Entropy Report post Posted June 6, 2018 Client Improvements and New Features: * Added delete recipe option. * Added skill experience related operators to #calc. * Added context menu to control indicators. Added PM/ModPM count indicator, click to clear. * Added ranging lock indicator. * Added option for the "click close to attack" and "click close to open bag" changes from the Android client. * Large refactoring of the client to support UI scaling for high DPI displays. * Improved performance of targeted eye candy effects like mana drain to prevent the drop in FPS. * Improve error checking for new character player name and password entry. * Enabled snow on selected maps. * Many minor improvement, many done during UI scaling changes..... Client Bug fixes: * Fix saving options that are on multiple tabs. * Fix writing new options values from the context menu. * Fix storage window quantity text appearing under the scrollbar. * Fix for a possible client hang on start-up loading objects. * Fix for when the accept buddy window did not show in console mode. * Fix overhead mana display size; forum #60952. * Fix weather effects not starting on login or map change. * Fix when sound effects option changed incorrectly at start-up depending on other options state; issue #49. * Fix a possible crash in eye candy effects; issue #45. * Fix broken sound effects for newer openal versions; issue #50. * Fix missing on-going eye candy effects for some windows build using older compiler (the last release). * Many minor fixes..... Data updates: * 26 or so new inventory images * some updates to Encyclopedia * New readable book in-game (the story of which many Ida changes were based on) Major map changes: * Extensive general cleanup and bugs fixed on almost every map. * Zirakgunda fully remade, with many changes to Zirakinbar to go along with it. * Large amount of new enterable buildings in Idaloran * New large cave in Aeth Aelfan * New Grubani Ranging arena, the "no magic" area that was around it is now gone * Several other maps have new general insides, and a few new secrets added. * "location info" now fixed and working on all official maps (the text when you click the compass) * a handful of other lesser buildings/caves now can be entered that weren't enterable before, in Hurquin, Irinveron, Glacmor, TG MS Garden and a few other places * Massive reduction of 2d/3d objects in MM, KJ, and WVF to reduce lag, done without changing the maps too much though WVF will be the most noticeably different design-wise Minor map changes: * Irsis Ranging Arena lighting is heavily adjusted, and the arena should be more useable for those with lower perception and ranging levels * AA storage moved to the center of AA to be more useful to AA itself and its caves, as well as further away from new Zirak storage which is barely a ship trip away * Irin northeast teleport spot moved for a better Irin storage > Glacmor Wyrmgoth connection (replacing reliance on AA storage there) * new limited PK arenas: Zirakgunda 120 a/d, Thelinor in north part of city 140 a/d * EVTR is now multi-combat * KF full map is limited to 130a/d * For pear hunters: Many unreachable or hidden harvs have been moved or removed, pretty much all maps are now 100% chance to find it, though you can still forget to harv something or the challenge of huge maps will keep it unfound. But it's much more fair. (After a later server update that will also change which maps it appears on to be much more correct.) Some minor map notes: - Portland - You click the door like normal to enter Sloan's bank now, not use the building. - VotD Gold Cave 2 - Several of the building in there required using the building. These are enterable by normal click on the door as well. - The secret on IP main map to get in the cave has changed slightly to stop IP critters from going in it - C2 Portal Room - The teleport spots that led to the northern part of the portal room are now non-harvestables, making them easier to step on without a mouse change to a pickaxe - EVTR Mine - the "secret" entrance to the mine has very slightly changed to make it easier for Android use. (You'll figure it out easy enough.) - Aeth Aelfan - The PK area has ben adjusted so there's an obvious boundary between pk and non-pk (the water and mountains, and an arch with a PK sign on it on the path) Thanks to: Bluap - majority of the work on the client Burn - all map work, new inventory graphics Sir_Odie - maintain Encylopedia git, some client fixes Additional Assistance: Acelon - ideas for many of the changes to Idaloran and Zirak plus approved other larger changes, wrote the new readable book Learner - some additional scripting that helped auto-locate certain issues in map files Hatwood - New bottom-of-client buttons for ranging info and minimap Roja - Approval of new graphics. Several new inventory graphics were based on her work as well. gvissers* - client code cleanup jiyunomegami* - client code cleanup Jean-Paul Bergeron* - client - skill experience related operators in #calc * Names as seen on Github, in-game names unknown And special thanks to everyone who helped by reporting the map issues they found. Share this post Link to post Share on other sites