Klutz1 Report post Posted November 2, 2004 I think there should be armed goblins in more than just 1 pk cave. Like somewhere thats not pk...I always get killed when i try to train there. Share this post Link to post Share on other sites
Lord_Fender Report post Posted November 7, 2004 i agree.... Share this post Link to post Share on other sites
Learner Report post Posted November 7, 2004 I think there should be armed goblins in more than just 1 pk cave. Like somewhere thats not pk...I always get killed when i try to train there. Then don't train on them. Share this post Link to post Share on other sites
Platyna Report post Posted November 7, 2004 I think there should be armed goblins in more than just 1 pk cave. Like somewhere thats not pk...I always get killed when i try to train there. Agreed, same for chimeran wolfes, *none* of monsters in game (maybe except ogres) are made such great way, these are EL masterpiece so why hide them in some almost forgotten and not available for everyone places? Regards. Share this post Link to post Share on other sites
Daxon Report post Posted November 7, 2004 I say keep it in that pk cave. Bring diss. rings and a tele to votd ring or something if you get jumped. Besides, armed goblins are excellent experience due to them being in constant spawn there. So in exchange for having an almost continual amount of goblins available, it's alright to sacrifice some of your player-vs-player safety. Share this post Link to post Share on other sites
Guest Josra Report post Posted November 10, 2004 i wana or wana try fighting them. i have no chance against any pkers as im too low lvls. but i agree that chimys and armeds need to be moved to a non pk map:) Share this post Link to post Share on other sites
Guest Bobbi Report post Posted November 16, 2004 I agree too, at a certain a/d lvl the best monsters for you are armed gobs...and it's toooooo risky to fight in there... I know it's not against the rules for others to pk you when training...but it's not nice. Usually people don't pk others that are training...and today i saw geoh...he just came in to kill weaker players who were training and harvesting...so i managed to escape him twice But when someone bigger than him comes to "train" on humans....he runs away Share this post Link to post Share on other sites
Derin Report post Posted November 16, 2004 I think there should be armed goblins in more than just 1 pk cave. Like somewhere thats not pk... I agree with Klutz. There should be more places for these monsters and they should not be PK-areas. Share this post Link to post Share on other sites
MisanthropicToo Report post Posted November 16, 2004 They're in PK area. Deal with it. Share this post Link to post Share on other sites
freeone3000 Report post Posted November 17, 2004 Actually, most areas where there are high level monsters, such as the Ruins of Tirnym, are pretty vacant. More often, people go to Kilarian Feilds or the White Stone City arena for PK'ing, not Teraji Desert, the Nordcardn Goblin Cave, or Tirnym. Mostly beacuse of the high level monsters, or beacuse they take way too long to get to and have no steady influx. I researched in Kilarian Feilds for 15 minutes once, and nothing bad happened. Summary: Pick slow (less than 300 people) days for training. Share this post Link to post Share on other sites
Derin Report post Posted November 17, 2004 They're in PK area. Deal with it. I know that they are in a PK-area and I am dealing with it! But that is not my point, the *suggestion* is to make the armed goblins appear in more places, possibly new places. These new areas should not be PK in my opinion. Share this post Link to post Share on other sites
Buuhan1 Report post Posted November 17, 2004 I have never seen a Armored Goblin just a art pic of one on the cave of that cave i got from elrocks Share this post Link to post Share on other sites
Buuhan1 Report post Posted November 17, 2004 Wait...are Armed and Armor Goblins the same or are Armed Goblins just have a dagger or something? Share this post Link to post Share on other sites
Leeloo Report post Posted November 17, 2004 The same. They are the good looking goblins with real clothes, armor and everything, as opposed to the boring plain looking goblins. Share this post Link to post Share on other sites
Buuhan1 Report post Posted November 17, 2004 Yea the normal goblins couldn't get any simplier*walks by a goblin with no pants*......*runs away* Share this post Link to post Share on other sites
Leeloo Report post Posted November 17, 2004 Yea the normal goblins couldn't get any simplier*walks by a goblin with no pants*......*runs away* That would actually require way more details than a simple pair of pants. Especially for the males, but I think all basic gobs are male. Share this post Link to post Share on other sites
Buuhan1 Report post Posted November 18, 2004 i don't think there is a female goblin,is there? Share this post Link to post Share on other sites
Starman_Omega Report post Posted November 18, 2004 armed female goblin. Share this post Link to post Share on other sites
Daxon Report post Posted November 18, 2004 They're in PK area. Deal with it. I know that they are in a PK-area and I am dealing with it! But that is not my point, the *suggestion* is to make the armed goblins appear in more places, possibly new places. These new areas should not be PK in my opinion. Alright. In exchange for making gob cave non-pk, I say you make any area that spawns ogres a PK area. (I don't actually support this idea, but you'll see how little chaos now can change to big chaos later). Share this post Link to post Share on other sites