teranoz Report post Posted July 16, 2004 At the moment there are 13 positive perks and only 6 negative perks. I suggest adding more negative perks that can be the opposite of some positive perks. Examples : * A perk that will all monsters (not all creatures) make attack you (like gobs attacking you even if you have 80 def) (monster attraction * A perk that increases the chance of losing items from 50 to 60 % if you die (uncareful guy) * A perk that doubles (or more) the chance of failing harvesting (De-exevator) * Doubling the amount of mana for summon and/or magic * Taking 2 minutes for restoring 1 point of mana/health (slow reg) Maybe more. Share this post Link to post Share on other sites
Learner Report post Posted July 16, 2004 I think that there are too many negative park pickpoints available now as it is. By adding more, you'll just have even more people abusing there stats too much. Share this post Link to post Share on other sites
Alsrir Report post Posted July 16, 2004 A perk that will all monsters (not all creatures) make attack you (like gobs attacking you even if you have 80 def) (monster attraction wewt then i can afk fem orcs :lol: Share this post Link to post Share on other sites
Cicero Report post Posted July 17, 2004 Maybe no regeneration, or lose all items when you die, but having mosters attack you would be a positive perk for a lot of players, and the other two would be freebies to anyone who doesn't do havesting or magic. Share this post Link to post Share on other sites
Lyanna Report post Posted July 17, 2004 The 'freebie' argument doesn't hold. "I can't dance" and "There is no Fork" are already freebies to people who don't fight. It'll be simply a choice - whether the players want to take the perk or not, depending on how they want to play their character. Share this post Link to post Share on other sites
Bathory Report post Posted July 17, 2004 I think it's an OKAY idea. Needs a little more consideration, but otherwise pretty good. Share this post Link to post Share on other sites