Duck2 Report post Posted February 21, 2007 I spend a good deal of time on channel 1, and a good deal more time helping newbies in PM, so I thought of a number of changes relavant to some of the most common problems. 1. Change the description on Leather Armor to 1-3 armor, not absorbs 1-3 damge, we get 1-3 posts per day "is absorb equal to armor". 2. Maybe move combat tactics+goblin fight (and maybe skelly fight) to frukas, 20/20 aren't ussually rich enough for an MM cape, and not nearly high enough to survive GP (could also be solved by stocking someones trade bot with those books , no profit but a good deed ) 3. Maybe add "Bears are high lvl creatures" (don't laugh, they are to newbies) to the tips that are shown to newbies, we get a lot of: Newbie@1:I am 12/12 and can kill deer easy, can I kill a grizzly? Duck2@1: No Newbie@1: not even with iron sword? 4. Lower veggies to ~15 harvest, and lower tavern price to 0.4gc, this makes it easier to get food, and there is gap in common plants between White Asiatic Lilies (lvl 8), and Fruit (lvl 18), or we could make blueberries lvl 14, edible for 10 food, with cooldown like fruit, not good food, but storable and easy for newbies to harvest. 5. Label the individual maps on the big map of seridia, the continental map isn't that useful ATM, since only players who have played a while know what they are looking at, and they don't need to look at it (the continetal maps on EL-CEL look good, something like those) None of these changes are very major, none of them advantage RL money people or fighters but they might help make EL more newbie friendly, and new players are extremly important to the growth of the game! (obviously) The Duck II Share this post Link to post Share on other sites
Draconey Report post Posted February 22, 2007 I spend a good deal of time on channel 1, and a good deal more time helping newbies in PM, so I thought of a number of changes relavant to some of the most common problems. 1. Change the description on Leather Armor to 1-3 armor, not absorbs 1-3 damge, we get 1-3 posts per day "is absorb equal to armor". 2. Maybe move combat tactics+goblin fight (and maybe skelly fight) to frukas, 20/20 aren't ussually rich enough for an MM cape, and not nearly high enough to survive GP (could also be solved by stocking someones trade bot with those books , no profit but a good deed ) 3. Maybe add "Bears are high lvl creatures" (don't laugh, they are to newbies) to the tips that are shown to newbies, we get a lot of: Newbie@1:I am 12/12 and can kill deer easy, can I kill a grizzly? Duck2@1: No Newbie@1: not even with iron sword? 4. Lower veggies to ~15 harvest, and lower tavern price to 0.4gc, this makes it easier to get food, and there is gap in common plants between White Asiatic Lilies (lvl 8), and Fruit (lvl 18), or we could make blueberries lvl 14, edible for 10 food, with cooldown like fruit, not good food, but storable and easy for newbies to harvest. 5. Label the individual maps on the big map of seridia, the continental map isn't that useful ATM, since only players who have played a while know what they are looking at, and they don't need to look at it (the continetal maps on EL-CEL look good, something like those) None of these changes are very major, none of them advantage RL money people or fighters but they might help make EL more newbie friendly, and new players are extremly important to the growth of the game! (obviously) The Duck II 1. I don't understand what are you trying to mean 2. Get MM perk duh..... and move the fighting/summoning book man somewhere else that is crazy 3. Yea good idea 4. a food storagable? I could store up 10k of them and i get 100k food level over time 5. good idea Share this post Link to post Share on other sites
redsoxlovr10 Report post Posted February 22, 2007 (edited) Yeah I agree, the 1st idea is bad, 2nd is worse, 3rd is a great idea which definatly needs to be taken care of, 4th idea is horrible, and 5th idea is ok. But Hey this is coming from me, and seeing how often I come up with good ideas should give you a hint to how much I know whether something is a bad sugestion and what isn't. Edited February 22, 2007 by redsoxlovr10 Share this post Link to post Share on other sites
Atlantis Report post Posted February 22, 2007 k, first of all, its really annoying when you quote the whole post. Second, its likewise annoying to have your sig in really big letters. Now for the actual suggestion... 1. Makes sense. Especially since all the other armors say "x-y armor ", so why not leather torso? 2. Good idea. A lot of people ask for escorts or someone to go buy the book, it'd be better if it were in a more conveinient location. 3. Well, the encyclopedia supposedly lists creatures in order of difficulty. Unnessesary I think. But perhaps instead a hint that says something like "To find out the strength of creatures in comparison to other creatures, check your encyclopedia." 4. Makes sense, as long as they have a decent cooldown, like you said, of around a minute. a food storagable? I could store up 10k of them and i get 100k food level over time So? For one thing, you will drive yourself insane if you try to mix stuff at a rate of 10 food points per minute. Secondly, it's not much different than feastings, bones, or toadstool. The other three are more "advanced" foods, while blueberries would be something that newbies could use when they are getting acquainted with the game and not neccesarily using it to mix. 5. Good idea. In fact, all of the CEL maps (screenshots from the map editor) are way better than the origianl game maps IMO because you can actually see where stuff is, like houses and rocks. But I think Roja likes the originals A well labeled and *accurate* Serida map would be useful All around, good ideas Share this post Link to post Share on other sites
