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Tanyia

EL crashing my computer

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I have a new problem :)

 

When playing EL on my laptop (with either the pre-compiled or compiled from CVS version), EL causes X to crash, and I have to manually reboot my computer with the power button to recover. At least, I think it's crashing X. What happens is that my screen will go to a black screen with the busy cursor icon, then flash off, then flash back to the black screen with the busy cursor. It will repeat this indefinately (or for at least 10 minutes, which is the longest time I've waited in the hope that it would recover itself).

 

I've tested that it is actually EL doing this, and not another program.

 

I have an Intel 852GM/855GM graphics card. My hard drive is 32 gigs, with 512 RAM. I'm running Ubuntu Dapper. The processor speed is somewhere in the range of 1.8-2 GHz. I generally get 2-10 FPS.

 

EL works fine on Windows, and although it is slow, it does not crash my computer.

 

Does anyone have suggestions as to what might be causing this? I've thought of overheating, but the game works fine in Windows. Plus, sometimes it happens after 2 hours, sometimes after 15 minutes.

 

Is there something I can do to provide more info?

 

Any suggestions would be welcome :) Thank you!

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Have you tried switching to one of the virtual terminals CTRL+ALT+F1 for example? If you get a login prompt, you can login and see whats going on. Or pressing CTRL+ALT+BACKSPACE to close and restart X? Sorry if you've tried all this.

Edited by bluap

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Taniya, I get the same crash under i915 graphics card, too.

But it happens only when I leave the game running and open many programs, switch between workspaces very fast etc. If I switch EL to console mode, or minimize, I can do whatever I want, I don't remember it crashed. How does the game crash for you?

 

On Windows, there are no workspaces which I switch fast with mouse wheel, but I think it still is a hardware problem, cause if I open many M$ Words etc while playing EL, video also locks up, and Windows reboots immediately as a result.

 

And it is definitely not EL, try anotger GPU intensive game, like TORCS, especially try switching workspaces a lot while it is open, I'm pretty sure the same will happen.

 

However, I see your FPS is low, so maybe you could use my advice in http://www.eternal-lands.com/forum/index.php?showtopic=29358 ? If you are able to improve your speed, cap your fps to 24 or so, and the problem will not manifest itself often.

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Thanks guys :blush:

 

Bluap: I'll try that the next time it crashes

 

vytukas: With all the EL graphics options disabled, I get between 5 and 30 FPS, and an average of about 15-20. That is an improvement :) I did try to change the BIOS settings, but could not find anything relating to graphics cards. But, I'll keep looking into how to change that.

 

Placid, here's the glxinfo output:

 

name of display: :0.0

display: :0 screen: 0

direct rendering: Yes

server glx vendor string: SGI

server glx version string: 1.2

server glx extensions:

GLX_ARB_multisample, GLX_EXT_visual_info, GLX_EXT_visual_rating,

GLX_EXT_import_context, GLX_OML_swap_method, GLX_SGI_make_current_read,

GLX_SGIS_multisample, GLX_SGIX_hyperpipe, GLX_SGIX_swap_barrier,

GLX_SGIX_fbconfig

client glx vendor string: SGI

client glx version string: 1.4

client glx extensions:

GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,

GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,

GLX_MESA_swap_control, GLX_MESA_swap_frame_usage, GLX_OML_swap_method,

GLX_OML_sync_control, GLX_SGI_make_current_read, GLX_SGI_swap_control,

GLX_SGI_video_sync, GLX_SGIS_multisample, GLX_SGIX_fbconfig,

GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,

GLX_EXT_texture_from_pixmap

GLX version: 1.2

GLX extensions:

GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,

GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_MESA_allocate_memory,

GLX_OML_swap_method, GLX_SGI_make_current_read, GLX_SGIS_multisample,

GLX_SGIX_fbconfig, GLX_SGIX_visual_select_group

OpenGL vendor string: Tungsten Graphics, Inc

OpenGL renderer string: Mesa DRI Intel® 852GM/855GM 20050225

OpenGL version string: 1.3 Mesa 6.4.1

OpenGL extensions:

GL_ARB_imaging, GL_ARB_multisample, GL_ARB_multitexture,

GL_ARB_point_parameters, GL_ARB_texture_border_clamp,

GL_ARB_texture_compression, GL_ARB_texture_cube_map,

GL_ARB_texture_env_add, GL_ARB_texture_env_combine,

GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3,

GL_ARB_texture_mirrored_repeat, GL_ARB_texture_rectangle,

GL_ARB_transpose_matrix, GL_ARB_vertex_buffer_object,

GL_ARB_vertex_program, GL_ARB_window_pos, GL_EXT_abgr, GL_EXT_bgra,

GL_EXT_blend_color, GL_EXT_blend_equation_separate,

GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,

GL_EXT_clip_volume_hint, GL_EXT_cull_vertex, GL_EXT_compiled_vertex_array,

GL_EXT_convolution, GL_EXT_copy_texture, GL_EXT_draw_range_elements,

GL_EXT_fog_coord, GL_EXT_histogram, GL_EXT_multi_draw_arrays,

GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_polygon_offset,

GL_EXT_rescale_normal, GL_EXT_secondary_color,

GL_EXT_separate_specular_color, GL_EXT_stencil_wrap, GL_EXT_subtexture,

GL_EXT_texture, GL_EXT_texture3D, GL_EXT_texture_edge_clamp,

GL_EXT_texture_env_add, GL_EXT_texture_env_combine,

GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,

GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,

GL_EXT_vertex_array, GL_3DFX_texture_compression_FXT1,

GL_APPLE_client_storage, GL_APPLE_packed_pixels,

GL_ATI_blend_equation_separate, GL_IBM_rasterpos_clip,

GL_IBM_texture_mirrored_repeat, GL_INGR_blend_func_separate,

GL_MESA_pack_invert, GL_MESA_ycbcr_texture, GL_MESA_window_pos,

GL_NV_blend_square, GL_NV_light_max_exponent, GL_NV_texture_rectangle,

GL_NV_texgen_reflection, GL_NV_vertex_program, GL_NV_vertex_program1_1,

GL_OES_read_format, GL_SGI_color_matrix, GL_SGI_color_table,

GL_SGIS_generate_mipmap, GL_SGIS_texture_border_clamp,

GL_SGIS_texture_edge_clamp, GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

glu version: 1.3

glu extensions:

GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

 

visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav

id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat

----------------------------------------------------------------------

0x23 24 tc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None

0x24 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None

0x25 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None

0x26 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None

0x27 24 tc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow

0x28 24 tc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow

0x29 24 tc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow

0x2a 24 tc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow

0x2b 24 dc 0 32 0 r y . 8 8 8 8 0 0 0 0 0 0 0 0 0 None

0x2c 24 dc 0 32 0 r . . 8 8 8 8 0 0 0 0 0 0 0 0 0 None

0x2d 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 0 0 0 0 0 0 None

0x2e 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 0 0 0 0 0 0 None

0x2f 24 dc 0 32 0 r y . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow

0x30 24 dc 0 32 0 r . . 8 8 8 8 0 0 0 16 16 16 16 0 0 Slow

0x31 24 dc 0 32 0 r y . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow

0x32 24 dc 0 32 0 r . . 8 8 8 8 0 24 8 16 16 16 16 0 0 Slow

Edited by Tanyia

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