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Fixing the economy, part 2


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#1 Entropy

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Posted 25 April 2006 - 09:35 PM

I did some brainstorming today, and came up with an idea (actually, I came up with this idea a while ago, but I want to give it more thought today).

One of the reasons the economy is kind of fucked up is that many items have little to no value. Combined with the fact that the resources for making them are more expensive than the item itself (discounting the EXP, of course), and we end up with a lot of 'junk' in the game; items no one makes and no one wants, but are somehow important to the 'level grind'.

Now, what if we make an NPC where you 'donate' junk items (low and mid level swords, armors, etc.) and once a certain number of items are donated, everyone in the guild has, for a predetermined time interval, an advantage?

Say, the whole guild donates 500 broad swords, everyone in the guild has a +5 attack bonus?
You donate 500 tit short swords, the bonus is +5 defense?
You donate 1000 iron helms, you have a COMBAT BONUS +10 phy? (used only for combat calculations).
And so on and so forth.

Would you guys be for this thing?
Keep in mind that bigger guilds will have an inherent advantage due to their size, as they have more people willing to contribute. What do you think?

#2 Dent

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Posted 25 April 2006 - 09:40 PM

Definately not if this is a proposal to help with the economy.

While it is a neat idea for increased cooperation, it really doesn't do much for the economy as a whole.

Keep in mind, most dedicated manu'ers are not dedicated pk'ers. A +5 attack would not mean a whole lot to them. Also, most people are inherantly selfish. I think you would find guild events where people worked together to churn out enough items for a bonus, but kept on as they are currently otherwise.

I would definately keep this idea around for competitions and events, but I would not implement it as a fix

#3 Tharzik

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Posted 25 April 2006 - 09:40 PM

This is a Nice idea Entropy.


then every guild would regulate the donations as they see fit (free donations, x items every week and so on).



Still, this will not heal the economy, as DemonCowboy said:


"It's something that can't be done at once"



Cheers

#4 Atlantis

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Posted 25 April 2006 - 09:45 PM

I think this is an OK idea, but it should also be based on the SIZE of the guild. For example you need to donate 10*amount of members of guild for it to have efect: ex: guild with 100 members needs 1000 swords, a guild with 10 members needs 100 swords. BTW Dent, I am a manu'er (lvl 45) and I also have decent PK stats, so there are people that do both skills

#5 DemonCowboy

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Posted 25 April 2006 - 09:48 PM

i think it has merrit, but wouldn't it be alot of work for each item to b donated to have each advantage? there are lots of items in the game and i think it should make sense, like armors should provide various def related advantages (maybe def/phys?) and weapons att type advantages (att/coord?) and would u balance out the advantages based on different advantages for item? or different ammounts needing to b donated for the same advantage?

well those are my initial thoughts

edit: also i think any help this would be to the economy would be minimal

Edited by DemonCowboy, 25 April 2006 - 09:50 PM.


#6 sbarstow

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Posted 25 April 2006 - 09:48 PM

I like the idea of donating...it reminds me of like the Salvation Army or something. I don't like the idea of the benefits suggested though, I think there should be no reward/benefit from the donation. A donation is a gift that should go unrewarded. :)

May I suggest that you just add like an option that while you are at storage you can hold the "D" key and right click (this will put a little "D" next to it) and then when you close the storage everything in it will be donated. I can't speak for other players, but I would use it to get stuff out of my storage, I'm too lazy to bring it to the NPC's to sell and I don't feel like dropping it near a storage and listening to people whine about "too many bags."

I don't know, just a thought I had...don't hurt me... :P

#7 Entropy

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Posted 25 April 2006 - 09:52 PM

I think this is an OK idea, but it should also be based on the SIZE of the guild. For example you need to donate 10*amount of members of guild for it to have efect: ex: guild with 100 members needs 1000 swords, a guild with 10 members needs 100 swords. BTW Dent, I am a manu'er (lvl 45) and I also have decent PK stats, so there are people that do both skills


For technical reasons, this can't be done based on the guild's population. It will be a fixed number for all the guilds.

I like the idea of donating...it reminds me of like the Salvation Army or something. I don't like the idea of the benefits suggested though, I think there should be no reward/benefit from the donation. A donation is a gift that should go unrewarded. :)

May I suggest that you just add like an option that while you are at storage you can hold the "D" key and right click (this will put a little "D" next to it) and then when you close the storage everything in it will be donated. I can't speak for other players, but I would use it to get stuff out of my storage, I'm too lazy to bring it to the NPC's to sell and I don't feel like dropping it near a storage and listening to people whine about "too many bags."

