Talixim Report post Posted December 5, 2008 Let's get right down to it. The Reward System. As most people know, lots of games are coming out with "Achievement Systems" and various other things along the lines of that. I thought about it and formatted the idea to fit with EL. Reward Points would be awarded when reaching a certain goal or completing a certain quest. Those points would accumulate sort of like pickpoints but these points would be spent differently. An NPC would be stationed somewhere easily (or dangerously ) accessed by players in the community. The NPC would offer things such as items or experience bonuses or even special temporary (or permanent) perks. The easier the goal, the less Reward Points. A possible scenario: 'Playername' has achieved the status of: "Rabid Rabbit Slayer"! (Achieved by killing 2,500 Fluffy Rabbits) You gained 75 reward points. Congratulations! or: 'Playername' has achieved the status of: "The Patient One"! (Achieved by harvesting 500,000 or more of a harvestable item) You gained 50 reward points. Congratulations! Different amounts of points could be rewarded depending on the difficulty of the task. They could also be rewarded for advances in levels. *I'm not quite sure what to put if someone were to reset...your thoughts? Thank you for your time, TalixiM Share this post Link to post Share on other sites
Affliction Report post Posted December 5, 2008 Just make the goals a one time thing.. if there was a goal to get to level 100 OA.. once you gained that acheivment. even if you reset and got it again you would not receive any points. b/c it has already been acheived.. simple. Share this post Link to post Share on other sites
Entropy Report post Posted December 5, 2008 That's not a bad idea, but for the time being I don't have the time to implement it. Share this post Link to post Share on other sites