Entropy Report post Posted March 4, 2008 This is ONLY for those who donloaded and install Pre RC9 and have problems with Intel, Sis and S3 cards. If you don't have those cards, don't try it, it won't help. For the Intels that crash: http://www.eternal-lands.com/el_pre_rc9_intel.exe For the SiS/S3 cards: http://www.eternal-lands.com/el_pre_rc_9_sis_s3.exe Please note that this are just the binaries, not the installers, so copy/save the file in the EL folder, and run it. Please post if it helped or not! Share this post Link to post Share on other sites
Cajun Report post Posted March 4, 2008 still crashes when the blue bar is filled Share this post Link to post Share on other sites
Entropy Report post Posted March 4, 2008 Ok, try the S3/SiS one too then. Anything new in errors log? Share this post Link to post Share on other sites
Alberich Report post Posted March 4, 2008 Nice, works with my SiS card now. Share this post Link to post Share on other sites
Cajun Report post Posted March 4, 2008 ok tried the sis one to..same crash no nothing new in error log, same message Share this post Link to post Share on other sites
Entropy Report post Posted March 4, 2008 If you rename/remove the shaders folder it works, right? Share this post Link to post Share on other sites
Cajun Report post Posted March 4, 2008 (edited) Yep, the intel and the pre rc 9 reg work with the shader folder renamed Edited March 4, 2008 by Cajun Share this post Link to post Share on other sites
firstnite Report post Posted March 4, 2008 its working fine for me did a few map changes will repost if i find any bugs. thanks God:-) Share this post Link to post Share on other sites
Lang_ren Report post Posted March 4, 2008 Neither the RC9 or Intel version work for me. Both crash upon log in. Don't know if these logs help. (Un-edited as i don't really understand them ect.) Sorry if they are wrong. Max parameters per program: 400 Using only 256 parameters to be save. Max bones per mesh: 71 GL_MAX_PROGRAM_INSTRUCTIONS_ARB: 512 GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 512 GL_MAX_PROGRAM_TEMPORARIES_ARB: 31 GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB: 31 GL_MAX_PROGRAM_PARAMETERS_ARB: 400 GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB: 400 GL_MAX_PROGRAM_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB: 16 GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB: 300 GL_MAX_PROGRAM_ENV_PARAMETERS_ARB: 300 'shaders/anim.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 158 'shaders/anim.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim.vert' GL_PROGRAM_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 252 'shaders/anim.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 27 'shaders/anim_depth.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_depth.vert' GL_PROGRAM_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 218 'shaders/anim_depth.vert' GL_PROGRAM_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 4 'shaders/anim_depth.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_depth.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 152 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 152 'shaders/anim_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 5 'shaders/anim_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 256 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 256 'shaders/anim_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 6 'shaders/anim_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 32 'shaders/anim_ghost.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_ghost.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB: 33 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_TEMPORARIES_ARB: 3 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_PARAMETERS_ARB: 222 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ATTRIBS_ARB: 5 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_ADDRESS_REGISTERS_ARB: 1 'shaders/anim_ghost_shadow.vert' GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB: 1 Lang Share this post Link to post Share on other sites
Dilly Report post Posted March 4, 2008 I had to rename the shader folder too, but then got it to work just fine! Share this post Link to post Share on other sites