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Olivine

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  1. Fixed on the original - I will let you know when the next iteration of the maps is uploaded - Olivine
  2. I will fix this, and let you know when the next iteration of the maps is uploaded - Olivine
  3. Thanks, I have corrected the spelling of Tarsengaard on many maps in latest upload - see link at beginning of topic
  4. Fixed in latest update (see beginning of post)
  5. An EL Thank You!

    Thank you to all of EL for the wonderful gift of the 30 oranges. Olivine
  6. New Tab Map available for C1 and C2

    I corrected the spelling in many locations. Hopefully all will be correct in next iteration. Many thanks for finding the mistakes.
  7. GreyElf, What version of OS do you have on your Mac. I also have a Mac (OS 10.8.4 recently upgraded from 10.6.8) and have not had a problem with them being in ~user/Library/Application Support/Eternal Lands/updates/1_9_3/maps. I do not have them in any other location. The Library/Application Support/Eternal Lands/main/maps is where the data for the personal map markers is stored.
  8. New Tab Maps (zipped map pack) are available at http://www.el-cel.com/info/files.php The maps are available in two resolutions: For newer computers please download Olivine Map Pack HiRes (Zip) For older computers please download Olivine Map Pack LowRes (Zip) The lower resolution maps should will resolve the problem of the white maps on older computers. These are current as of July 22, 2013 and include many corrections (listed below) Previews of individual maps are available on the EL-CEL site Game Components>Maps and through the following link: https://drive.google...dEk&usp=sharing The .dds maps also be downloaded individually on the EL-CEL site Game Components>Maps. Guild maps can be map upon request. 07-22-2013: Updated maps (also available individually on the EL-CEL site) include VOTD; VOTD Lower Mine; Arius Insides; EVTR; Melinis; Melinis Insides; Melinis Caves; Sedicolis; Idaloran; Thelinor; and Irinveron Caves, Tarsengaard (all); Bethel Cave; DP cave; Porland; misc1; mapundeworld; Seridia; MM insides; and RoT
  9. New Tab Maps (zipped map pack) are available at http://www.el-cel.com/info/files.php The maps are available in two resolutions: For newer computers please download Olivine Map Pack HiRes (Zip) For older computers please download Olivine Map Pack LowRes (Zip) The lower resolution maps should will resolve the problem of the white maps on older computers. These are current as of July 22, 2013 and include many corrections (listed below) Previews of individual maps are available on the EL-CEL site Game Components>Maps and through the following link: https://drive.google...dEk&usp=sharing The .dds maps also be downloaded individually on the EL-CEL site Game Components>Maps. Guild maps can be map upon request. 07-22-2013: Updated maps (also available individually on the EL-CEL site) include VOTD; VOTD Lower Mine; Arius Insides; EVTR; Melinis; Melinis Insides; Melinis Caves; Sedicolis; Idaloran; Thelinor; and Irinveron Caves, Tarsengaard (all); Bethel Cave; DP cave; Porland; misc1; mapundeworld; Seridia; MM insides; and RoT
  10. OSX update

    Thank you very much Sir_Odie. I personally greatly appreciate your work.
  11. Gem sander

    Crafting was the hardest/toughest skill for a long time, not only time consuming but also very expensive and it was supposed to stay that way. Today, it still is a skill you have to work your butt off to increase your levels (that is especially when making everything yourself and not having a gc-farting mule ). This is not about making crafting more easy or (much) more profitable. This is about a new quest ... ..and the reward! Leather, wine...gem sander?! I would love to see it become cheaper as a reward for a quest. The quest can and should be both time and gc comsuming (but please not as much as the tutorials hehe), the style like the the other 2 MM quests. I can't think of a negative effect from that, can you? I think this quest would nicely compliment the leather discount for manufacturing and the wine discount for potioning.
  12. 1.9.0 RC2

    Minor graphical glitches WS 414;758: small white area behind flowers http://tinypic.com/usermedia.php?uo=7vBB%2...C8di4h4l5k2TGxc TG 147;57: flashing graphics patch on rock wall http://tinypic.com/usermedia.php?uo=7vBB%2...D7qnoh4l5k2TGxc WS 119,323 : mismatched stairs http://tinypic.com/usermedia.php?uo=7vBB%2...ZIQp4h4l5k2TGxc WS 696,490: small white patch http://tinypic.com/usermedia.php?uo=7vBB%2...98HmIh4l5k2TGxc WS 694,515: small white patch http://tinypic.com/usermedia.php?uo=7vBB%2...pxr3oh4l5k2TGxc
  13. 1.9.0 RC2

    Some graphical glitches Desert Pines - no lock on Kane's ship: http://tinypic.com/usermedia.php?uo=7vBB%2...ZlHW4h4l5k2TGxc Durnam in TG: no glow on crystal: http://tinypic.com/usermedia.php?uo=7vBB%2...FOt3Ih4l5k2TGxc Desert Pines white space beside water: http://tinypic.com/usermedia.php?uo=7vBB%2...4EgaYh4l5k2TGxc Roanof Island TG walls: http://tinypic.com/usermedia.php?uo=7vBB%2...KXFlYh4l5k2TGxc stairs: http://tinypic.com/usermedia.php?uo=7vBB%2...oMI5Ih4l5k2TGxc
  14. Mac test client

    Thank you
  15. Mac test client

    The new graphics are excellent. Some comments: The northern peninsula of TG not longer crashes, thank you (http://tinypic.com/usermedia.php?uo=7vBB%2FOG64Crz7UTzZUjUt4h4l5k2TGxc) Some minor graphical glitches: Tirnwood Vale entrance to mines: http://tinypic.com/usermedia.php?uo=2099Hr...PBx54h4l5k2TGxc Crafting Temple in TG glow missing on crystal: http://tinypic.com/usermedia.php?uo=7vBB%2...7SX94h4l5k2TGxc Desert Pines Red Rock Pass: http://tinypic.com/usermedia.php?uo=7vBB%2...mlw7oh4l5k2TGxc White Stone City: http://tinypic.com/usermedia.php?uo=7vBB%2...wEP04h4l5k2TGxc
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