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Nogrod

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Everything posted by Nogrod

  1. This works on Android too. The path to make it work on my Android client is: {myuserstorage}/Android/data/com.purebinary.elc/files/user/
  2. This looks similar to a previous issues reported where there was a problem with the graphics card or graphics driver. Make sure your graphics driver is up to date and if that doesn't work switch between the Windows default driver and the latest from your graphics card maker. There may be additional clues in your chat log regarding graphics. Can you post the lines that are written as the client starts up? It should be in your Windows User's EL folder and named chat_log.txt.
  3. Questions about game future

    Those of us who've contributed to the game have spent time knowing the game and where we are able to contribute based on our abilities. While I agree with you that marketing is lacking and you're not the first person to mention it, this is my advice -- take it for what it's worth. Play the game and get to know the current player base. You might run into someone who's great at organizing, fundraising, or marketing or you might not. You might find another way to make the game better. I understand that you may not want to invest a lot of time in something that you're unsure of but that's a risk we all take and there is no guarantee that a large marketing effort would be successful either. I like this game and I found some good (and not so good) people here and all that makes playing this game worth it to me.
  4. The only reason I'm using Ubuntu is because I'm on a laptop and my main Arch Linux PC cannot run EL anymore. Something about the graphics and the kernel memory allocations that eats all the RAM and it only happens when running EL.
  5. I just upgraded from Ubuntu 20.04 LTS Focal Fossa to Ubuntu 22.04 LTS Jammy Jellyfish. After the upgrade, when the game window is covered completely by another window, and I return to the game window, the animations need to "catch up" and I have many "Resync with the server..." and "Low framerate" messages. There was a similar issue prior to 1.9.5 build 7 which had been solved by that release. When the window is minimized I can tell for a split second that the game window turns black which prevents the animation, framerate, and sync issues.
  6. Forums lost avatars since https

    The avatars weren't working for me either but as of a couple minutes ago, the default avatar image is working but custom images are still giving the Internal Server Error. The image only started working because it got cached when I went to the image url directly.
  7. Very sad news, regarding Learner

    My thanks to Learner for his part in providing me with good times in EL and derivatives. My thoughts and prayers go out to him and those close to him. My heart also goes out to those here for whom this news is difficult to endure.
  8. Peace Day Poll

    This day served me well in my early days. Making the day more rare would make it mostly unavailable to newer and low level players. I understand that sometimes it feels that this day happens often in a bunch but that's the nature of randomness. We go long times without the day too. Perhaps we make the day a 1/2 day? This way the complainers don't need to wait so long and the day happens occasionally enough for those who like it.
  9. Can't connect to server?

    There is currently an outage.
  10. When the client first starts and the "Show Status Indicators in HUD" option is off, you have to enable it in order to show the glow status messages from server. Once it's enabled, the messages will show even if you turn the HUD option off while the client is running. If the client starts with the HUD option enabled, the glow status server messages show in console. The problem is also present in non-Android versions.
  11. 100-120 invance

