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Cvs bug report.

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Same thing happens if the client is compiled on Leeloo's machine. No idea why.

 

 

ok so it did happen to me and Leeloo's build of CVS, now what is causing it?

 

First if you deselect the clouds option is the textures go to normal, but if u select it i gets nasty, but if u are inside lets say a building and enabele it the texture form the floor is ok! wierd it happens only on outside textures!

 

Again my system specs are:

 

Mandrake Linux 9.1

Nivida Geforce 2 32mb mx200 pci("with the latest Nvidia linux driver

PIII 550mhz

128Mram

 

Here is the screenshot:

texture.gif

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What compiler options were being used?

 

Ok this are the options i used:

 

# gcc -o el.x86.linux.bin.cvs *.c -g -O3 -lSDL -lSDL_net -lSDL_mixer -lGL

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Learner, I did change it to -O2 and without it and get the same results, stays the same bad textures with clouds enable. :P

 

what could it be...?

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Ok could it be that mandrake 9.1 puts the header files in other place that my distro dosent?

 

like this one? I think the path is diferent in other distros

 

Name: libMesaGLU1-devel

Version: 5.0-3mdk

Size: 86 KB

 

Summary: Development files for GLU libs

 

Description: Mesa is an OpenGL 1.4 compatible 3D graphics library. GLU parts.

 

This package contains the headers needed to compile Mesa programs.

 

Files:

/usr/X11R6/include/GL/glu.h

/usr/X11R6/include/GL/glu_mangle.h

/usr/X11R6/lib/libGL.la

/usr/X11R6/lib/libGLU.la

/usr/X11R6/lib/libGLU.so

/usr/share/doc/libMesaGLU1-devel-5.0

/usr/share/doc/libMesaGLU1-devel-5.0/COPYING

/usr/share/doc/libMesaGLU1-devel-5.0/COPYRIGHT

/usr/share/doc/libMesaGLU1-devel-5.0/README

/usr/share/doc/libMesaGLU1-devel-5.0/README.X11

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It's pointless to compile with both debug symbols and optimizations.

 

Also, the newest nvidia drivers for linux have some serious issues. That's probably the problem. Go back to something like 4496.

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Ok went back to 4496 aned re-compilded and it is the same as before :shock:

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Learner i removed the libMesaGLU1-devel-5.0-3mdk.rpm and the libMesaglut3-devel-5.03mdk.rpm and now i get compile errors, I think in mandrake 9.1 it needs them after all, maybe the problem lies there.

 

Heres the output of the console:

 

[root@localhost elc]# gcc -o el.x86.linux.bin.cvs *.c -g -O3 -lSDL -lSDL_net -lSDL_mixer -lGL

In file included from global.h:16,

from 2d_objects.c:4:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from 3d_objects.c:4:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from actors.c:4:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from actor_scripts.c:4:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from asc.c:4:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from colors.c:1:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from console.c:4:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from cursors.c:2:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from dialogues.c:2:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from draw_scene.c:1:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from errors.c:2:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from events.c:3:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from filter.c:3:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from font.c:1:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from frustum.c:15:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from frustum.c:16:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from gl_init.c:2:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from global.c:1:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from help.c:2:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from ignore.c:3:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from init.c:5:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from interface.c:2:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from items.c:1:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from lights.c:2:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from main.c:11:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from manufacture.c:1:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from map_io.c:2:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from md2loader.c:3:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from misc.c:2:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from multiplayer.c:3:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from new_actors.c:4:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from new_character.c:3:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from particles.c:2:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from paste.c:2:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from reflection.c:3:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from shadows.c:2:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from sound.c:2:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from spells.c:1:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from stats.c:1:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from text.c:2:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from textures.c:3:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from tile_map.c:3:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from trade.c:1:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

In file included from global.h:16,

from weather.c:2:

SDL_opengl.h:42:62: GL/glu.h: No such file or directory

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Did you re-install the nvidia glx package after removing the Mesa rpms?

 

Yes i did reintall them, i installed 4496 firts and then the newest and nothing :D

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buy the way i'm using the drives from the nvidia site, uknow the auto installer, do the mandrake rpms supply somthing else?

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