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mihaim

Ideeas / Sugestions From The Comunity Meeting

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Due to the large amount of chat date i have to filter and the local hour ( 3: 41 am ) i will post the meeting log during the day .

A big "Thank you" to all who participated at this first conference.

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Meeting report. I removed the PM messages i got ( and i got a lot )

Rogue: rule 1) who wants to speak will get 5 minutes for it. He will get on stage and he will speak his ideeas 
Rogue: rule 2 ) no spamming is allowed . no flaming is allowed
Rogue: rule 3) who missbehave or talk while a spoker sais his ideead will get muted or booted
Rogue: rule 4) at the end of the meeting one of the ppl who will speak will have a surprise 

neoharvester: what about the summoning system? its been changed
Rogue: neohar no . i don't think so 
Aoshi: let the mods speak!!!!!!!
Rogue: not the mods will speak 
Rogue: you ppl will speak
Rogue: 2 more rules 
Rogue: the person who is allowed to speak will come on stage 
Rogue: who will speak first .when i will ask 
Rogue: you will have to PM me 
Rogue: when we will start .
Rogue: ok 
Rogue: meeting will start now . i'll explain one more time the rules 
Rogue: 1) no flames . 
Rogue: 2) keep quiet while the spokesman is on stage
Rogue: 3) requests for speaking are alowed if a spokesman is not on stage
Rogue: 4) only constructive ideeas
Rogue: 5) everyone that will speak will have at most 5 minutes 
Rogue: ok . We begin . Pm me who wants to be the first to speak 
TirasHazor laughs at the spam Rogue gets.

Rogue: ryuu
Rogue: come on stage
Rogue: ok . stop pming me now
Rogue: and let's listen to ryuu
Ryuu: i think that the new harvesting system makes it harder for new players that will fuel the games econemy in the long run
Ryuu: because it is much harder to level up as a newbie
Ryuu: so the people that already have good equipment and levels (like me, not)
Ryuu: have a big advantage
Ryuu: so perhaps speed it up a touch
TirasHazor: What kind of advantage? people keep saying higher levels have an advantage, but won't say what it is.
Ryuu: and use something else Besides EFe for tit long and chain
Ryuu: maybe a new monster drop?
Ryuu: erm...
Ryuu: thats all i can think of thanx everyone for listening
Rogue: ty ryuu

Rogue: Next person that wants to speak ?
Mike_Playa: me
Rogue: mike_playa
Rogue: come on stage
Mike_Playa: First of all Id like to thank Rogue for calling this meeting
Mike_Playa: I have many suggestions, for example. Killing alot of animals b4 u can even try killing monsters isn't fun
Mike_Playa: it would be alot better if you started out a little bit stronger
Mike_Playa: and monsters were weaker
Mike_Playa: The prices are also much too high
Rogue: prices in the stores ? or on NPC's ?
TirasHazor: There will be more creature additions in the future, the only things I know of are imps and brownies. both will be rather weak. :p
Mike_Playa: i cannot speak on the matter of harvesting, for I am not a harvester, but i will say this-having
Mike_Playa: to read all those books b4 u can harvest ores can geyt rather tedious
Mike_Playa: And the buddy list would be a very nice feature, and possibly an improved magic and summonng system
TirasHazor: The buddy list will be added. Magic will be improved in the future.
athenaa: ok :D
Rogue: ok mike time is up . Ty verry much
Aoshi: can i speak now pls
Mike_Playa: Also, it would be cool if there were some kind of guild-like feature for n00bs under 20, 
Mike_Playa: thank you
athenaa: can i speak
TirasHazor: wait. :P
TirasHazor: What do you mean by that, mike?
Mike_Playa: by what?
TirasHazor: By a guild-like feature for newer people?
Mike_Playa: Well, guilds are only for people with one skill higher than 20, right?
Rogue: right
TirasHazor: Yes, that's so people don't make 34023847204872 characters, and add them all to their own guild. :X
Mike_Playa: Well many a time I have found myself wishing for a system similair  to this for n00bs.
Rogue: okidokie
TirasHazor: What sort of system?
Mike_Playa: the same type of thing
TirasHazor: Guilds for newbies? :X
Mike_Playa: so that people feel like they're actually part of a community
Aki: he got a point there
HestiA: i agree w/ that
freeone3000: me too
Kougria: me too
Rogue: yep
Aoshi: so do i
blackcomplex: well dont mike
2DeeP: i disagree
blackcomplex: done*
neoharvester: not I sorta
ChowRiit: it wouldn't work, a basic ammount of game knowledge is required to actually be in a guild - once they have a skill in the 20s, its only after a few dauys reall
Mike_Playa: thank you, and I'm sure they're are ways so that wut Tiras said does't happen.
Mike_Playa: Maybe some sort of test? i don't know
Rogue: Silance 
Rogue: who wants to go next ? Pm me ...
Mike_Playa: okay thank you ill sit now
Rogue: kougria

