trollson Report post Posted June 29, 2005 Just a quick thought from reading Enyo's thread on undroppable swords. Could an undroppable item be made using a Rostogol stone as a component? The undropability would only apply to the item created of course; not the rest of a character's inventory. I don't know enough about the process of equiping modable weapons to see if this is feasible with the current process, since there would be little point in making an undroppable sword if that was its only property! Share this post Link to post Share on other sites
kl4Uz Report post Posted June 29, 2005 there is no current process trollson. there is a small chance to create a modable sword, but you can't mod it. This will be a feature in future versions. Share this post Link to post Share on other sites
Derin Report post Posted June 29, 2005 Making items undroppable is not a good way to go, BUT adding a rostogol stone could perhaps lower the chance of dropping the item in question. Share this post Link to post Share on other sites
NitageR Report post Posted June 29, 2005 (edited) Just a quick thought from reading Enyo's thread on undroppable swords. Could an undroppable item be made using a Rostogol stone as a component? The undropability would only apply to the item created of course; not the rest of a character's inventory. I don't know enough about the process of equiping modable weapons to see if this is feasible with the current process, since there would be little point in making an undroppable sword if that was its only property! 175074[/snapback] Following your idea... If you want make 100% undropable sword.. Then ... In EL should be Super Enriched Rostogol Stone price ? maybe 100k ? 200k ? Edited June 29, 2005 by NitageR Share this post Link to post Share on other sites
trollson Report post Posted June 29, 2005 there is no current process trollson. there is a small chance to create a modable sword, but you can't mod it. This will be a feature in future versions. 175082[/snapback] So I'll have to stockpile any I make for the timebeing... zero so far (counted them twice) Making items undroppable is not a good way to go, BUT adding a rostogol stone could perhaps lower the chance of dropping the item in question. 175085[/snapback] Like a (cumulative) "careful guy" perk then? Share this post Link to post Share on other sites
Guest skaar Report post Posted June 29, 2005 (edited) Making items undroppable is not a good way to go, BUT adding a rostogol stone could perhaps lower the chance of dropping the item in question. 175085[/snapback] eeeks, so u have to waste a rostogol stone and have the chance to lose the item -> better keep the rostogol stone as it is and save some other equipment too the 1 time u can use it (and this 1 time the stuff clearly saved) PS: why isnt the rostogol stone implemented as a enriched polished stone, in this case crafting and in special polishing has more sence. Edited June 29, 2005 by heretic3kand1 Share this post Link to post Share on other sites
Derin Report post Posted June 29, 2005 eeeks, so u have to waste a rostogol stone and have the chance to lose the item -> better keep the rostogol stone as it is and save some other equipment too the 1 time u can use it (and this 1 time the stuff clearly saved)PS: why isnt the rostogol stone implemented as a enriched polished stone, in this case crafting and in special polishing has more sence. 175128[/snapback] Now that would depend on how much the drop chance is reduced right? With a good tweak, you don't have to "waste" a Rostogol stone, as you would in it's present state (once you die you loose the stone) Share this post Link to post Share on other sites
m_bee Report post Posted June 29, 2005 Making items undroppable is not a good way to go, BUT adding a rostogol stone could perhaps lower the chance of dropping the item in question. 175085[/snapback] Agreed, making items undropable is the last thing that this game needs. For that to be really posible the price of rostogol stones should be a couple of magnitude order higher (yes, you read well, this is about 1500k gc). Every newbie in this game have a serpent on his first week, and making them eternal-lasting is not going to help in the actual problem of the economy of the game. In adition, the chance of embedding sucessfully such a weapon should be not higher than 5-10%. Losing the stone in the rest of the cases. Share this post Link to post Share on other sites