Gohan Report post Posted January 18, 2010 I just came to think of how hammers are truely my favorite weapon but how they are like completely un-used unless for merchant food. And I would honestly like to see them used more but then they'd really need a change. So I was thinking of how I use a hammer in another game and wondering how you could mod it EL-wise. My suggestion for the hammer would be: - Make them a 2-handed weapon, hammers aren't exactly one-handed weapons, they're supposed to be big 'n heavy.- Give them a moderate chance to freeze the opponent, giving them a tactical use.- Raise the damage a little, as they are supposed to be heavy weapons, their minimum damage should be above average. Ofcourse I don't want them to be overpowered, but come to think of it, they're not being used at all right now. And a hammer is in fact a rather large weapon if wielded in most games and usually 2-handed. Maybe the suggestion should be altered, but the start of the idea is there now. -Gohan Share this post Link to post Share on other sites
nathanstenzel Report post Posted January 18, 2010 I know some people used them in the last year. Me and some guildmates did. Mainly for wacking goblins or trolls. You might be right about them being mainly 2 handed. They can be used 1 handed occasionally, I think, but it is harder to control then. It would be nice to have a "using both hands" bonus for some weapons that can be used 2 handed. Some swords can be used 1 handed or two handed. A bonus for swords like that would be nice too. Really, if there was a distinction made between agility based weapons and strength based weapons, that would probably help the matter too. It is usually the strong that would use a heavy weapon like a battle axe or an iron battle hammer. The weaker folk would usually go for a nice sharp sword or a staff or something. Share this post Link to post Share on other sites