Kougria: ok
Kougria: ok i have suggestions about the recent update
Kougria: i think the harv and manu thing should be sped up
Kougria: it would be great if it was
Kougria: you should let trik still buy iron shields but lower the amount he pays not completely get rid of em
Kougria: dont make efe needed for so many things like tit long and chain, use something else if u want
Kougria: and bring #beam me up back i thought it was really helpful
Rogue: in what things should be used EFE ?
TirasHazor: It's gone? :X
Kougria: like more fe
TirasHazor: That's only in certain maps, Freeone.. read it right :p
Kougria: or diff ess something like that
Kougria: or make efe less rare
TirasHazor: Enriched Fire Essences.
Vegar: can we do the questions when she's done speaking?
Rogue: yes. questions after she finishes 
Kougria: those r my suggestions i hope they help, i liked the game alot before, but it takes way too long to harv or make something now
Rogue: ty kougria
Rogue: questions / answers now 
Ryuu: well done kourgria

Korgan: The description of serp stone. It says "titanium weapons and armor". Titanium chain could use a serp stone instead of EFE.
ChowRiit: would a new harder to make essence, requiring high level alchemy, be a good replacement for EFEs in some items?
Ryuu: 1 question i have is why lower prices trik buy for, that will just worsen the problem of badly priced equip, especialy with the newbies
athenaa: i think if efe was less rare i wouldnt mind it needed for tit long and chain and such
Tyre77: yea
the_antiroot: My thoughts exactly.  you stole my speech.  only missed the nock on effect slow harv has to all other making skills
ChowRiit: or how about making EFE's success level based to a degree?
Rogue: chowriit : i don't know . we are gathering ideeas here
Lazton: excellent suggestion korgan
Rogue: it's a brain storming meeting 
legolasbrother: And if everyone had plates it would get pretty boring
zyphrexi: it should be based upon level
sirjackpong: alot of ppl alreadsy took my idea
Vegar: well, either less rare EFE, or a completely new item that's not very rare, but still rare
zyphrexi: the greater the level the greater the chance, it's only logical
Korgan: 1 stone for chain and long sword, 2 for serpent sword. That should make everything sufficiently hard to obtain.
sirjackpong: compltely new iteams
Lazton: i think korgan said it best, make tit stuff use serp stones
Ryuu: i agree EFE should be 1/5k or 1/2.5k with art perk
2DeeP: what vegar said
Rogue: okidokie 
Shoarmakip: i agree a lill on the make efe less rare....

Rogue: please be quiet now
Rogue: i'll let korgan speak 
Rogue: come on stage
Korgan: Anyway, as I was saying.
Korgan: Currently we have a lot of serp stones thanks to many fighters in the game.
Korgan: With the current speed of manufacturing, making essences is slow. If titanium chain and long sword used 1, and serp 2...
Korgan: We'd get rid of excess stones, and make titanium chain and long sword sufficiently hard to obtain.
neoharvester: ya ya ya, cya people
Korgan: Since it is now possible to get a stone from harvesting, you don't have to be a fighter to get a titanium item.
Korgan: That's basically what I wanted to say. More uses for the serp stones, after all the description does say "titanium weapons and armor".
Korgan: I've chattered enough, I usually let you tall folk do the chatterin'. Now I need swig of some strong dwarven ale, I'm done speaking. :)
Korgan: May I step down?
Rogue: yes

Rogue: quiet please 
Rogue: next person to speak ?
Mike_Playa: I think we should hav these meetings more often
Rogue: elf_god
Rogue: you will all get the turn to speak 
elf_god: ok alot of things i have been wantin to say
elf_god: first off i do believe thay should make the game bigger more maps more animals or something monsters ya know more weps and stop maken it harder
elf_god: it is hard enough levelin with out teleportin 
elf_god: and noobs that all thay have is to harvest to make fire ess or just sell vegs like i did along time ago its to hard for them now
elf_god: when that 20 hp taken from them kills them and so on
elf_god: i think the game shouldnt just be all around fightin everything you do you have to fight in some way or another
TirasHazor: Mm..not everyone likes to fight. :/
elf_god: i think you should be able to have other things that take up your time fightin what the game is all around i like to summon and you have to fight to summon
elf_god: so just make the game bigger i say more things to do more maps ya know and less on maken it hard 
Aki: that will be for p2p but not for the free server
ChowRiit: no, thats what makes this game good - its not 100% combat. If i just wanted to kill stuff, I'd go play EQ2. Trading skills is WHY a lot of ppl play this...
elf_god: i talked to a olf friend volta that poped in to talk and he said the teleportin was the last straw and he stoped playin alot of people did
elf_god: it's just gettin crazy how hard things get 
elf_god: i know alot of people stay in this game because thay have friends and thay dont want to leave them other then that the harvestin things would drive them out
elf_god: and i think the more people the better
elf_god: you seen how everyone was when we got the C.wolf happy and so on make it bigger people like that
elf_god: i mean dont make it to easy but when it's to hard ..and really when your a noob you dont want to play it
elf_god: that's all i really have to say any questions on that
Rogue: ty elf_god 

