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Torg

Official NEW_SOUND Help thread

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Please use this thread for all questions regarding how to install/use the NEW_SOUND patch in the client. If help is requested outside this thread you may be banned from the forums for wasting people's time.

 

This thread is to be used soley for asking for help. Please do not discuss the code and your ideas in this thread. There is a thread in the programming forum for that here, please use it.

 

For now to use EL's new sound system you will need to know how to compile the client yourself. You also need to know how to replace specific files in your client's data directory. If you do not know how to do either of these things, please don't ask for help yet. There will be test clients made available in the next few days to help with testing. If you do know how to do these things and you want to know how to start testing, please check the first post of the above mentioned thread.

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I'm getting error messages on your config files:

http://ian.grug.redirectme.net/el/mapsfx_c1.xml gives me an error:

XML parsing failed: syntax error (Line: 66, Character: 0)

Reparse document as HTML
Error:unexpected start-tag (root element already specified)
Specification:http://www.w3.org/TR/REC-xml/
63: 		<point4>528,9</point4>
64: 	</boundary_def>
65: </map>
66: <map id="0" name="Isla Prima">
67: 	<boundary_def>
68: 		<background>MysticWind</background>
69: 		<point1>128,85</point1>

 

and the other one doesn't look right :)

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I'm getting error messages on your config files:
(note to self - always zip everything!) :)

 

If you "view source" in your browser you should see the file is correct. Basically the browser is trying to display it in a similar fashion to an HTML file, and it won't work. The file should be correct, just the display of it is strange.

 

If had you right-mouse clicked "Save File As..." you would never have had a problem.

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If you "view source" in your browser you should see the file is correct. Basically the browser is trying to display it in a similar fashion to an HTML file, and it won't work. The file should be correct, just the display of it is strange.

 

If had you right-mouse clicked "Save File As..." you would never have had a problem.

Ahh ok, all set now, thanks :)

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Ok, for some reason I'm not hearing the different footsteps. I did download your sound config files just today, i also have ALL of erdie's sound files copied into my sound folder.

 

The only ones I've heard so far are the stone footstep(that stone walk around around beam, tile 17). And the steps.wav..which is the default step file in your config i noticed, it plays when walking on the dirt around the small water pool at beam(and when you walk in the water).

When I walk on grass nothing plays.

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When I walk on grass nothing plays.

The grass is playing, but the sound itself is quite soft and it also mixes into the background very easily.

 

I am currently testing with the background sounds at half volume and it seems about right. Some individual backgrounds will need to have their volumes tweaked further (you can test them yourself by adjusting/adding <gain> in the config file).

 

And the steps.wav..which is the default step file in your config i noticed, it plays when walking on the dirt around the small water pool at beam(and when you walk in the water).

The default plays when it doesn't know what to do. Sometimes this is because I haven't got all the tile types correct (I also noticed the dirt @ beam is missing), but sometimes it is because of a limitation in the code.

 

Currently, the code only checks for the tile under you, not 2d or 3d objects. This means it isn't accurate when walking on top of an object. The most notable places are roads and water (2d objects), and bridges (3d objects).

 

There is a discussion of this around somewhere. Basically it is quite a complex problem to establish exactly what is underneath you and in the interest of having the sound system working and debugged, it has been left out so far. Unfortunately another possible problem is simply the processing power to work out what is below you could slow the client down too much (there will already be quite a hit on slower systems with sounds enabled).

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I understand that 3d & 2do's won't be taken into account. Got np's with that :icon13:

 

The water is not 2do though, not sure why you mentioned that..?

 

And now that I turned the enviro. sound way down i do hear the grass, ok so that was it, it was just relaly quiet :P

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The water is not 2do though, not sure why you mentioned that..?

Oh... yeah. Well I thought a little patch like that might have been... but yeah, I didn't add a walking sound for water to the config. I guess should now there is one.

 

Ok an updated version of the config is available here: http://ian.grug.redirectme.net/el/sound_config.xml

Edited by Torg

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