a crowded (and very noisy) storage. Normally it runs between 1-4% usage.

 

I have the video configured now where the movement is almost satisfactory, so I am not going to worry about it anymore. When the movement starts affecting me, I will just do something else.

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...and how did you configure your video? (it might be helpful to others with similar problems)

 

It ended up not being the video card at all, but my monitor refresh setting. My hubby looked at the configuration and did one of those "slap on the forehead" moves (from the you could have had a V8 commercials) and simply changed the monitor refresh rate from 75Hz to 60Hz and the problem was solved. I reset the video card to the default settings and everything works as it should, regardless of FPS setting.

 

No more jerky movement regardless of what is going on in the screen or how much fluff (eye candy, etc) I have enabled.

 

I have to hand it to the guy, once I can get him moving, he usually moves in the 'right' direction. ;-)

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simply changed the monitor refresh rate from 75Hz to 60Hz and the problem was solved. I reset the video card to the default settings and everything works as it should, regardless of FPS setting.

Ok, that's very strange. Do you have a CRT or LCD screen? I could only think it would affect something if you have an LCD.

 

However, you said in your first post that you tried that and it didn't work.

 

Also, that should have no way of affecting your computer in that kinda of way, at all. It makes no sense. (Really weird).

 

I'm sure that he must have adjusted something other than the monitor's refresh rate.

 

If you have a CRT, you probably want to figure out how to get back to 75Hz as 60Hz will often cause you headaches.

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simply changed the monitor refresh rate from 75Hz to 60Hz and the problem was solved. I reset the video card to the default settings and everything works as it should, regardless of FPS setting.

Ok, that's very strange. Do you have a CRT or LCD screen? I could only think it would affect something if you have an LCD.

 

However, you said in your first post that you tried that and it didn't work.

 

Also, that should have no way of affecting your computer in that kinda of way, at all. It makes no sense. (Really weird).

 

I'm sure that he must have adjusted something other than the monitor's refresh rate.

 

If you have a CRT, you probably want to figure out how to get back to 75Hz as 60Hz will often cause you headaches.

 

I agree, it is quite weird. I have LCDs. I rechecked my diagnostics matrix and did indeed test using the 60Hz refresh setting. When I asked my hubby if he had changed any other settings, he simply smiled and said "No, just the refresh rate." Sometimes technicians really annoy me, even if they are family.

 

One of the primary reasons I switched from CRTs to LCDs was the nausea caused by low refresh rates.

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I dont know if it's related, but I am running XP; I find with the update, that I get real choppy action as well until I shut down and restart the game, then it runs good.

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