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Vanyel

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Everything posted by Vanyel

  1. Irsis Invasion, 9/12/2016

    Details: 3 waves, released every 30 minutes (which means - last wave released at 60th minute) First wave, everything up desert chimerans Second wave, everything up to cockatrices Third wave, whatever comes around. Bosses will be released after 90 minutes. Cheers
  2. Goal: Kusamura from invading army. Details: Uncapped. Kusamura is divided into three parts. The invasion will start at the west, move through the east and end in the north. There will be 1200 monsters spawned in both west and east and 500 in the north (total number of 2900). I will trigger each bunch of monsters as soon as the overall number of monsters falls below 20% of all monsters available, i.e. eastern part of the siege will be triggered when the overall number of monsters is lower than 1940 (500+1200+20%*1200) and northern part when the number falls below 980 (500+2*20%*1200). Finally, bosses will be released when number of monsters falls below 500. To make things a bit more challenging, the average difficulty will be incrasing with each part of the invasion. Cheers, v PS. If it does not make sense then the rule of the thumb is: invasion will start from EVTR entrance.
  3. Invasion in Melinis 19/11/2016

    Invasion rules (I can't be bothered to post in channel - too much effort): 1. 3000 monsters will be spawned. All capped at 6 or below. 2. After starting the invasion first wave of 600 monsters will be released. Every 15 minutes I will let another wave go at you. Each wave will be a bit tougher than prior one. 3. If you do not want to be smothered, you will need to kill them fast enough. 4. If after 75 minutes less than 50 monsters remain you will get a wave of bosses. Some will be capped at 140 for the less hardcore fighters. That's all.
  4. Burn (Beast) <-- gonna to support this idea just for the sake of a chance to see something like this.
  5. Create a new invasionmeter

    I tend to agree with people claiming that an absurd price makes the item pretty much un-useable (not useless, it still will function). Considering that, I would welcome any change that will turn this situation around. The suggestion I liked the most was a slight change to the recipe outcome, ie. increasing number of created items. The second best was to make Enhanced EEs have more use. Though, this solution might be short-lived, due to infation caused by increased usage of thereof.
  6. Cheers, Today's invasion is on special rules: 1. It will be capped at 120 mixed with uncapped. 2. A limited number of monsters will be spawned in Trassian. 3. If the invasion is cleared within 60 minutes I will give you a variety of bosses of your choice (with limitation of up 2 castellans or brickers). 4. You are allowed to heal all other participants of this invasion (regardless of caps). 5. You are allowed to use summoned monsters. 6. I've omitted before. Magic used against monsters is allowed regardless of the cap. Please, be advised that rules 4 through 6 are in power only during this single invasion unless announced otherwise. ~v
  7. A suggestion by me & Aisy

    Vampires have been suggested before. What I really want to see is more vampires, duh! Fairies are important, but what really counts is more vampires and:
  8. Hi, I would appreciate any kind of (constructive) feedback on today's invasion. Short summary of rules: 1. Two caps: 80/120 in a single map. Monsters division: 50/50. 2. Time limit: 40 minutes to succeed. 3. If condition met: bosses spawn according to a (reasonable) wish-list. 4. If not: caps removed. End of event.
  9. As I said during the invasion. I made a mistake and did not announce excuse to the rules beforehand. I did not want to, as I consider it a bad habit, change the rules during the event. Next time I will make sure not to repeat my mistake. `
  10. Defend the Fort

    Let's try a team event. The theme is Defend the Fort. Short version: 1. There are forts in KF. There will be 2 characters (low level) in each of them. 2. There will be 2 teams defending the mentioned characters. 3. There will be monsters invading KF. With different caps (varying between 80 to uncapped, with step of 30). 4. The team who will manage whose "flag" dies first (by any means) loses. The flag needs to survive till the end of the event. Each round will last for 30 minutes. 5. The team who manages to kill the other "flag" wins. 6. The number of people in each team should be not higher than 12. The teams must be declared before the event. 7. Should there be more than 2 teams, we will make it a tournament with 1 team being winners. 8. I will provide awards. However, should there be any people willing to donate - contact me in forums or in game. Long version: maybe later Question: are you willing to try it? Note: basing on your responses we will run the event or scratch it.
  11. Defend the Fort

    It will have to. I am not planning to pull out an all-nighter for it.
  12. Goal/objective oriented invasions

