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nikodemus

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Everything posted by nikodemus

  1. 2k steel bars

    steel received, tyvm
  2. 2k steel bars

    52 ea/ 104kgc total
  3. 2k steel bars

    50gc ea/ 100kgc for all
  4. Spelling And Grammar Errors

    Today is a special day: Non Stop Day Today you will not stop harvesting during mini events. Error in description. Mini events do not occurs. Description suggest something else.
  5. auction

    bones 136kgc
  6. Antisocial

    Check encyclopedia pls. Gives: 10 pickpoints. Cost: 15000gc No NPC will sell/buy ......bla bla bla Btw, it gives you 10 pps. Info at Wraight: "No NPC will sell/buy stuff from you. Cost: -10 points" No info abt gc.
  7. Steel Bars: Fastest method

    Hmmm... NC isnt best place for iron afaik. You need to explore a bit more .
  8. Steel Bars: Fastest method

    So, all you need is a good iron deposit close to storage....
  9. Queasy? There was a one sentence abt PK and i think it's related. Both a/d and attribs are important. Wise putting attribs makes a/d diffrence smaller. Thought I stated it already. I dont mind to increase attribs weight. I like as they are now. You miss a sense. Anyway it will affect you as me. And no, you still need to level. Now you just dont need so heavy a/d to kill high lvl monsters. After this "small" change you will. Already answered. Think a bit abt invasions. How many ppl will go if they will be limited to fighting current creature? BORING. " I'm training gobs, yesterday on invasion i've killed 20 gobs, but comes skelly and killed me. Sound fun! " Not a good exaple. Read a subject pls. Its abt fighting, right? Btw, attribs almost not affect non-combat skills. All you need is high EMU(to carry more) and rationality (to get higher XP). Skills do rest. For fighting, attribs and wise use it making a lot good things.
  10. BIG NO! Current system is really good, attribs have high influence to character. Becouse we have attribs in current form we can make diffrent build types, not based only on PCV. Becouse of attribs, weak can beat stronger (just a bit, but still), no need 100/100 a/d to slain lenny and no need 120/120 a/d to do bethel invasions. Attribs make this game more interesting, force ppl to use tactics. Increasing a/d weight will be huge rewind for most EL players. In my case: why i should killing inva clops (who i currently train) in PL or DP if I can go MrM for FCW? If a/d weight will be increased = no fun for me. Can I kill inva fluff? Currently yes (easy), but after this change I dont think so (or it will be extremely hard). You guys want fresh blood in PK? So why you try to keep them away?
  11. auction

    I have for sale 250 hydrogenium ores, starting price 1020gc ea, increase 1gc, bid 1070gc ea. Auction will end sunday, september-20, 8 p.m. GMT + 0. EDIT: starting price lowered. EDIT2 : PMs alowed
  12. auction

    SOLD
  13. Do you have eough slots in your Inventory?

    No. I like my slots like now. It will affect economy, especially prices of expensive ores.
  14. auction

    Anonymous offer: 1048gc ea.
  15. Input on a ~70 to ~110 a/d PK tournament

    Count me in. My votes: Equipment restrictions, Korrode Showdown Equipment restrictions, KF. Anyway, I think MoL should be allowed
  16. Restarting

    Depends on your OA. But if you make reset properly you'll back to fluffs after a week. So it shouldn't take too long. What you can train depends more on your attribs than a/d lvl. I'll depends what kind of build type you choose. But suggest you to make first few OA with no combat skills to get first attribs asap. Start from ogres, you'll see when you ready for another monster. Mostly 400kgc+. If you found one, you're lucky. 50HBs/nexus. Price are diffrent, but I can say around 10500gc per HB. http://www.eternal-lands.com/forum/index.php?showtopic=51013
  17. Small storage sell :)

    2,3gc ea. 9729gc total.
  18. Ubber Storage Sale.

    Bought bones.
  19. Storage Cleaning

    Bones pls (2,3gc ea = 14976gc)
  20. Should attributes cap increase?

    Voted no: 1. We have shapeshifting for increase EMU. 2. Dont need to make mages stronger than now.
  21. Bad time for synchronizing.

    There are 2 files in actor_def folder: anim_weapon1.xml and anim_weapon2.xml, who contains phrase: <CAL_attack_up1 duration="500">./animations/player_weap3.caf 1</CAL_attack_up1> ... ... .. <CAL_attack_down10 duration="500">./animations/player_kick10.caf 1</CAL_attack_down10> Lowering this duration may help and cause less recyncs?
  22. Toadies vs. Other foods

    If you interested what ppl use to mix stuff, read this post: http://www.eternal-lands.com/forum/index.php?showtopic=50314 instead of starting new thread. For increasing food level everything is enough good.
  23. Bad time for synchronizing.

    Had exacly same problem today. Always when I go instance or invasion i'm turning on "poor man" to avoid lag (dont have good graphic card in my laptop). Mostly I get 1-2 resyncs on scarbas. Today had many of them: 1-2 on scarbas and loads on dillimacs. Got them always when my HP was under 100, almost died 2 times becouse of it. My frame rate was always over 30. Where is a problem?
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