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Mule animation while fighting

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Shapeshifted as a mule, having a little interracial business with a grizzly bear: during the fight, the mule animation cycle includes a frame with the mule lying down (as in "dead animal"). Still, the mule would then get up and continue fighting (notice the 70/100 health bar on the mule):

 

Mulo6a.png

 

Needless to say, the fight was won hands-down by that hot ass of Fedora, but the animation definitely looked wrong (maybe just the wrong frame index in the sequence?). We have been unable to reproduce the wrong animation sequence with other opponents, maybe because the fight was just too short, but it happened consistently with bears.

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Shapeshifted as a mule, having a little interracial business with a grizzly bear: during the fight, the mule animation cycle includes a frame with the mule lying down (as in "dead animal"). Still, the mule would then get up and continue fighting (notice the 70/100 health bar on the mule):

 

Mulo6a.png

 

Needless to say, the fight was won hands-down by that hot ass of Fedora, but the animation definitely looked wrong (maybe just the wrong frame index in the sequence?). We have been unable to reproduce the wrong animation sequence with other opponents, maybe because the fight was just too short, but it happened consistently with bears.

I think this corresponds to the pain animation (which is not executed with weaker monsters because fedora was not hit) so it's maybe the pain animation that has a problem...

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This problem was reported way back on the first day of mule testing on the test server. I though it was fixed by now. :P

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