korrode Report post Posted February 22, 2007 All good ideas, i dont need to point out why, I think between Duck2 and Atlantis' posts its pretty clear. Share this post Link to post Share on other sites
Duck2 Report post Posted February 22, 2007 I just looked at this again, I was going to explain to draconey, but Atlantis said everything I was going to #1 is rather minor, I am not suggesting changing the armor at all, just the description #2 is a suggestion to move 1-2 books to another book seller, not move the GP bookseller to WS, newbies can exprience dangerous maps getting books from Naralik and portland, those are dangerous, but GP is suicide without MM #3 was kind of not serious, bears shouldn't really be special in that respect, something like "It takes a lot of a/d lvls to handle tougher things like bears, so don't think you can take everything in a few more lvls!" #4 a general suggestion to help newbies lvl harvest + get food, not nessacary at all, just somethin I think would be nice for them. #5 I really think important, newbies step out of IP with no idea where they are, marking maps would help, marking where ships go is important as well, they can get info about maps from the ency, but they still have no idea where those maps are, and "where is Nordcarn" isn't easy to answer if he doesn't know where VotD is either! Just clarifing my points BTW, I actually like the original maps better, I just use EL-cel maps when there aren't originals The Duck II Share this post Link to post Share on other sites
The_Knight Report post Posted February 22, 2007 All good ideas, I thought there was a difference between "Absorbs x-y damage, and ? armor" until about 2 months ago... (yes, I am a nub) Share this post Link to post Share on other sites
Khalai Report post Posted February 22, 2007 Not bad suggestions at all. Suggestion #1, cosmetic, but useful, 100% agree. I think that suggestion #2 is not necessary. I think that GP bookseller is primarily designed to make cooperation between players. You can hire a high warrior or somebody with MM cape/perk to get those books for you. Suggestion #3 is also useful, but as was said before, animals and monster are ordered by approximate strength in encyclopedia IIRC. Suggestion #4 is good, I only disagree wth storability. And they can always cook raw meat on IP campfire, which is almost always lit (don't say, it's expensive, most of newbies do not know the proper value of raw meat). Suggestion #5 is way to go, very helpful for newcomers indeed. Share this post Link to post Share on other sites
Aislinn Report post Posted February 22, 2007 1. Yes I agree, our descriptions should try to be as consistent as possible. 2. No. It encourages team work and cooperation, which is the purpose of it being there. 3. No use to single out bears, they ask this about everything. A hint stating creatures are listed in order of difficulty in their ingame encyclopedia is something to consider however. 4. Riskless food (or "free" harvestable food) won't be made storable. If you lower veggies purchase price and harv level, you have to lower their sale price too, and selling fruits and veggies are good newbie income, in addition to being a valuable food source. 5. This has come up before a lot, iirc this will happen eventually. Just not high on the priority list and I *think* i remember Roja saying she wanted to make a new map to do that with. Share this post Link to post Share on other sites
Lotheneil Report post Posted February 22, 2007 As for the 4th idea - I don't think something like this is needed (though I wouldn't mind making blueberries edible). Harvesting veggies even with lvl 1 harv skill doesn't take THAT much time, and it's a valuable source of experience. And don't forget about that bread falling from the sky on IP As for other suggestions - I agree with Aislinn. Share this post Link to post Share on other sites
Duck2 Report post Posted February 22, 2007 For #2 I would rather solve it with a trade bot, some owner selling those 2 books for a similar price, The problem with the Goblin fight book in GP is that Goblins are just so low lvl, many of the newbies don't know anyone, are afraid of being scammed, and don't have the GC for a MM cape, personally I got lucky when I got mine, I was fortunate enough to have a well timed peace day when I was about ~20/20 a/d. Newbies already have to go to PL for quartz mining, and Naralik for Iron mining, those maps are acceptable risk, and they should stay there, but if they don't know someone who can walk though GP then they simply can't get the book, there was someone on channel 1 yesterday with the money for an MM cape but nobody would sell one. #2 just a suggestion, a lot of people disagree and that is fine, just something we might want to consider. If a bot owner would solve the problem it wouldn't be necessary, just refer them to that bot when they ask on channel 1. I agree on #3, I really wanted something that provided a little perspective at required a/d lvls, the encyclopedia lists them in order, but it doesn't say how big the steps are, I thought we should add some perspective so they would know how long it would be till they can handle those things. I agree on #4 as well, I don't want them storable but how to stop it? Blueberries are already storable, in order to balance that I made them long cooldown and only +10 food, you can't mix with that, all you can do is fight, read, harvest, summon, which is what newbies want it for anyway, storing it isn't very useful. Dracnoney pointed out he could store 10k, with one minute cooldowns that is 166 2/3 hours of cooldown, so he could never use that many of them if he did nothing but eat one every time cooldown stopped. The Duck II Share this post Link to post Share on other sites