Placid Report post Posted February 10, 2006 The help text sent when you don't enter a #gm message is incorrect. It gives an argument length of -1, which is impossible. Secondly, why when in console mode does typing 'ping'[press enter] actually send a #ping command instead of the word 'ping' to local chat? Share this post Link to post Share on other sites
Tanyia Report post Posted February 10, 2006 Secondly, why when in console mode does typing 'ping'[press enter] actually send a #ping command instead of the word 'ping' to local chat? The #ping/ping thing also works the same way for #time/time/Time (as it look like 4 people to figure out last night ) Share this post Link to post Share on other sites
Placid Report post Posted February 10, 2006 Secondly, why when in console mode does typing 'ping'[press enter] actually send a #ping command instead of the word 'ping' to local chat? The #ping/ping thing also works the same way for #time/time/Time (as it look like 4 people to figure out last night ) Yeah there are several commands that do it. Its pointless IMO Share this post Link to post Share on other sites
vwpro Report post Posted February 10, 2006 (edited) same with AFK, i think also with stats..probly with some more could some1 check if it also works for reset? that would be bad Edited February 10, 2006 by vwpro Share this post Link to post Share on other sites
Placid Report post Posted February 10, 2006 Yeah, afk has always been like that. Like I said, there are several commands that do it, I haven't documented them all [EDIT] Good point, reset might need to be checked. Then again it does ask you twice, but if your looking at the keyboard and miss the text - UH OH! Share this post Link to post Share on other sites
Learner Report post Posted February 10, 2006 Originally some commands required a #, others didn't and could only be type in full console. A change was made a long time ago so that #command always worked. The client side commands thought still have the old code allowing for # being optional. Share this post Link to post Share on other sites
Placid Report post Posted February 10, 2006 Originally some commands required a #, others didn't and could only be type in full console. A change was made a long time ago so that #command always worked. The client side commands thought still have the old code allowing for # being optional. Can it be removed? Its a PITA. Im sure a patch is quite simple too... Share this post Link to post Share on other sites
vwpro Report post Posted February 10, 2006 yeh its not right few times i wanted to let my friends in local know i went afk so i said afk,and walked away also if people ask u things , i would like to answer without using it :[ Share this post Link to post Share on other sites
Placid Report post Posted February 10, 2006 yeh its not right few times i wanted to let my friends in local know i went afk so i said afk,and walked away also if people ask u things , i would like to answer without using it :[ Exactly. Although when I first found it, I assumed it was part of the afk feature itself. Not untill I found it happened with other commands did I realise it might be a bug or side effect of a bad feature. Share this post Link to post Share on other sites
Torg Report post Posted February 10, 2006 (edited) Ummmmm... did that just get fixed server side? Cos everything is working as it should, ie goes to local chat... and it was broken 2 hours ago. #gm<enter> still has the incorrect error message "The maximum length of each argument is -1". /edit: Made it clearer Edited February 10, 2006 by Torg Share this post Link to post Share on other sites
ttlanhil Report post Posted February 10, 2006 if you check the client code, you should find that if the line starts with a '#' or it's in console, it gets checked for a client-side command, hence why it doesn't always seem to happen yes, this is a pain and non-intuitive, that's why I wanted to change it a while back... but I was told it was meant to be that way and to leave it alone Share this post Link to post Share on other sites