Rogue: quiet
Rogue: who wants to go next ?
Rogue: athenaa
elf_god: it gettin harder is a prob but it was already hard and it's ok to make it a little hard to give you a reason to play for that next level
TirasHazor: Everyone will..it might just take a while :p
athenaa: ok
athenaa: on the note of the new update
athenaa: i like the update i would like the harvest sped up a notch or to
athenaa: i would like to see more monsters eventualy 
athenaa: maybe new spells and such
athenaa: wich im sure yall have planned in the future
TirasHazor: There will be at least 8 more for the F2P version, Athenaa.
athenaa: :D
athenaa: also
athenaa: i think there should be shops that are cheaper but more dangerous to get to so there are other advantages for the mm perk
athenaa: maybe have quests where you can get magic items in the future but you gotta put alot of thought into quest..
athenaa: evenutlay
athenaa: i would like to have maybe a 1/alot of a chance to mine special jewels or somthing other then serps 
athenaa: and maybe link them to new armor/weapons
athenaa: somehow
athenaa: maybe have a guild war mod
athenaa: like once a week
athenaa: where u cant lose your items though in that 1 guild war
athenaa: and winning guild gets a reward
athenaa: gold/ items or wut ever
athenaa: i have more ideas but i gtg soon so any questsions?
TirasHazor: I'm not sure items would be a best reward.. Maybe a ranking system, of some sort, that would be shown on the website or by an NPC, that would show the best gui
TirasHazor: guilds? :p
Rogue: ty athenaa
athenaa: no problem
Lazton: best guilds at fighting you mean
athenaa: thanks gu ys
Tyre77: i agree with tiras
TirasHazor: I mean, who won the most battles, yes.

Rogue: Who wants to be next ?
Rogue: sirjack
sirjackpong: yay, dam , wait, ok
sirjackpong: i suggest u lower the prices of stuff cuz i cant afford basically nothing good 
sirjackpong: and plus i do not no wat the hell u guys talkni about
Rogue: prices on NPC ?
sirjackpong: wat in the dam word is a serp stone
sirjackpong: sup 
sirjackpong: ?
TirasHazor: A Serpent Stone is an item that monsters drop, and can be found while mining things, it's used in making the Titanium Serpent Sword.
sirjackpong: c thats wat i dotn no wat u talkin about
Lazton: it looks like an emerald
Rogue: ok . and the sugestions ?
sirjackpong: and kate wanted to tell ug yus she wanted to speak
sirjackpong: guys*
sirjackpong: wat is the price for the serp sword
sirjackpong: i need ot no
sirjackpong: really
sirjackpong: every1 keep sellnig it to me for 15k-20k
Rogue: this is not the place to ask for prices 
Rogue: ty verry much 
sirjackpong: oh srry
sirjackpong: [censored] this 
blackcomplex: be nice
sirjackpong: ops
Rogue: u may step down 
TirasHazor: Channel 3, actually, Tyre, we in channel 1 ain't gunna know. :P
sirjackpong: u didnt hear that
sirjackpong: oh ya the harv thing sped up
sirjackpong: *playing john cena song* word life 
sirjackpong: u cant c me!!!!!
Rogue: quiet please 
sirjackpong: ya wat he said
Rogue: sirjake ty for your words
sirjackpong: [censored] u
sirjackpong: jk
Rogue: who wants to go next ?
Rogue: phenic 
Phenic: well first of all, I'd like you all to know i'm a newbie speaking here 
Phenic: i've been playing 7 days
Rogue: sorry about that
Phenic: that's 45 minutes left to do other things
Phenic: new folks harvest faithfully
Phenic: it's the main xp for about 15 levels
Phenic: this has unbalanced the game severely
Phenic: it's not because all the players have plate and serps
Phenic: it's because the newbie has to work over 4 times as hard today than a week ago
Phenic: the unpopular solution would be a total reset
Phenic: yes, older players have worked very hard for their items and stats
Phenic: but killing off the newbies will kill the entire game
Phenic: as a temporary solution i suggest putting autoharvest on a toggle
Phenic: if that can't be done, then please drastically reduce the TIME.. it shouldn't matter WHAT you are harvesting so long ad it's in the level
Phenic: i've been through the death of several mmorpg, and i'd hate to see this one go
Phenic: as of today, there's a massive divide between the old and new players
Phenic: the old equipment or stats need to be dealt with
Phenic: no as i said
Phenic: i'm only a week old
Phenic: i have seps and as much money as i want
Phenic: but if i were starting today
Phenic: i'd have a lot harder time of it
Phenic: i had a lot more to say but that's all that's on topic and i've run my time
Rogue: ok phenic . ty verry much 

