Jump to content
Eternal Lands Official Forums
Sign in to follow this  

Client update, version 1.9.5

Recommended Posts

Client Improvements and New Features:
* Added delete recipe option.
* Added skill experience related operators to #calc.
* Added context menu to control indicators. Added PM/ModPM count indicator, click to clear.
* Added ranging lock indicator.
* Added option for the "click close to attack" and "click close to open bag" changes from the Android client.
* Large refactoring of the client to support UI scaling for high DPI displays.
* Improved performance of targeted eye candy effects like mana drain to prevent the drop in FPS.
* Improve error checking for new character player name and password entry.
* Enabled snow on selected maps.
* Many minor improvement, many done during UI scaling changes.....

Client Bug fixes:
* Fix saving options that are on multiple tabs.
* Fix writing new options values from the context menu.
* Fix storage window quantity text appearing under the scrollbar.
* Fix for a possible client hang on start-up loading objects.
* Fix for when the accept buddy window did not show in console mode.
* Fix overhead mana display size; forum #60952.
* Fix weather effects not starting on login or map change.
* Fix when sound effects option changed incorrectly at start-up depending on other options state; issue #49.
* Fix a possible crash in eye candy effects; issue #45.
* Fix broken sound effects for newer openal versions; issue #50.
* Fix missing on-going eye candy effects for some windows build using older compiler (the last release).
* Many minor fixes.....

Data updates:
* 26 or so new inventory images
* some updates to Encyclopedia
* New readable book in-game (the story of which many Ida changes were based on)

Major map changes:
* Extensive general cleanup and bugs fixed on almost every map.
* Zirakgunda fully remade, with many changes to Zirakinbar to go along with it.
* Large amount of new enterable buildings in Idaloran
* New large cave in Aeth Aelfan
* New Grubani Ranging arena, the "no magic" area that was around it is now gone
* Several other maps have new general insides, and a few new secrets added.
* "location info" now fixed and working on all official maps (the text when you click the compass)
* a handful of other lesser buildings/caves now can be entered that weren't enterable before, in Hurquin, Irinveron, Glacmor, TG MS Garden and a few other places
* Massive reduction of 2d/3d objects in MM, KJ, and WVF to reduce lag, done without changing the maps too much though WVF will be the most noticeably different design-wise

Minor map changes:
* Irsis Ranging Arena lighting is heavily adjusted, and the arena should be more useable for those with lower perception and ranging levels
* AA storage moved to the center of AA to be more useful to AA itself and its caves, as well as further away from new Zirak storage which is barely a ship trip away
* Irin northeast teleport spot moved for a better Irin storage > Glacmor Wyrmgoth connection (replacing reliance on AA storage there)
* new limited PK arenas: Zirakgunda 120 a/d, Thelinor in north part of city 140 a/d
* EVTR is now multi-combat
* KF full map is limited to 130a/d
* For pear hunters: Many unreachable or hidden harvs have been moved or removed, pretty much all maps are now 100% chance to find it, though you can still forget to harv something or the challenge of huge maps will keep it unfound. But it's much more fair. (After a later server update that will also change which maps it appears on to be much more correct.)

Some minor map notes:
- Portland - You click the door like normal to enter Sloan's bank now, not use the building.
- VotD Gold Cave 2 - Several of the building in there required using the building. These are enterable by normal click on the door as well.
- The secret on IP main map to get in the cave has changed slightly to stop IP critters from going in it
- C2 Portal Room - The teleport spots that led to the northern part of the portal room are now non-harvestables, making them easier to step on without a mouse change to a pickaxe
- EVTR Mine - the "secret" entrance to the mine has very slightly changed to make it easier for Android use. (You'll figure it out easy enough.)
- Aeth Aelfan - The PK area has ben adjusted so there's an obvious boundary between pk and non-pk (the water and mountains, and an arch with a PK sign on it on the path)


Thanks to:

Bluap - majority of the work on the client
Burn - all map work, new inventory graphics
Sir_Odie - maintain Encylopedia git, some client fixes

Additional Assistance:

Acelon - ideas for many of the changes to Idaloran and Zirak plus approved other larger changes, wrote the new readable book
Learner - some additional scripting that helped auto-locate certain issues in map files
Hatwood - New bottom-of-client buttons for ranging info and minimap
Roja - Approval of new graphics. Several new inventory graphics were based on her work as well.

gvissers* - client code cleanup
jiyunomegami* - client code cleanup
Jean-Paul Bergeron* - client - skill experience related operators in #calc

* Names as seen on Github, in-game names unknown


And special thanks to everyone who helped by reporting the map issues they found.


Share this post

Link to post
Share on other sites
Sign in to follow this  

  • Recently Browsing   0 members

    No registered users viewing this page.