Theladin Report post Posted December 22, 2007 (edited) Hope this wasn't mentioned already but I didn't find anything during a search... How about adding 3 buttons to control a fighting stance; defensive, neutral, aggresive A neutral stance would be the same as how the game is now. A defensive stance would raise def but lower att (maybe +5/-5) An aggresive stance would lower def but raise att (maybe -5/+5) Edited December 22, 2007 by Jon Finch Share this post Link to post Share on other sites
RunTime Report post Posted December 22, 2007 Interesting idea, good job Share this post Link to post Share on other sites
cycrosism Report post Posted December 22, 2007 that does sound like a good idea Share this post Link to post Share on other sites
masterpiter Report post Posted December 22, 2007 Search better . + When attribute capacity at 48 comes u will need to change a/d by 20 to see some decent effect, +-5 a/d means nothing Share this post Link to post Share on other sites
Theladin Report post Posted December 22, 2007 This doesn't require any new animation sequences, which is what that other thread seems to be talking about. Just 3 buttons on the client to choose your fighting tactic. I also said "maybe" because the bonus/penalty fo using these stances should probably be decided by the developers who would know best what would work with EL. Share this post Link to post Share on other sites