Rogue: now 
Rogue: Anastasia will speak
Rogue: and after her TirasHazor 

Anastasia: Alright, I'd like to begin by saying that I am speaking on behalf of Daxon. None of these ideas are my own.
Anastasia: The current system of harvesting will lead to economic inflation.
Anastasia: Fighters will continue to get rich initially while others suffer, but eventually they'll find that they have no one to sell those rare drops to.
Anastasia: The implentation of the time limit for harvesting was a direct change which will only make the economy worse. If you want to combat deflation, you do NOT
Anastasia: implent a direct change.
Anastasia: You must implement and indirect change.
Anastasia: For example, the required levels for harvesting could be increased by 25 levels or so.
Anastasia: This would help dramatically with the hinderance of the deflation problem.
Anastasia: The new formulas requiring EFEs should be done away with.
Anastasia: Again, this is a direct change, and it will hit manufacturers hard.
Anastasia: If you're looking to reduce the amount of money in cirulation, then eliminate the money that can be gained indefinitely.
Anastasia: This could be done by lowering Trik's buying prices, and by limiting NPCs' buy/sell rates per day, or at least the buy rates.
Anastasia: For example, you can only sell 5 items to Trik in one in-game day.
Anastasia: Another idea is how to reinforce, to a degree, the recommended levels for alchemy, manufacturing, and crafting (and perhaps other skills).
Anastasia: Let's say you were trying to make essences and you failed; there would be a 1/100 chance of damaging yourself.
Anastasia: "You hurt yourself with the alchemic process! Owie!"
TirasHazor: "The fire essence explodes in your face!"? :p
Anastasia: That's it for my oratorical on Daxon's ideas. Comments? :D

Phenic: I can see wto problems with limiting npc buying
Anastasia: Phenic, yes?
Phenic: if you limit npc buying and selling, you would have to make sure it's on an individual level
Phenic: otherwise you'll have people camping the npc on the hour
Daxon: Sorry.. camping an NPC?  An in-game day is 12 hours.
Phenic: and you'll have people creating new accounts to siphon off goods to sell to trik
the_antiroot: How about triks prices getting sceled down as you sel, say (per day) first 5 swords at 500 gp,  next 5 at 400, next 5 at 300 etc, till the next game day
Phenic: yes
Mike_Playa: and 25 more lvls?
Daxon: Nobody is gonna stand by Trik for 12 hours and wait.
Mike_Playa: seriously
Phenic: say trick only can buy 100 of each thing each hour
Phenic:  some people will
Daxon: Mike, 25 more levels is better than what it is now.
blackcomplex: next thing i know ill trip over a rock and die
Phenic: seriously, if there's a way to sneak ahead people will do it
Daxon: Now, you can wait a minute for 2 tit ore or whatever
the_antiroot: you start to trip over a rock....
Daxon: or have a chance to make more, even if you have a horrible fail rate
blackcomplex: u get hit 1000 mats and die
Rogue: okidokie 
Phenic: if all the levels are raised how will noobs do it?
Daxon: Also, the +25 rule would only apply to ores and minerals, not fruits and flowers.
Rogue: ty ana
Tyre77: success rate should be highered
Phenic: why? that's fine as is
Rogue: ok hazor go

TirasHazor: One of the biggest problems with the game is that it's not newbie-friendly.
TirasHazor: Personally, I wouldn't want to play a game where all I could do was die to rabbits or flower bushes..
TirasHazor: While, yes, they are killable, if you don't use your pick points, it'll be extremely hard. And nothing tells you to use them, right off the bat..
TirasHazor: And books need to be rarer. :P if I, a potion maker, has EASY access to the knowledge of the best weapon in the game, something is wrong..
TirasHazor: People can't get rid of the books they have, because everyone already has them..
TirasHazor: As for harvesting, Slowing resources isn't the best way to go about attempting to balance the economy, if you ask me..
TirasHazor: Slowing the manufacturing process, and, if needed, to compensate, raise the amount of experience you get for making things, by a small amount.
TirasHazor: Um
TirasHazor: It shouldn't be slowed for everything, though, just things like hammering a bunch of metal into a blade would take a while, but making an essences shouldn't ta
TirasHazor: take so long.
Soldus: absolutely right hazor :D
TirasHazor: So yea, that's all.

