Zlatinho Report post Posted January 11, 2009 Together to the standard hyper bag (skull and skeleton keys) why not a temporary hyper bag (pickaxes)? Sometimes we are working on a bag but we need to move for several reasons. So, if we use a pickaxe we can hide/close a bag for 10 minutes (pickaxe lost). When we come back we'll use another pickaxe to find/open our bag before the 10 minutes (pickaxe lost). If we don't come back, the bag will appear after 10 minutes to desappear like a standard bag after 12 minutes. Useful money sink. Share this post Link to post Share on other sites
Vanyel Report post Posted January 11, 2009 I think that using it with skull/skeleton keys is a better money sink. Share this post Link to post Share on other sites
bkc56 Report post Posted January 11, 2009 I kind of like the idea, although I'd say no extra time. Let it poof just like a regular bag would, it's just invisible for that short time. Basically, it would just give you time to run off to storage to get something you needed (more tools, or supplies) to continue some bag-based project. If you want more security use a regular key, but for a short higher-risk need, you could use a pick (something many harvesters would have with them anyway). Share this post Link to post Share on other sites