    Sounds like a combination of small team and bad luck. Occasionally mobs swarm hard and sometimes they don't. That said, I do think this invance is harder than the others but it's been done mostly successfully from what I've seen even with small teams. If you're just entering the range, it's going to be quite hard. Overall, don't let one failure discourage you. Teamwork is more important in this range and have a plan. Invisibility works great to protect the gate against swarms and that puts even the toughest mobs at a disadvantage.
  12. Yes, if people have a previous EL app version, they should either uninstall it or they should at least clear out the app data through App Preferences before launching the new version.
  13. I had scaling issues and found that they were caused by data from a previous installation. Either scale was too large or too small. I fixed this by clearing out the app's data. You might also want to delete, if it exists, <user storage>/Android/data/com.el.elc. After this, the app launched with the correct scaling.
  14. This seems to resolve the crashes for me too. Strangely, I can still see floating messages through objects such as houses so maybe there is no disadvantage to this fix.
  15. I found that disabling floating messages prevents the crash even when I have mobs' banner with Names and HP enabled.
  16. Using instance mode banners I don't get the crash if only my banner is visible. When I turn on the mob's banners, I start seeing the crash again.
  17. Here are some of the creatures I tested.
  18. I compiled the app with gles4 repo HEAD set to commit a91f8d1e18362aa26303e84ef4ff776eef0973d2 but I still see the crash when fighting. I also tried tag v0.9.3 and had to comment out the gl_hint in init.c to get it to compile but I still get the crash.
  19. I've been trying this but it's not working out. The first commit that I can compile and get to the main game screen is bluap's commit 99f64eddb4ba8cf9e2e0e65f059160e22630d4be from July 14. In this commit the crash bug is already present. For commits prior to this I get various other issues before even getting to the main game screen. In commits from May 4 - July 14 there is an SDL Error on launch. In commits from February to May the client freezes after submitting username and password. Prior to this I get compilation errors.
  20. This did not help with the crashes. I agree, EL isn't that heavy so I don't think the queue would be filling up. I only get this crash on this version of the Android client. On the old Android client v1.1.2 I never saw the crash issue. The mob that I fight is what crashes the client, not the map I'm on as I first thought. It just happened that when I went to small maps, I was only fighting the mobs that don't cause a crash but after more extensive testing, I found that there are other mobs on the some small maps that always cause a crash.
  21. Just today I noticed that further up in my logcat there is the following error. Sorry for not reporting this before but logcat spits out a lot of messages and I was trying to focus on the time of the crash. 11-15 14:38:19.222 9383 9409 E Adreno-UNKNOWN: <glTexParameteriv:151>: GL_INVALID_ENUM I see no other errors prior to the crash aside from some errors about being not unable to load some user JSON files which is something I've seen before in the PC client and causes no problems. I've been comparing the type of mob that the crashes happen on. Mobs that have not caused a crash after several kills include green snake, fox, imp, rabbit, brownie, beaver. Mobs that will likely cause a crash include brown snake, armed orcs, hawk, falcon, deer, wolf, brown bear, male goblin, troll, large spider. Some mobs have about and equal chance of causing a crash including small spiders and red snakes. The crash can happen during the fight, not just after the mob is killed. One more thing: I finally got a build system set up and am able to build and install the Android client on my phone so if there is anything you want me to try in the code, I can test that now. Thanks so much for the clear build instructions! It was much easier than I thought and it totally cuts out Android Studio. The only step that I tripped on was trying to get the apk from the build environment onto my phone. My phone is not recognized through adb in multipass so I'm doing a "multipass transfer" to get the apk out of the build environment so that I can "adb install" it on my phone.
  22. Thanks for the update bluap. Just a couple issues none of which I would consider show stoppers as they have workarounds. Before reproducing each issue, I'm exiting the client with #exit. Then I'm force stopping the app and clearing out cache and deleting the app data and also Android\com.el.elc\ user files so that I'm starting from a clean install. When trying to change the scaling values in the Options->Fonts tab by sliding up and down on the arrows, the shown value numbers do change but the scaling does not take effect. If I restart the client, the old values are still there. There is one exception. The first time I launch the client and I change the scale, it won't take effect immediately but it will be in effect on the next client launch but I can't effect the scale changes anymore by sliding the arrows. My workaround is to avoid sliding on the arrows and instead tap the scale value and change it through the keyboard. Changing the value through the keyboard has immediate effect and is saved. The default font for the Encyclopedia, Ubuntu Mono Regular, is missing from the Encyclopedia font list and there is no font selected. I don't know what it's defaulting to but I can select any other font in the list.
  23. This is great! It's easy to use and intuitive and solves whatever problem I was having with long-press keyboard.
  24. When I long-press the top of the screen I only get a menu with "Cut Copy Paste | Date Time Coords" but not a keyboard.
  25. One way to bring up the keyboard in the main game window, if no input fields are readily available and you don't want to use the EL icon is as follows. Disable "Use Full Window Camera Controls" under Options->Controls. You can double click the camera bars to bring up the keyboard when you're not in console mode. If you don't see the camera bars after this - they may be hard to see - go to Options->HUD and click "Draw Camera Bars" to fill in the bars with color.
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