Rogue: okidokie 
Phenic: As for making it more newbie friendly - there needs to be a more  gradual curve especially with fighting
Rogue: who wants to go next ?
Rogue: kawaii
Barnak: How about a newbie school?
TirasHazor: Barnak, that's what newbie island would be..

kawaii: hi
kawaii: i think that with the new system and trying to stop macroers they will find a new way to do it
kawaii: everyone says to make game noobie friendly but what about keeping players
kawaii: not saying to make it to easy, but in playing this game for a year, i have seen a lot of changes
kawaii: i just think there has to be a better way. to much changes takes fun out of game and now we are left to sit around and chat
kawaii: not only did they hender the harvest but alc, pots and manu also
kawaii: thus making it almost impossible for new players to achieve lvls
kawaii: if the changes were made to stop the macroing, isnt there a program for that?
TirasHazor: This change wasn't.
kawaii: so it is all about money?
Rogue: this update was mainly about mass producing
kawaii: it hurts everyone
kawaii: maybe put a cape like harvesting 120 on all pots alc..
kawaii: cap.. not cape
kawaii: that was we can still make the items we need to maintain our game but not over populate
TirasHazor: Ehm.. not sure a limit so low would work too well, it'd throw even more people to fighting..
kawaii: ppl are going to fight, the same ppl in kf all the time
kawaii: the same ppl are manus only noobs have to make the choice yet
kawaii: and right now game is not noob friendly
kawaii: or "old" friendly
kawaii: i am done. 

Rogue: ok 
Rogue: I will speak now 
Rogue: first thing 
Rogue: i agree is hard for newbs and sometimes for the high level players
Rogue: with the current system 
Rogue: what i would like to see is the notion of Aprentice 
Rogue: a high level player should take under his wind a newb
Rogue: and guide him till the newb get's to level 20 
Rogue: and as reward a number of experience points should be given 
Rogue: some guilds does this already without the reward from the game :)
Soldus: i suggested that for the karma system, reward karma points, not xp tho
Rogue: but doing this will get more ppl toghether and will fill the gaps 
Rogue: about harvesting / manufacturing . yes i think that wait formula should change 
Rogue: i already posted 2 examples on forums 
Rogue: this kind of comunity meetings should be more ofen because in the end the game is for the comunity 
Rogue: and comunity should be involved more in the development process 
Rogue: the wait time for some items should be lower 
Rogue: for example BR/SR/health ess
Soldus: and FEs...
Anastasia: What do you mean the wait time?
Rogue: this ones affects directly not only fighters but harvesters as well 
Rogue: yes and Fe's
Anastasia: What do you mean the wait time?
Rogue: wait time = delay :)
Anastasia: And why should it be lowered?
Phenic: it affects all economic participants.. time at base is exponential effect (sorry for interupting)
Aki: It's boring to wait
Rogue: it should be lowered because those items are consumed at a verry high rate
Soldus: you have like 3 seconds delay now, 1 second to make the essence PLUS 3 seconds delay...makes the time to make them increase by 400%
Rogue: for example i consume when fighting 250 HE and 35 pots in 20 minutes
Rogue: and i hardly can make 250 He and 35 pots in the same amount of time 
Rogue: i will try to make this kind of meetings after every update 
Rogue: i will let 1 or 2 days to acomodate and see the changes
Rogue: and then i'll do a meeting like this 
Rogue: and gather the feedback
Rogue: this is what i had to say
Rogue: ty all for listening 

Rogue: now ...
Rogue: who wants to be next ?
Rogue: aitrus
Aitrus: :)
Aitrus: Greetings everyone
Aitrus: Today i will be quick and to the point
Aitrus: first up, the latest update
Aitrus: ok, well i hate it, i hate everything about it
Aitrus: i know you wont change it but here are some ideas to make it more user friendly
Rogue: no flaming ...pls
Aitrus: it was only to get to a point rogue,s o you know where i stand
Aitrus: I know this has been suggested before but a toggle button would be wonderfull for the harvesting
TirasHazor: Ehm.. define "toggle" button? to switch back to like the old system?
TirasHazor: Not to shoot anything down, but that'd defeat the point entirely. :X
TirasHazor: Everyone would switch to the old way, because it'd..just be easier. :/
Phenic: As a temporary measure it'd help (sorry)
Phenic: you've seen the outcry
Aitrus: =\ the auto harvester is horrible, this could get me in trouble but im moving, and i was harvesting vegetable
Aitrus: i clicked it, packed 4 boxes and came back adn i wasnt done
Aitrus: titanium i cant mine anymore
Aitrus: i get 1 a minute, its not worth it
Aitrus: i have to mine lupines and get tiny amounts of exp
Aitrus: this latest update makes me and alot of people i know want to quit
Aitrus: three of my friends have quit because of it already
Aitrus: as said by another person "if i wanted to play a fighting game, id play mechwarrior"
Aitrus: as another person said
Aitrus: "every update latly has made things longer, harder or boring, the mods and admins have adapted a "fun nazi" policy"
Rogue  playing nazi :)
Aitrus: and id like to finish it off with this, im quitting in 1 week, because i cant stand this update, unless things change
Aitrus: alot of people here will be no more
Aitrus: Thank you all