    As we've discussed yesterday. I agree that it would be nice to add some twist(s) to invasions. However, your idea is impractical. The reason for such are requirements for it, namely gathering the team, getting moderators to either supervise it or run it. These make it impossible to run ad-hoc. Each time it would require heavy preparations on all sides. Making it automatic with NPCs is not a solution due to limitations of NPCs themselves. They can't move. They can't react in any form to their surrounding other than being clicked. They can't be attacked (though I suppose it could be implemented) by monsters. Question is, whether the changes to code that would be require will be a good investment. Personally, I find it very questionable.
  13. Introduction: Archmages of Draia in their research have realised that a dark clouds are gathering. Pursuing answers of what might cause this ominous events and what could they led to four of them decided to start a journey. Unfortunately, any contact with them has been lost. The Heads of Magic Schools of Seridia and Irilion are doing their best to localise their colleagues. Unfortunately, all attempts have failed so far. Rules & Misc: 1. This will be a series of four invasion-based events with the first of them taking place next weekend (28-29 May). Following events will be run (most probably) during weekends, too. 2. Each of the events will have different set-up and different conditions of success and announced before each of them. However, you will need to coordinate your activities between different a/d ranges (caps). 3. There will be rewards, of course. They will be getting better and better with each successful event. The final reward will be a private invasion which will last for one hour. 4. Should you fail any of the events, the final reward might be impossible to achieve. 5. I will make sure to announce subsequent events in forums at least 2-3 before them. In case of questions, etc., please, post below.
  14. Dear all, I am sorry for disappearing. Had some real life stuff to deal with. Don't we all? It seems I will be able to pick up where I left within a few days. First thing on my to-do list (after dealing with angry friends) is to run this little piece. Cheers, ~me
  15. I think I can set up a date now. Saturday, really late evening (ECT) so people from the States can join.
  16. Sorry all, Due to personal reason I have to postpone the event. If I don't manage to run it during the week I will do it next Sunday. V.
  17. 30th Day of Viasia, Year 47, Age of the Eternals Everything was ready. The mages casting the grand spell of clairvoyance were waiting for the missing reagents were waiting at the places of power in Willovine Forest, North Redmoon Island, Zirakinbar and Desert Pines. The Archmage of Tarsengaard started gathering heroes ready to support their effort. Alas, the unknown enemy would not just watch... OOC: 1. Time, Sunday, Europe late afternoon* 2. Maps, caps and character names: Desert Pines, 70, WhiteWitch Zirakinbar, 100, Conjurer North Redmoon Island, 130, Sangoma Willovine Forest, uncap, Theurgist 3. Success condition: find the mages and deliver the required items within a candle mark between first and last - you will have to guess correctly (though, I think it will be pretty obvious) which item goes to which character 4. Success reward: invasion will last for a bit longer, players to deliver required items will receive 10k gc 5. Failure reward: invasion will be interrupted within a candle mark from the failure, next stage of this event will be significantly more difficult * - should there be peace day, day of brave or any other that might interfere with the event I will postpone it till Monday or next weekend
  18. 26th Day of Viasia, Year 47, Age of the Eternals A few days passed. A man entered a dark room, his shoulders hunched. With a single word he made all candles to light. Feeble illumination revealed his features. His long silver hair was disheveled, obviously needing a good wash and brush. Grave distress caused his forehead and brow to furrow overshadowing his worried eyes. The room was rather spartan, with a narrow bed, a simple table next to a window and a single chair. Nothing identified it as belonging to the Archmage and Seer of the Magic School in Tarsengaard. He sat on the chair with a deep sigh, none would mistake it for a sign of relief. It took him long days to investigate the areas, as well as components, required to cast the grand spell of clairvoyance. Even though this part of the spell was clear and fairly simple, he knew that the success was as much a matter of right components as timing. The latter seemed crucial. The spell structure was obvious. Four sorcerrers, he sent on their quest for knowledge weeks before, had already found places of power dominated by one of the elements of nature, earth, fire, wood and metal. To cast the spell they needed to be counterbalanced with embodiments of opposing elements, wood, water, metal and fire. They could be enchanted in mediums of the highest quality, cleansed to remove any impuritities that could blemish them. Wood could be contained in an emerald, water in a sapphire and fire in a ruby. The best medium to hold the force of metal was iron. Even though the components were fairly easy to gather, the Archmage was worried. The grand spell required coordination between all four mages casting it and the time margin was much less than narrow. The places of power, where the elements were the strongest, would drain enchanted containers instantly, forcing the casters to start the ritual without delay. Moreover, all rituals just had to be started within a single mark on a candle or the results of the spell would be diminished. What remained unknown was the invisible enemy. Would it continue to be distanced? Or... OOC: General Information: 1. Invasion in 4 maps and 4 ranges. In each of the map there will be an obvious place related to one of the elements. 2. Time: To be announced Conditions of success: 1. Deliver defined items to 4 hidden mages according to the area they are hidden in. 2. Other conditions: Time between first item delivery and the last one delivery needs to be shorter than a single mark on a candle. Hint 1: Hint 2: Candles actually were used to measure time. You can google it
  19. 18th Day of Viasia, Year 47, Age of the Eternals The Archmage and Seer of the School of Magic in Tarsengaard has managed to establish contact with the missing researchers. In their journey, they wandered to four different realms where they will attempt a complex spell to reveal the cause of the current events in Draia. Unfortunately, it has become apparent that they will need help to cast the grand spell of clairvoyance. The Archmage, together with the wisest of his colleagues, are working together in order to organise a party of willing adventurers that will deliver the spell's components. Beware, though, the entity behind the unrolling crisis cannot be expected to remain passive. It is expected that wisemen of Tarsengaard will be ready to help their missing sorcerers within days. OOC: General Information: 1. Invasion in 4 maps and 4 ranges. 2. Time: To be announced Conditions of success: 1. Deliver defined items (to be announced) to 4 hidden researchers. 2. Other conditions: to be announced.
  20. No. That sounds about right for your #gm, though. That's but unjustified accusation!
  21. Let's Invade

