frak Report post Posted March 2, 2005 its based on the e3d file importer i wrote some time ago. You could make videos and rendered still images with this. interested? ------------------------ -EF- pawns y00 all!! ------------------------ Share this post Link to post Share on other sites
Entropy Report post Posted March 3, 2005 OMFG that's cool! Now can you make an exporter too? Share this post Link to post Share on other sites
Roja Report post Posted March 3, 2005 sweet! I'm sure we can find some use for this at some point Share this post Link to post Share on other sites
frak Report post Posted March 4, 2005 the importer is hardly working! only 3d objects atm and the rotation is wrong. (as u can see in the screenshot) the elm format stores degrees i guess?!? cause glRotatef takes degrees? blender takes radians or euler rotation. any suggestion? (gotta love math to make games ) about exporting... to be able to export a complete map from blender i have to represent all map data in a blender scene somehow. U would have to be some blender guru to build a scene that a script could export correctly to elm. even importin elm for editing is hard... importing the floor should be no problem. lights should be doable too. but how should i represent the heights in blender? also, blender is not really easy to use compared to mapeditor. i think the mapeditor of el does its job better than blender could. Share this post Link to post Share on other sites
Entropy Report post Posted March 4, 2005 Just convert the degrees to radians, it's easy (180/pi) Share this post Link to post Share on other sites
frak Report post Posted March 7, 2005 importing 3dobjects and the tilemap works correct now. its still a little buggy though. it takes textures for 3dobjects from ./bmp so copy all bmp files from the objects folders there. bmps for tilemap are loaded from ./tiles requirements: Blender 236 python just copy http://www.mhome.de/EL_map_import.py in your blender scripts folder and update the script menus (restart blender?). then its available from the import menu as ELmap importing the 2dobjects is next. Share this post Link to post Share on other sites
Roja Report post Posted March 12, 2005 Ok finally got around to testing this It works well, except one thing I noticed: the water tiles are on the same plane as teh ground tiles. Share this post Link to post Share on other sites
Nintenduh Report post Posted March 26, 2006 (edited) I'm not having too much luck with it. I always get... loading /home/nintenduh/el120/maps/cave1.elm... Traceback (most recent call last): File "<string>", line 397, in my_callback File "<string>", line 325, in load_map File "<string>", line 188, in load_e3d AttributeError: 'builtin_function_or_method' object has no attribute 'Load' no matter which map i use. I looked at those lines but I cant make sense of what is going wrong. Any suggestions? [edit]I'm using 2.40... Could that be it?[/edit] Edited March 26, 2006 by Nintenduh Share this post Link to post Share on other sites
Roja Report post Posted March 27, 2006 requirements: Blender 236 python [edit]I'm using 2.40... Could that be it?[/edit] Try a lesser version and see if it works. Share this post Link to post Share on other sites
dns_server Report post Posted March 27, 2006 This was made before the transision to CAL for the model format so i think the model format and the map format have changed quite a bit. Share this post Link to post Share on other sites
crusadingknight Report post Posted March 27, 2006 This was made before the transision to CAL for the model format so i think the model format and the map format have changed quite a bit. We only used Cal3D for actor animation; skeletal animation has very little to offer in the way of static models. Still, I'm fairly certain the map format has stayed close to the same. Share this post Link to post Share on other sites
Nintenduh Report post Posted March 27, 2006 Same problem with 2.36. I will have to look for an old version of el Share this post Link to post Share on other sites