Rogue: okidokie
Rogue: who wants to go next ?
Rogue: roc
Roc: Ok, I was unfortunatly AFk A bit, if I am repeating anything I apologize
Roc: I think that the new harvesting system is a good idea, however it does need a few tweaks. My Ideas Include
Roc: 1. Harvest speed should be level based. Manufacturing as well. Someone with a low harvest will invariably harvest more slowly than someone who has a high harve
Roc: 2. Some items should be a different speed due to the difficulty of harvesting. Harvesting a vegetable should be easy to harvest, and Tit Ore should be much slo
Roc: 3. Harvesting speed should slow down the longer someone is harvesting in one continuous sitting. Sort of like the harvesting exp limit, the more you harvest in
Roc: one hour, the slower you get
Roc: 4. Now that harvesting is much slower anyways, Teleport nexus should be abolished. It was implemented to slow people down, now we have something else
Roc: 5. Adding the gloves for sulfur is a great idea, but it should also be carried further for items like roses as well. They should have thorns right?
Roc: 6. Perks Such as artificer and excavator should have an effect on speed of harvesting and creating something as well
TirasHazor: on 4, it wasn't for slowing people down so much as messing up macroers.
Roc: Since the items now take longer to make, instead of taking food from person all at once, why not increase the amount of food being consumed while creating the 
Roc: items
Roc: As for the swords now requiring EFE, that is sorta silly in my opinion. It is going to result in EFE price going thru the roof which is fine with me, since I h
Roc: articer but lower level players are gonna hate the idea cause the values of those weapons will skyrocket. Just lengthen the time it takes to create, add more 
Roc: ingredients, and/or add more items required
Roc: Or increase the level/failure rate of making items
Roc: I would also like to see more low/mid level enemies. I'm tired of killing rats/beavers/rabbits to get my levels up. I want a larger variety
Roc: Next, what's with the wood weapons, Why can't we make them, or our own tools like pickaxes. Let's make a larger variety of items to manufacture/craft. 
Roc: Just rings for crafting, that get's boring
TirasHazor: Like I said, there's planned to be at least 8 more creatures for the F2P version.
Roc: Now for the fun stuff. Let's see more quests. I'd like something more to do. And let's see more places to buy sell some things. Only way to get Vials is to 
Roc: go see Harvy? I also agree with more maps
Roc: Let's see more spells, and with more creatures, more summoning
Roc: I would also like to see a way to keep track of people, see when they are online and watch for when they login
Roc: Is it possible to have items repaired? If not, it should be. If I can make it from scratch, I should be able to repair it
Roc: Would it be possible to add in game Bright/contrast controls?
Rogue: items repaired it is possible
Roc: That's my few ideas for the time being, and as for people quitting cause of an update, Boohoo, grow up and get over it. Games change and evolve or they 
Roc: get boring and you quit anyways
TirasHazor: A buddy list will be implemented, as has been said, along with a better magic system.
Phenic: When?
Roc: Ok, those are my points thanks

TirasHazor: And items can be repaired by an NPC named Tenkel, in Morcraven, after you get his daughter healed.
Phenic: Please don't save everything for p2p :/ I understand more monsters is a big attraction but you'll start losing players through boredom/difficulty
kawaii: put noobs in a noob guild
Mike_Playa: TH u mean like clubs? that wood work
Phenic: but the problem is it's not coming soon
Phenic: there need to be additions in the mean time
Korgan: I have to ask. F2P? Fun To Play version?
TirasHazor: F2P = Free 2 play.
TirasHazor: Fun 2 play would be nice. :D
slashwarrior: oh ok
Rogue: i'm quite tired . this was a long ,long meeting . so will be 3 more persons who will talk 
Mike_Playa: and harvesing wood
Rogue: horth is first , second is blackcomplex and third is aoshi