    Dear all, In response to the miniscule participation in invasions I was recently informed about I hereby announce a new policy that should remedy this pitiful state of affair. In following weeks there will be a series invasion events for all our employees players to take part in it. Your presence is obligatory strongly encouraged. The events will follow a presented below agenda: Event 1: An invasion in a single combat map with a few trees (our corporation does not support them tree-huggers). It will start with a low level cap (80) and move up until 120. In parallel, we will make sure to make our more experienced empl players comfortable in a cosy, multicombat invasion start with low cap (120) and moving to the top one. Event 2: An easy invastion in a multicombat environment. General terms will remain as before. Event 3: A regular invasion in a single combat area, for our newcomers to get used to at least some challenge (we observe a general lack of motivation and bad attitude in our staff). Event 4: A regular invasion in a multicombat area, however, on the easy side of difficult. We do hope that all our employees players will make sure to appear in numbers. Best regards, Vanyel A self-righteous, self-appointed Managing Director or Easy Invasion Inc.
  22. Let's Invade

    Thanks for input. I will try to take it into more than just consideration and use some of your hints. That's a tough issue you tackle there. It is related to principles. I consider invasion as a source of fun. Experience and profit are secondary issue, in my opinion. As for bosses mixed with waves or spawned with the last one. I tend to go with either of these methods, depending on my mood and idea for the invasion. Personally, I am always in awe when I see people cooperating. For me it's the best outcome there could be. I see nothing wrong in either method of spawning bosses, either. Small creatures (brownies, skunks, etc. but also japitas) are nice dis catchers. Hence I tend to mix them in every now and then. As for challenges, e.g. cluster of bosses with small stuff swarming around, I find challenges the thing that gives me the most satisfaction. That's probably my reason for making invasions challenging. Though, I do not mind making leasure ones every now and then, too. Cheers, ~me
  23. Let's Invade

    Thanks for your input sgik. Unfortunately there are no mechanisms allowing us to cap on any other basis than (a+d)/2. I will think about adjusting invasions using a rule of thumb. I will not always measure it correctly, though. I am not that advanced in game lore. If anybody could post some suggestions on it, I would appreciate. A very good point. The overly crowded maps are partially due to my lazyness. I simply prefer pack maps and then re-invade with time. However, there is also a valid reason for it if I run invasion in several areas at once. If I wanted to make the invasions sparse I am more than sure I would get lost in it at come point and spawn some monsters on Isla Prima or other area that was not on schedule. Anyway, for this reason I run invasions in single combat area every now and then. It helps the participants with escaping. Maybe in future, I will run an invasion in a single, big map, which will allow me to make it "rare". However in such case I will most probably have to go for time-plan of changing caps. I will give it a thought and come back with a proposal in a few days. Once again, thanks for your input. I appreciate you decided to use some of your time to share your opinion with me. Bestest, ~me
  24. Raising Attribute Cap to 60!

    I like this idea. Would give people some more means to develop themselves and add variety to builds.
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