scafativ Report post Posted February 24, 2005 I was just making water essences in the rain, and I got a wacky idea- but I like it! How about if water essence manufacture has a better chance of success in the rain, and fire essence manufacture has a poorer chance? It would add an interesting element- influencing what you make when. scafativ Share this post Link to post Share on other sites
Placid Report post Posted February 24, 2005 Yes. What a novel idea It would make sense too, as the weather in-game (and time) is an actual system (i.e. it works like real-life), therefore it would be nice to have such outside factors. If you dont like the bad success rate, just move to another map . Think about it, who works outside if its raining? Share this post Link to post Share on other sites
shenriss Report post Posted February 24, 2005 that s right, if it can be a house for manu and a house for craft it will be nice too... crafter and manuer will meet each other and speack about well... armour, weapons, jewellerie.... Share this post Link to post Share on other sites
Herny Report post Posted February 24, 2005 it makes sense...but you could just go indoors, so save some people the walking, and dont do it Share this post Link to post Share on other sites
bountyhunteruk Report post Posted February 24, 2005 i think that the weather should effect your succes rate but in a different way as in if its raining your succes rate goes down no matter what your making as when your outside and its raining its alot harder to work than if your outside and its dry Share this post Link to post Share on other sites
Malaclypse Report post Posted February 24, 2005 Not only at rain, but at heat too has to be looked at. People working in kamara desert or another dry region of seridia should suffer from drain and have food rate increased to compensate the loss of water Share this post Link to post Share on other sites
Placid Report post Posted February 24, 2005 Not only at rain, but at heat too has to be looked at. People working in kamara desert or another dry region of seridia should suffer from drain and have food rate increased to compensate the loss of water Even better! Weather that actually affects gameplay, not just for looking good! Share this post Link to post Share on other sites
Grum Report post Posted February 24, 2005 Nice to see an original idea. I like it Share this post Link to post Share on other sites