ville-v Report post Posted September 22, 2006 I think ttlanhil (AFAIR) had the best suggestion for all this a while ago:Change the death bag split to 40% keep / 40% dropped / 20% destroyed yes, that was me, though the numbers usually changed now and then (the careful guy perk can still apply to the 3-way split, making you more likely to keep items). also, I don't think items should be destroyed, but rather, damaged... for most items that means no change, but some of them will be left in the bag in a degraded form (oops, you dropped it, and it broke) How would rostogol work with this? More items kept, smaller amount dropped, much less degraded, none destroyed? Share this post Link to post Share on other sites
Grozni Report post Posted September 22, 2006 There was already a lot of discussioning about branch, a lot of unhappy people cause of that weapon ...we all know that, so lets go back to topic to make something of this plz I get the feeling that potions are more for effects INTERNAL to the drinker of the potion. Yes thats true, so if still goes under the potioning, lets call it spray or just make only spell. But I really think that something like that: 1. would make fight more interesting (one more thing to think about in fight ) 2. would stop all argue about brod... Share this post Link to post Share on other sites
maximos Report post Posted September 22, 2006 I get the feeling that potions are more for effects INTERNAL to the drinker of the potion. it's a fantasy game, use imagination when mario ate a toadstool and got big did we complain? Share this post Link to post Share on other sites
Ghrae Report post Posted September 22, 2006 it's a fantasy game, use imagination If we have a chance to do it right though... does it cost us that much? I didn't trash the idea... just suggested another method of implementation Share this post Link to post Share on other sites
Pyewacket Report post Posted September 23, 2006 How would rostogol work with this? More items kept, smaller amount dropped, much less degraded, none destroyed? One ros to be carried per (stacked) item would work, this gives you a guarantee of not leaving it in DB if you die. The chance of items being broken on teh trip to hell should NOT be affected by carrying ros for those items though. Ros hath no Curey for teh Hell Spawned. (feel free to groan) Share this post Link to post Share on other sites
trollson Report post Posted September 23, 2006 I think ttlanhil (AFAIR) had the best suggestion for all this a while ago:Change the death bag split to 40% keep / 40% dropped / 20% destroyed yes, that was me, though the numbers usually changed now and then (the careful guy perk can still apply to the 3-way split, making you more likely to keep items). also, I don't think items should be destroyed, but rather, damaged... for most items that means no change, but some of them will be left in the bag in a degraded form (oops, you dropped it, and it broke) How would rostogol work with this? More items kept, smaller amount dropped, much less degraded, none destroyed? You are correct -- the three way split would shift in favor of item retention; say 80/13/7 split (actual numbers would have to be determined). Share this post Link to post Share on other sites
Ambrosius Report post Posted September 23, 2006 Yes, if BrDs are able to do that, it would increase the spoils of victory..but only for those that choose to maliciously break other people's items. there is like o.O 3-4 people that would most likely profit from this and the mass other fighters/trainers would most likely leave el or retire untill something can somewhat effectivly combat the BrD which i doubt will happen anytime soon. jup donpedro already left cuz of branch other people don't enter pk so much anymore, if it continues like this no1 will enter pk anymore and it would get pretty boring then... I agree I do 1-2 PK rounds every day and PK maps are getting emptier and emptier :/ Why? i think its cuz PK costs a lot but gives almost no gain...you rarely get drops (unless you hunt pvpers) and just burn ess and pots. I suggest rosto should only protect the items you wear (armour / cloak / sword / col) but not the items in inventory.....those inventory items should be dropable like you dont have rost. As for Branch....an example from yesterday: We managed to kill Mufo yesterday 2 x in KF...it took 3-4 ppl but alas...we got him He gets pissed....so what does he do?...he comes back with Branch cuz he cant win....result? PK map (KF) is empty immediately....... Ambros. Share this post Link to post Share on other sites
maximos Report post Posted September 23, 2006 top A/D player uses branch -> Lame. there should DEFINETLY be something to stop it from breaking your stuff if it isn't gonna be a potion then make it a medal or something Share this post Link to post Share on other sites
Vormavius Report post Posted September 23, 2006 I agree with stalag, Brods were supposed to exist to avoid lot of rare items. In fact, they exist to keep pk maps empty. Share this post Link to post Share on other sites
Alderan Report post Posted September 28, 2006 We don't need a counter to BRoD, we need to get rid of BRoD and find a more effective way to keep rare items rare, preferably without everyone calling you a noob because you're using it... BRoD obviously isn't doing the job right... =/ Share this post Link to post Share on other sites
me28791 Report post Posted September 28, 2006 why cant we have an idea of equipped items are kept no matter what u r doing and the only things u lose are the things in ur inv but with a certian chance of losing those two this would help to get more people into pk maps Share this post Link to post Share on other sites