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mihaim

elrocks.com will be continued on a new site

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The *O* guild will continue FredPenner work

Should probably be "Fred Penner's" or at least "FredPenner's". Maybe I'm just a grammar Nazi :D.

 

Also lureca.com link is dead.

 

The attributes calculator doesn't work in Firefox but I think it was the same on elrocks.com

Edited by Alox

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Alas the .bmp's (client version) of all the maps are missing. :( I've tried converting the jpg's to 8 bit BMP's, but that doesn't work so there must be something else I'm missing.

 

Does anyone know of either a place I can get the maps, or what I need to do to convert the jpg's such that they will be accepted but the EL client? And yes, I have changed the names. :P

 

Here is a script/batch file I created for Linux that uses ImageMagick to convert the jpg's. The resulting bmps don't work as I already mentioned, but this might be useful with some tweaking of the command line options.

 

convert -colors 256 map_all.jpg  bmp:game_maps/map_all.bmp
convert -colors 256 map_carmien_manor.jpg  bmp:game_maps/map_carmien_manor.bmp
convert -colors 256 map_crystalcaves.jpg  bmp:game_maps/cave1.bmp
convert -colors 256 map_desertpines.jpg  bmp:game_maps/map3.bmp
convert -colors 256 map_dp_cave.jpg  bmp:game_maps/cave2.bmp
convert -colors 256 map_grubani.jpg  bmp:game_maps/map9f.bmp
convert -colors 256 map_islaprima.jpg  bmp:game_maps/startmap.bmp
convert -colors 256 map_kilaran.jpg  bmp:game_maps/map_kilaran.bmp
convert -colors 256 map_magic_god.jpg  bmp:game_maps/map_magic_god.bmp
convert -colors 256 map_manu_god.jpg  bmp:game_maps/map_manu_god.bmp
convert -colors 256 map_morcraven.jpg  bmp:game_maps/map7.bmp
convert -colors 256 map_morcravencave.jpg  bmp:game_maps/map7_cave.bmp
convert -colors 256 map_naralik.jpg  bmp:game_maps/map8.bmp
convert -colors 256 map_naralik_catacombs.jpg  bmp:game_maps/map8_catacombs.bmp
convert -colors 256 map_nordcarn.jpg  bmp:game_maps/map12.bmp
convert -colors 256 map_nordcarn_cave.jpg  bmp:game_maps/cave3.bmp
convert -colors 256 map_portalroom.jpg  bmp:game_maps/mapportalroom.bmp
convert -colors 256 map_portland.jpg  bmp:game_maps/map6nf.bmp
convert -colors 256 map_portland_mine.jpg  bmp:game_maps/map6nf_cave.bmp
convert -colors 256 map_skilaran.jpg  bmp:game_maps/map13.bmp
convert -colors 256 map_summon_god.jpg  bmp:game_maps/map_summon_god.bmp
convert -colors 256 map_tahraji.jpg  bmp:game_maps/map15f.bmp
convert -colors 256 map_tirnym.jpg  bmp:game_maps/map_tirnym.bmp
convert -colors 256 map_underworld.jpg  bmp:game_maps/mapunderworld1.bmp
convert -colors 256 map_vermor.jpg  bmp:game_maps/map2_insidescastle.bmp
convert -colors 256 map_votd.jpg  bmp:game_maps/map5nf.bmp
convert -colors 256 map_votd_mine.jpg  bmp:game_maps/mine1.bmp
convert -colors 256 map_votd_mortos.jpg  bmp:game_maps/map5nf_insides.bmp
convert -colors 256 map_wsc.jpg  bmp:game_maps/map2.bmp
convert -colors 256 map_wsc_mine.jpg  bmp:game_maps/map2_cave.bmp
convert -colors 256 map_carmien_manor.jpg  bmp:game_maps/map13_castle.bmp

 

This would be run in the no_link_media media dir of the elrocks web site.

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They don't extract though. And I seem to have lost my copy. :P

 

And as I mentioned the mirror cited earlier in this thread apparently had the same problem...

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They don't extract though. And I seem to have lost my copy.

 

And as I mentioned the mirror cited earlier in this thread apparently had the same problem..

 

They extract perfectly well for me (I'm using the current version of WinRAR).

 

I could send a copy of the zip file if needed, or post it somewhere.

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There must be a compatibility issue with Linux/Unix then. I used unzip on Linux.

 

In conjunction with problems I'm having with the Linux client this has been driving me nuts. :P

 

If I can figure out the pm system here I'll email you my address. Thanks!

 

I am still curious as to what magic is involved in creating a map that the el client will accept.

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I am still curious as to what magic is involved in creating a map that the el client will accept.

 

i used photoshop to get the maps all together in the right file format, then paint shop pro to convert them to the readable size. Not magic, but a bit of playing around. Took 2 days from start to finish to get a map of TG done.

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The funky thing is the ones the script above generates are 8 bit BMP, and the unix/linux 'file' command confirms. this. I can view them just fine with my browser, but they don't work with the el client. So there must be some variation in 8 bit BMP.

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Seeing that the possible problems with unpacking Fred's original archive are related to a later version of the packer software than many posess, and this is particularly acute on Unix boxes, I have done the following:

 

Extract the archive on a FreeBSD box on a Samba mounted drive using WinRAR

 

tar -cz the result

 

 

Would anybody be interested in the file that has resulted from this? It is almost exactly the same size as the original zip.

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I'm not trying to compete and the following site is likely temporary, but here is a link to as near as I can tell a complete mirror of the elrocks site I've created with minor changes. Most importantly it has all the maps. It would likely be a good idea for others to grab and mirror them.

 

http://timebox.turbolift.com/elrocks/index.htm

 

I put this together mostly for my own use.

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