I don't know, just a thought I had...don't hurt me... :P


Your idea sounds more like: "Destruction, not Donation". The salvation army gives stuff to people, but pressing D and the item dissapears is like throwing it in the garbage container.

#8 sbarstow

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Posted 25 April 2006 - 09:53 PM

...
Your idea sounds more like: "Destruction, not Donation". The salvation army gives stuff to people, but pressing D and the item dissapears is like throwing it in the garbage container.


Maybe we can then make it go to a NPC near the tutorial NPC and n00bs can go there and buy items really cheap?
Make an OA limit of 15-20 maybe?

Edited by sbarstow, 25 April 2006 - 09:54 PM.


#9 Atlantis

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Posted 25 April 2006 - 09:56 PM

For technical reasons, this can't be done based on the guild's population. It will be a fixed number for all the guilds.

Would it be possible to have ranges? Like 1-20, 20-50, 50-100, 100-200, 200+, etc.? :)

edit: tags fixed, &:

Maybe we can then make it go to a NPC near the tutorial NPC and n00bs can go there and buy items really cheap?
Make an OA limit of 15-20 maybe?

I don't particularly like this idea...but if you do it, make it a skill or something, otherwise anyone who resets can buy a bunch of stuff.

Edited by Atlantis, 25 April 2006 - 10:00 PM.


#10 ThordinElement

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Posted 25 April 2006 - 09:57 PM

It would have some reason, if there would be some +%xp to certain skill maybe. Attack and defense bonuses are decreasing xp gained. Just my small participation to the debate :)

#11 Atlantis

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Posted 25 April 2006 - 10:01 PM

It would have some reason, if there would be some +%xp to certain skill maybe. Attack and defense bonuses are decreasing xp gained. Just my small participation to the debate :)

Yes, I think a percentage would be much better than actual levels. Once you become really high in any skill, it would probably be faster to do these quests for level bonus than to actually earn the levels.

Edited by Atlantis, 25 April 2006 - 10:01 PM.


#12 Tharzik

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Posted 25 April 2006 - 10:07 PM


...
Your idea sounds more like: "Destruction, not Donation". The salvation army gives stuff to people, but pressing D and the item dissapears is like throwing it in the garbage container.


Maybe we can then make it go to a NPC near the tutorial NPC and n00bs can go there and buy items really cheap?
Make an OA limit of 15-20 maybe?



That's destroying the economy. not fixing it tbh :)

items donated go to guild blessings or personal blessings in one of the gods.

To donate low level stuff kills the income for low level manufacturers, if you want to donate do events Sbarstow :P

#13 ThordinElement

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Posted 25 April 2006 - 10:14 PM

Or perhaps, extra xp given depending on amount of items given, I think, this was some part of another thread, but it could work here too.

#14 DemonCowboy

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Posted 25 April 2006 - 10:16 PM

It would have some reason, if there would be some +%xp to certain skill maybe. Attack and defense bonuses are decreasing xp gained. Just my small participation to the debate :)

Yes, I think a percentage would be much better than actual levels. Once you become really high in any skill, it would probably be faster to do these quests for level bonus than to actually earn the levels.

i think ent meant those as temporary bonuses - like blessings from gods.

#15 ThordinElement

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Posted 25 April 2006 - 10:23 PM

Me too, just forgot to say it, for limited time of course...

#16 Enyo

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Posted 25 April 2006 - 10:32 PM

In all due respect, I disagree 100% with this new idea of yours, Entropy. Its not going to help the economy. The only thing that its going to do is create more opportunities for abuse. I'm saying this from an experienced player's perspective and not that from a developer, of course. I also think its an unfair advantage for any guild to have, especially the larger more powerful ones with the high level players.

#17 LadyWolf

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Posted 25 April 2006 - 10:37 PM

I have to say I agree with Savyl on this one.

#18 mags

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Posted 25 April 2006 - 10:47 PM

Or how about getting karma points!!
Depending on how much you doante u get 1 karma point!!
And the higher your karma the more you have to donate to get another.

#19 Acelon

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Posted 25 April 2006 - 11:01 PM

I like this idea alot. There are quite a few items that this would be good for...

Leather Helms
Leather Pants
Leather Gloves
Moon Medallions
Unicorn Medallions


Another thing to use it for possibly could be serp stones.

#20 Atlantis

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Posted 25 April 2006 - 11:12 PM

Diss Rings - Increase chance to Flee from combat? :)




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