piojosnos Report post Posted February 8, 2009 Works Well, only I noticed some general low frame rate (being the worst at kusamura jungle ~5fps) ~42fps in isla prima, ~16fps in medium maps like Grubani Peninsula, ~8fps at Mocraven Marsh Debian Testing [dmi@cyrano map_viewer_release_1]$ uname -a Linux cyrano 2.6.26-1-686 #1 SMP Mon Dec 15 18:15:07 UTC 2008 i686 GNU/Linux Dell Inspiron 6400 ATI Mobility Radeon X1400 GL_VERSION = 2.1.7769 Release Core 2 Duo @2ghz Share this post Link to post Share on other sites
BlueJay Report post Posted February 9, 2009 Hiya I get a run time error as well. System Manufacturer Dell Inc. System Model Latitude D830 System Type X86-based PC Processor Intel® Core2 Duo CPU T7500 @ 2.20GHz, 2201 Mhz, 2 Core(s), 2 Logical Processor(s) OS Name Microsoft® Windows Vista™ Business Version 6.0.6001 Service Pack 1 Build 6001 Display Name NVIDIA Quadro NVS 140M Driver Version 7.15.11.7924 Debug.Log last few lines: [engine\source\filesystem.cpp:42] Loading file 'shader/extended-material/vertex_lighting.vert'.[engine\source\filesystem.cpp:46] Checking archive './data.zip'. [engine\source\filesystem.cpp:50] Loading file 'shader/extended-material/vertex_lighting.vert' in archive './data.zip'. [engine\source\gpuprogram.cpp:183] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' build starts. [engine\source\gpuprogram.cpp:203] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' uniforms: [engine\source\gpuprogram.cpp:207] [name] ambient_and_shininess [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 1 [index] 5 [instanced] 0 [engine\source\gpuprogram.cpp:207] [name] light_colors [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 9 [instanced] 1 [engine\source\gpuprogram.cpp:207] [name] light_positions [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 6 [instanced] 1 [engine\source\gpuprogram.cpp:207] [name] viewproj [shader_type] st_vertex [parameter_type] pt_mat4x4 [array_size] 1 [index] 1 [instanced] 0 [engine\source\gpuprogram.cpp:207] [name] world [shader_type] st_vertex [parameter_type] pt_float4 [array_size] 3 [index] 12 [instanced] 1 [engine\source\gpuprogram.cpp:210] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' instances: 13 [engine\source\gpuprogram.cpp:230] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' info: [engine\source\gpuprogram.cpp:253] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' parameters: 123 [engine\source\gpuprogram.cpp:256] ARB st_vertex program 'shader/extended-material/vertex_lighting.vert' build ends. [engine\source\filesystem.cpp:42] Loading file 'shader/extended-material/vertex_lighting.frag'. [engine\source\filesystem.cpp:46] Checking archive './data.zip'. [engine\source\filesystem.cpp:50] Loading file 'shader/extended-material/vertex_lighting.frag' in archive './data.zip'. [engine\source\gpuprogram.cpp:183] ARB st_fragment program 'shader/extended-material/vertex_lighting.frag' build starts. [map_viewer\main.cpp:236] invalid bitset<N> position Share this post Link to post Share on other sites
Elf_Ninja Report post Posted February 10, 2009 [map_viewer\main.cpp:236] invalid bitset<N> position I get this as well. Specs: Processor: AMD Athlon 64 FX-74 Processor (4 CPUs), ~3.0GHz Memory: 8190MB RAM Video Card: NVIDIA GeForce 8600 GT (2 separate cards not in SLI) Operating System: Windows Vista™ Ultimate (6.0, Build 6001) Service Pack 1 (6001.vistasp1_gdr.080917-1612) Motherboard: Asus L1N64-SLI Share this post Link to post Share on other sites
popeye Report post Posted February 11, 2009 Anyone know what's causing the s_Null error? Share this post Link to post Share on other sites