Horth: Hey all, hows everyone ... I got some ideas ... not sure if this will work, but its a try
Horth: First off, with the newbies who have problems attacking rabbits and stuff, can you notdo the npc quest to become a weapon?
TirasHazor: You need to kill 10 rabbits/beavers to get that sword.
TirasHazor: Adyna, I'm not sure that was the time for that. >.>
Horth: Well mabey we should leave the beavers out and put rats into it
Phenic: Rats are harder at that age :s
Horth: they are? they semmed easier for me
TirasHazor: They are, Horth.
Horth: The other idea with getting money, how bout you can get items for less and sell them for more if your under the overall level of 20 or so, mabey lower
Horth: so its easier to start off
TirasHazor: People would make characters and do that, then trade to their other characters..
Horth: Only works on the newbie island?
Horth: and if you reach a level you get kicked out
Horth: or you can skip it and take one the challenge
Horth: on*
slashwarrior: can i addin? track ips so not to many multiing
slashwarrior: that would get rid of the make new problem
Horth: yeah, and forbid to reset except if you got a extremly good reason
TirasHazor: There's people banned for it every other day.. there's no way to stop it entirely.
Soldus: you can't ban an entire dorm with 20 EL players for having the same IP...
Phenic: I wouldn't forbid or charge for a reset
slashwarrior: brb
Phenic: if you messed up badly and were unable to play properly or make money
Phenic: what if you were 'denied'?
neoharvester: how about look at stats and allow resets?
Horth: Ok, a other idea is that we have a real market system, not sure if that works. The more people sell of the item the less value it gets and the less people buy
Rogue: let the man speak ....
slashwarrior: access there account then see if they really do need a reset
Horth: or sell it the higher the prize. This reset ever time it hits 0:00:00
Roc: Make the RESET Only allowable after a certain Lvl. A person has to put effort into character before they can reset
Phenic: What does this 'real market system' replace?
Phenic: sorry
Phenic: unclear on that to me :s
Mike_Playa: if they are new and decide they made a bad choice...
Mike_Playa: sry... shutting up
Horth: no Mike, speak
Horth: Phenic, the current one...the prizes always the same and some to high
Phenic: you mean npc or the player driven trading?
Horth: npc
Rogue: npc are all the same
Mike_Playa: okay, well if a n00b harvester is going to hell because he didn't put ne effort into a/d, he'll want to reset
Roc: How bad of a mistake can someone make before lvl 10 perhaps. Have to get to lvl 10 before reset
Rogue: no variation yet
Rogue: it's on ToDo list 
Horth: k, sry about that then
Phenic: Roc: I've been in a game where we had to pay to reset
Rogue: will be implemented in near future hopefully
Phenic: it got so bad, because i couldn't fight mobs, couldn't make money to reset myself
Mike_Playa: welll... lvl 10 isn't bad
Phenic: had to start all over after 90 levels
Horth: With the manufacturing thing, the less expierence the higher failing and more food ...time does not matter. And you cant manufactur near a food area
Horth: The harvesting has to go away, it takes me 3 times the time to harvest saphire then before
Rogue: ok
Rogue: time up
Horth: I thank you all of listening
Horth: and good luck in the game and keep up the meetings

Rogue: blackcomplex
Rogue: u are on
blackcomplex: alright well im not gonna repeat whats already been sed so this may be a little short most of waht i wanted to say has been coverd
blackcomplex: for one thing i think there needs to be some kind of goals 
blackcomplex: when i play a game i need something to strive for
blackcomplex: say like a specail thing once i got good at like manuing
blackcomplex: or like once ive done all the quests
blackcomplex: and i think there needs to be a game plot
blackcomplex: alot fo people come here for good roleplaying
TirasHazor: Define plot?
Rogue: a game plot in mmrpg ?
Rogue: verry hard to do
blackcomplex: not such as a plot 
TirasHazor: Not impossible, but extrmely hard. :P
blackcomplex: but quests that build on eachother
TirasHazor: There already is 2. :p Will be more..
blackcomplex: yes but there needs to be more
blackcomplex: like what is EL
blackcomplex: where did it come from
blackcomplex: all of that stuff
blackcomplex: i mena i know theres all those books
blackcomplex: but peopole arent goign to read those
TirasHazor: Check the storylines forum for that info. :P
blackcomplex: the storylines should be applided in the game more
blackcomplex: i think there should be more of a structure
blackcomplex: maybe we could all own are own houses at a very high cost
blackcomplex: maybe people could open there own markets
TirasHazor: Problem being, mr. lore-keeper isn't a programmer, and has no server access for that, Learner/Cicero have to be the ones to put in the NPC's and stuff..
blackcomplex: yes i know
blackcomplex: but im sure u guys play a good role in what they do
TirasHazor: You've just as much say in anything as we. :p
blackcomplex: i mean but dont u agree to presevere el we need to strength the cominity
blackcomplex: its rare to see mean people or scammers in this game
blackcomplex: because its its strong comunity
blackcomplex: but once its poularity grows
blackcomplex: people like that will come
blackcomplex: and without a stong community and a growing one
blackcomplex: then el could have the fate of some other games out there
blackcomplex: the main reason i play is the great strcute and community
blackcomplex: and i hope that they contunue to devolop accordinly
blackcomplex: i also belive there should be some more stuff in this game
TirasHazor: There will, dernit people;p
blackcomplex: more natural reasources to build other things
blackcomplex: i also dont like the new harvest system
blackcomplex: i miserwell not worry about gatherign diamonds and tit ore anymore
blackcomplex: its to hard and much to boring
blackcomplex: but i knwo this ia a beta game
blackcomplex: things are going to change
blackcomplex: and im ready for them
Rogue: the problem is about being hard ? or being bored ?
blackcomplex: my main consern is it that it is for the comunity
blackcomplex: to hard for sure
neoharvester: boredom
blackcomplex: being it hard makes it boeing since ther isnt really a fun in watching my lil guy collect tit ore once 1 min
blackcomplex: my main consern about this whole update is the slow harvesting system and my concern that the community will weaken
blackcomplex: and oh yes one other thing
blackcomplex: it seems that the random events are getting harsher and more devastating
blackcomplex: i mean not to be sarcastic but as the rate its going now if u think abut it we will be getting hurt from everything making it very boring for the newguys
blackcomplex: and we arent the future of El
blackcomplex: the noobs are
blackcomplex: and the people who aer soon to come are
blackcomplex: we must make it a better world and place for them
blackcomplex: if we want it to be better for us
blackcomplex: and so ends my comment
the_antiroot: we are as much a part of els future as noobs
Aoshi claps and/or cheers
neoharvester: *clap clap*
blackcomplex: true anti
blackcomplex: but we are few
blackcomplex: they are many
Rogue: ty verry much for the comments 

