SolarStar Report post Posted December 28, 2008 (edited) I read that EL is using a new engine and everything so it is all better... I wonder if you are ready to implement such a thing as ebb/flood. The idea came to my mind when i saw the water in the caves. Maybe it is possilble to flood them ? Edited December 28, 2008 by SolarStar Share this post Link to post Share on other sites
Hellocat Report post Posted December 29, 2008 (edited) Yea thats good idea // i think "more realistic water" Edited December 29, 2008 by Hellocat Share this post Link to post Share on other sites
Khalai Report post Posted December 29, 2008 I read that EL is using a new engine and everything so it is all better...I wonder if you are ready to implement such a thing as ebb/flood. The idea came to my mind when i saw the water in the caves. Maybe it is possilble to flood them ? One question. What for? Share this post Link to post Share on other sites
Zamirah Report post Posted December 29, 2008 I like the idea I read that EL is using a new engine and everything so it is all better...I wonder if you are ready to implement such a thing as ebb/flood. The idea came to my mind when i saw the water in the caves. Maybe it is possilble to flood them ? One question. What for? you can only harvest when ebb I think it was the idea ? Share this post Link to post Share on other sites
SolarStar Report post Posted December 30, 2008 Khalai - why always so negative ? It would be a nice feature to have. simple. I dont imagine it as static (non) walkable pattern. Although that is another idea that could result out of this. Thank you Zamirah. The idea is: The player should 'feel' that water is liquid and it can fill a cave or flood the lands near the coast. A similar idea was to add a day/ night cyclus. Since astro is investend we even have seasons. (ok we take not much notice of it yet) It all helps to build an authentic world. Share this post Link to post Share on other sites
Khalai Report post Posted December 30, 2008 Khalai - why always so negative ? Always? I am so positive personality I was tired back then, so I didn't extend my question. I was asking what would the presence of ebb/flow and flood do? It wasn't explained, so I asked about it If the reason is some variation in harvesting, well, sounds at least interesting. However, remember, how certain harvestables are highly demanded, this could affect the system more than you could anticipate Share this post Link to post Share on other sites
FatboyJaxx Report post Posted December 30, 2008 (edited) I like this idea, it would make the game more dynamic although I doubt it is technically possible with the current game engine (maybe I'm talking out my ass though). I would imagine we would have to wait until the new engine is finished before this kind of thing is possible. If this kind of feature is not planned in the new engine, maybe it should be? EDIT : Bah typo's Edited December 30, 2008 by FatboyJaxx Share this post Link to post Share on other sites
Entropy Report post Posted January 2, 2009 Feel free to implement it. Share this post Link to post Share on other sites