Ermabwed Report post Posted April 1, 2007 I get a segmentation fault running today's CVS version, right after log in (i.e. hitting enter on login segfaults EL). This is what gdb gives me: Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 47024108673344 (LWP 20350)] 0x00000000004acba9 in add_dynamic_aabb_to_abt_node (bbox_tree=0x38644d0, node=0, bbox= {bbmin = {70.3627014, 111.362701, -13.1000004}, bbmax = {71.1372986, 112.137299, 14.8999996}}, ID=0, type=18, texture_id=97, md5=0x4c20d0 "") at bbox_tree.c:971 971 if (check_aabb_aabb(bbox_tree->nodes[node].orig_bbox, bbox, 1.1f)) (gdb) backtrace #0 0x00000000004acba9 in add_dynamic_aabb_to_abt_node (bbox_tree=0x38644d0, node=0, bbox= {bbmin = {70.3627014, 111.362701, -13.1000004}, bbmax = {71.1372986, 112.137299, 14.8999996}}, ID=0, type=18, texture_id=97, md5=0x4c20d0 "") at bbox_tree.c:971 #1 0x00000000004acae7 in add_aabb_to_abt (bbox_tree=0x38644d0, bbox= {bbmin = {70.3627014, 111.362701, -13.1000004}, bbmax = {71.1372986, 112.137299, 14.8999996}}, ID=0, type=18, texture_id=97, md5=0x4c20d0 "", dynamic=1) at bbox_tree.c:994 #2 0x00000000004ad295 in add_particle_to_abt (bbox_tree=0x38644d0, ID=0, bbox= {bbmin = {70.3627014, 111.362701, -13.1000004}, bbmax = {71.1372986, 112.137299, 14.8999996}}, sblend=770, dblend=1, dynamic=1) at bbox_tree.c:1018 #3 0x000000000047588d in create_particle_sys (def=0x39c2e60, x=70.75, y=111.75, z=-0.600000024, dynamic=1) at particles.c:843 #4 0x000000000047435f in add_particle_sys (file_name=0x4baf40 "./particles/teleport_in.part", x_pos=70.75, y_pos=111.75, z_pos=-0.600000024, dynamic=1) at particles.c:664 #5 0x000000000047457d in add_particle_sys_at_tile (file_name=0x4baf40 "./particles/teleport_in.part", x_tile=141, y_tile=223, dynamic=1) at particles.c:717 #6 0x00000000004694a6 in process_message_from_server (in_data=0x71fbcb0 "\f\005", data_length=7) at multiplayer.c:933 #7 0x000000000045fc4b in start_rendering () at main.c:110 #8 0x000000000045ffab in main (argc=1, argv=0x7fff056834e8) at main.c:235 And here's my make.conf (default except for EYE_CANDY removed, compiling with EYE_CANDY gave a different backtrace, it's on page 25 of the "Special Effects" thread). # set this to "no" if you don't want this file to be overwritten UPDATE_CONF=yes # tune these for your setup & compile options # IMPORTANT: if you are using a linker that needs libraries in correct order, make sure you list EYE_CANDY before PNG_SCREENSHOT if you use both FEATURES += AFK_FIX # (undocumented) #FEATURES += ALPHA_ACTORS # (undocumented) #FEATURES += ALUT_WAV # (undocumented) #FEATURES += ANTI_ALIAS # (undocumented) FEATURES += ATI_9200_FIX # (undocumented) FEATURES += AUTO_UPDATE # (undocumented) FEATURES += BUG_FIX_3D_OBJECTS_MIN_MAX # (undocumented) FEATURES += COUNTERS # (undocumented) FEATURES += CUSTOM_LOOK # (undocumented) FEATURES += CUSTOM_UPDATE # (undocumented) #FEATURES += DEBUG # (undocumented) #FEATURES += DYNAMIC_ANIMATIONS # (undocumented) #FEATURES += EL_BIG_ENDIAN # (undocumented) #FEATURES += EXTRA_DEBUG # (undocumented) #FEATURES += _EXTRA_SOUND_DEBUG # (undocumented) #FEATURES += EYE_CANDY # (undocumented) #FEATURES += FBO # (undocumented) #FEATURES += FILE_TO_BE_REMOVED # mask files that are scheduled for removal FEATURES += FONTS_FIX # (undocumented) #FEATURES += FUZZY_PATHS # (undocumented) #FEATURES += LITTLE_ENDIAN # (undocumented) #FEATURES += MASKING # (undocumented) #FEATURES += MEMORY_DEBUG # (undocumented) FEATURES += MINIMAP # (undocumented) #FEATURES += MUTEX_DEBUG # (undocumented) FEATURES += NEW_ACTOR_ANIMATION # (undocumented) #FEATURES += NEW_ALPHA # (undocumented) #FEATURES += NEW_E3D_FORMAT # (undocumented) FEATURES += NEW_FRUSTUM # (undocumented) #FEATURES += NEW_MAP_FORMAT # (undocumented) #FEATURES += NEW_SOUND # (undocumented) FEATURES += NEW_TEX # (undocumented) #FEATURES += NEW_WEATHER # (undocumented) #FEATURES += NO_FREE_VA # (undocumented) #FEATURES += NO_MUSIC # (undocumented) #FEATURES += NO_PF_MACRO # (undocumented) FEATURES += NOTEPAD # (undocumented) FEATURES += OPTIONS_I18N # (undocumented) #FEATURES += PARANOID_CAMERA # (undocumented) FEATURES += PNG_SCREENSHOT # (undocumented) FEATURES += SFX # (undocumented) FEATURES += SIMPLE_LOD # (undocumented) #FEATURES += TERRAIN # (undocumented) #FEATURES += TIMER_CHECK # (undocumented) #FEATURES += UID # (undocumented) #FEATURES += UNROLL4 # (undocumented) FEATURES += USE_INLINE # (undocumented) #FEATURES += USE_LISPSM # (undocumented) #FEATURES += USE_LOW_MEM # (undocumented) #FEATURES += USE_SHADER # (undocumented) #FEATURES += USE_SSE # (undocumented) #FEATURES += USE_SSE2 # (undocumented) #FEATURES += USE_SSE3 # (undocumented) #FEATURES += USE_TANGENT_AND_EXTRA_UV # (undocumented) #FEATURES += USE_VERTEX_ARRAYS # (undocumented) #FEATURES += WRITE_XML # (undocumented) FEATURES += X86_64 # (undocumented) #FEATURES += ZLIB # (undocumented) #FEATURES += ZLIBW # (undocumented) PLATFORM=-march=k8 XDIR=-L/usr/X11R6/lib CWARN=-Wall #-Wdeclaration-after-statement -Wall -Werror CXXWARN=-Wall #-Wall -Werror #EXTRA_INCLUDES=-IC:\\Programme\\Dev-Cpp\\Include EXTRA_LIBS=-lalut #EXTRA_STATICLIBS=libs/libalut.a CC=gcc CXX=g++ LINK=gcc If you need anymore information or want me to try different settings etc, let me know. (Gentoo Linux, amd64 system, ATI mobility radeon x700) Share this post Link to post Share on other sites
0ctane Report post Posted April 2, 2007 Try turning off shadows in the el.ini file. There is a known problem with shadows in CVS right now. It is being investigated. Share this post Link to post Share on other sites
Ermabwed Report post Posted April 2, 2007 Might have been a false alarm, I forgot to turn on ZLIB feature The latest update works for me. Share this post Link to post Share on other sites
KarenRei Report post Posted April 4, 2007 Shadow mapping crash fixed: http://www.eternal-lands.com/forum/index.php?showtopic=33329 Share this post Link to post Share on other sites