Rogue: aoshi will be next and i will have the final word before the meeting is over 
Aoshi: ok
Aoshi: my first statement is that el is a gigantic community that must be preserved
Aoshi: we must make noobs feel ok here, not hated by the game programmers
Aoshi: if they have such a low harvest rate they will not play. they must harvest to do everything in el, to alch u need to harv etc
Aoshi: but if they cant harvest they wont do anything, and theyll quit
Aoshi: i am working on making noobs feel okay here, i have an army for noobs that lets stronger palyers give them things and help them
Aoshi: i have about 11 players in my army, we all help eachother and keep el a safe, good community
Aoshi: if we are the only ones doing this el will colapse, beacause noobs will leave, and we will not be able to keep el intact
Aoshi: im not done yet rogue
Rogue: kk
Aoshi: kudos to silk, who do things like us, and keep el togetehr
slashwarrior: yes i almost quit because after the tutorial i didnt kno what to do next
blackcomplex: well said
slashwarrior: i suggest u guys make a after  the tutorial getting started thing
Aoshi: if the economy falls apart no1 will play
Aoshi: but i feel that enhancing the dificulty of things a tad bit from what it used to be will make others more aware
Aoshi: people will take into notice that fes are not worth as much as other things and the prices will go down
Aoshi: players make thousands off of fes alone so why cant we make it toughher 
Aoshi: noty to the point of boredom but to make the game more fun
Aoshi: i spoke to som1 who had a tit short thermal
Aoshi: i asked him how much it was and he said 65usd
Aoshi: i asked him if u could buy it w/ el money but u cant
Aoshi: the economy could really use some magic swords as monster drops from say a boss monster, that would help us a .lot
Aoshi: well 
Aoshi: if we incorporated stronger monsters and also more medium animals the game could be more fun
Aoshi: u didnt speak?
Aoshi: ill stop then
Aoshi: wow
Aoshi: thx for hearing me!!!!!!!

slashwarrior: like sort of a lottery
slashwarrior: second
slashwarrior: um
slashwarrior: well theres stage fright imdone
slashwarrior: lol
slashwarrior: forgot what i was gonna say
slashwarrior: if you are being a good person
slashwarrior: helping people out and all
slashwarrior: you should be like rewarded with some sort of
slashwarrior: like mini game inside a game so 
blackcomplex: :)
slashwarrior: that more people would help the noobs
TirasHazor: They'd only do it for those things. :P
slashwarrior: if u hav like the best score
slashwarrior: and the prize would go to the person with the most points
slashwarrior: oh oops
slashwarrior: ok 
slashwarrior: mods see a person hewlpin some1out
slashwarrior: they giv s/he a token of some sort
slashwarrior: uses at a minigame staionplace
slashwarrior: and then gets tickets depending on score
slashwarrior: and at the end of week
slashwarrior: u get a prize if ur the best
slashwarrior: or
slashwarrior: u can tradin tickets for prizes
slashwarrior: say hav a shop that needs tickets instead of gc
slashwarrior: well im done
blackcomplex: good job slash
blackcomplex: it was very good
blackcomplex: i liked it vwery well presentation

======================================================

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With regards to the requests for more monsters, more maps, more items and more quests - the main problem with those is that it takes a longer time to create them than to tweak the system. It doesn't mean that they're not being worked on, but systems work can just be done faster, so you see their effects more often. Alternatively, the dev's could save all the changes for implementation in one massive update after another, containing everything, instead of small focused changes here and there. But that would mean a very long time between each update. Are you okay with that?

 

Another thing to bring up about the items and monsters particularly is that because the skills are so dependent on each other, it would be best to set up a good system first, and THEN add items/monsters to it. Otherwise, if we add monsters/items first, and then later overhaul the system, those items/monsters would also have to be redone and rebalanced. Extra work.

 

-Lyn-

Edited by Lyanna

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We're also in the process of making it easier to change things, have more variety (even with the same monsters), enhance the existing maps, more improved quests, and other things to help keep the world more interesting for all sorts of different players.

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