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In Channel 6 there was a minimal discussion in regards to a 3rd Continent. As unneeded as it is, I feel this could be a cool expansion to the game, and add some slight variation to the two continents there has been for years, also a nice high level area. This does require some time dedication, knowledge of the MapEditor, and consideration of placement of things, also the spawns, insides, and such for these maps. Also the sizes, and such. I had an idea for this, I will now post this below in bulleted points. First, we could have this as a mini-continent. 3 maps. The names for these maps could be (and relate to what'll be there)"Dragons Den" This is the "Red Dragon" map, it could be designed with a 'hellish' outlook. Basically lava, deteriorated ground, dirt, dark red rocks, dead trees (scorched), and fires everywhere. The inhabitents to begin with, would be Red dragons, DCW, Feros, and other high-heat suited monsters (fluffy rabbits, Cockatrice, MCW?) "The Dark Lands" The second and middle map could be "The Dark Lands", this is where black dragons, and undead monsters could inhabit. This would be a nightmarish design. A dark map, sandy/rocky grounds, dead trees, and then the multiple dead monsters, basically make this a darker Nordcarn (in example of a map). "Tundra" This is of course, where the Ice Dragons could inhabit. Along with colder monsters (ACW, Yeti, White rabbits, WT, etc.) This would be designed with tons of snow, ice, trees, ice rocks, burgs, etc. Now, these are just some basic design ideas, and potential possibilities. We need mapmakers, size, and shape outlays or ideas. I can make these, as I have some experience with the mapeditor... But help is always nice! Please reply with your input and idea's, do you think this would be nice? How about some suggestions? Would you like this? Etc. Thanks! ~Eats
Olivine posted a topic in General ChatNew Tab Maps (zipped map pack) are available at http://www.el-cel.com/info/files.php The maps are available in two resolutions: For newer computers please download Olivine Map Pack HiRes (Zip) For older computers please download Olivine Map Pack LowRes (Zip) The lower resolution maps should will resolve the problem of the white maps on older computers. These are current as of July 22, 2013 and include many corrections (listed below) Previews of individual maps are available on the EL-CEL site Game Components>Maps and through the following link: https://drive.google...dEk&usp=sharing The .dds maps also be downloaded individually on the EL-CEL site Game Components>Maps. Guild maps can be map upon request. 07-22-2013: Updated maps (also available individually on the EL-CEL site) include VOTD; VOTD Lower Mine; Arius Insides; EVTR; Melinis; Melinis Insides; Melinis Caves; Sedicolis; Idaloran; Thelinor; and Irinveron Caves, Tarsengaard (all); Bethel Cave; DP cave; Porland; misc1; mapundeworld; Seridia; MM insides; and RoT
Problem 1: I experience serious lagging when traveling from the gypsum area to storage in Arius. I don't have this problem when changing between any other maps; only these two. Specifically the game lags when I enter and again when I exit the Hobgoblin cave. I usually get a "Resynch with Server..." message and sometimes I even grue out. This always happens. Makes hauling gypsum so much more annoying than it already is! Problem 2: While hauling gypsum to storage my Mule transformed back to an Elf for no apparent reason. I had to use another Mule Glyph to get back into Mule form. This happened as I was approaching the storage NPC. I had some fruit and about 15 Creature Food in my inventory; food level was at 40 and health was maximum. The only thing I can think of is that my Mule was very close to the NPC. I may have clicked on my Mule's head when trying to open the storage. The cursor may have been the 'pointer finger' or the 'walk'. Has anybody else had these problems? Does anybody have any ideas on why these things are occurring? Thanks, Rad.