Roja Report post Posted November 21, 2004 Ok so i just turn the dungeon on then for maps with lava and swamp water, anything i want no reflections in an dblue sky, right? Share this post Link to post Share on other sites
Umrion Report post Posted November 21, 2004 Not quite. What I was thinking was that real and dungeon water (tiles 0 and 231) always reflect, and the rest of the water tiles never reflect. (For dungeons, the "sky" color - the above-mentioned quad - is almost black, and hence water won't get the blue tint here.) Share this post Link to post Share on other sites
Roja Report post Posted November 21, 2004 Well what if i want to make more than 1 regular water? You know, like a darker realistic looking water, maybe a muddy water, etc? Can you at least reserve 5 slots for regular reflective water? Share this post Link to post Share on other sites
Umrion Report post Posted November 21, 2004 Sure, I could reserve any number of slots for reflective tiles. That's no problem Share this post Link to post Share on other sites
Umrion Report post Posted November 22, 2004 Done. 0 - old water 231 - old dungeon water 232-239 New reflective water tiles 240+ Non-reflective water tiles Share this post Link to post Share on other sites
Roja Report post Posted November 22, 2004 oh great can you send me a map editor? Share this post Link to post Share on other sites
Umrion Report post Posted November 22, 2004 I suppose I could... If you're running Linux..? Share this post Link to post Share on other sites
crusadingknight Report post Posted November 23, 2004 I suppose I could... If you're running Linux..? She runs windows I think...if window re-size is fixed, I can make one...if she runs win XP :\ (Stupid using standard windows dialogs in mapeditor, can't port between all versions of windows) Share this post Link to post Share on other sites
Roja Report post Posted November 23, 2004 The water tiles work great! But now when I maximize the window it turns all black, and the menu bar is white and blue. Share this post Link to post Share on other sites
Sadez Report post Posted November 23, 2004 That's because SDL_SetVideoMode is called without reloading all the textures. Share this post Link to post Share on other sites
Wytter Report post Posted November 24, 2004 (edited) For now I made the SDL_SetVideoMode fix #ifdef LINUX, as at least it works on that platform. Anyway, if you want to try the ~hackish patches for windows resizes on windows get init.c and events.c from: http://bjorn_mm.users.whitehat.dk/elc_patches/init.c http://bjorn_mm.users.whitehat.dk/elc_patches/events.c Tell me if they're working, then I'll unhack them and create gl_init.{c,h}... Edited November 24, 2004 by Wytter Share this post Link to post Share on other sites
Roja Report post Posted November 24, 2004 uuhh... ok... just let me know when there's a new editor available for testing Share this post Link to post Share on other sites
Wytter Report post Posted November 25, 2004 (edited) Try this Roja: http://bjorn_mm.users.whitehat.dk/elc_patches/mapedit.exe Tell me, are you seeing the same thing as I am? Well, resizes are working, but my particle window seems broken - there's no text at all... Haven't gotten the other Win32 builds of the map editor working either, so I think it's just a problem with some of my libs. Windows is not exactly my platform of choice, and it's been years since I used it the last time, so I have probably made some strange fuckup. Anyway, if the resizes are working a long with everything else, I'll commit it. Edited November 25, 2004 by Wytter Share this post Link to post Share on other sites
Wytter Report post Posted November 25, 2004 OK, since Roja told me it was working I added gl_init.{c,h} to CVS and committed my changes. Video resizes should be working fine on both Windows and Linux now. Share this post Link to post Share on other sites
Roja Report post Posted November 26, 2004 whoo hoo! I made some kick ass lava Hey, is there really no way to make different colored reflective waters? Would be nice if that tile0.bmp texture color had more say into the color of the water. I understand if it's not possible..no biggie. Share this post Link to post Share on other sites
Umrion Report post Posted November 26, 2004 Well, we could do something like this: What we could try, is simply to increase the water alpha to something like 140, which would mean less sky color and more water texture color. It would also mean less color reflected from objects, though. I've got no time to mess around with it at the moment, though. Maybe on sunday. Share this post Link to post Share on other sites
Umrion Report post Posted November 28, 2004 Ok, I tried increasing the alpha a bit. The only problem is that with increased alpha we won't get the nice reddish water at sunset and dawn*. If that doesn't matter, I'll commit an updated version. (* Well, it will be slightly red, but the more of the water color that comes from the tile, the less will come from the sky, and hence less red color at dawn and dusk.) Share this post Link to post Share on other sites
Salem Report post Posted November 28, 2004 (edited) Is it normal that the alphabet is showing on the water ? I noticed it in the Morcraven Marsh Caves. [EDIT]: Ok, thanks Leeloo, didn't bother to search for it Greetz, Salem Edited November 29, 2004 by Salem Share this post Link to post Share on other sites
Leeloo Report post Posted November 29, 2004 Is it normal that the alphabet is showing on the water ? http://www.eternal-lands.com/forum/index.php?showtopic=9825 Share this post Link to post Share on other sites