Schmurk Report post Posted April 18, 2008 pixelated sky: i get this from time to time, even at night. It lasts a couple of minutes and then goes back to normal. I've never seen that, maybe I spend too much time in caves... Anyway, I think to know from where comes the problem but it's really weird though and I suspect a mac issue. Do you have a rough estimation of the period at which it appears? Can you try to go in the underworld on test server and see if it happens too? (the clouds have a greater speed there so you might see it faster) Share this post Link to post Share on other sites
kibora Report post Posted April 18, 2008 With SKY_FPV defined i get this: Have the following defines: ELCACTOR_FACE_CULLING ALPHA_ACTORS CLUSTER_INSIDES CALCULATOR CACHE_ANIMATIONS CUSTOM_LOOK CUSTOM_UPDATE FUZZY_PATHS MASKING MISSILES NEW_ACTOR_ANIMATION NEW_ACTOR_MOVEMENT NEW_CAMERA NEW_SELECTION NEW_SOUND NEW_TEX POPUP TEXT_ALIASES USE_INLINE USE_SHADER ZLIB SKY_FPV Share this post Link to post Share on other sites
Schmurk Report post Posted April 18, 2008 Try to change your near and far clip planes values in the options and see if it helps. You should go for a value under 1.0 for the near plane and a value over 50.0 for the far plane. Share this post Link to post Share on other sites
kibora Report post Posted April 18, 2008 That worked thanks Share this post Link to post Share on other sites
Schmurk Report post Posted April 18, 2008 free camera: free camera can go underground. To reproduce this you have to place the camera almost at ground level and then move it with a fast mouse stroke. It also seems impossible to bring it back over the surface...i switch to first person and back. It should be fixed now. In fact, I've changed the way the up & down keys change the camera angle so now the movement is smoother like when you use the mouse. If it's a problem, I can adjust the speed of the movement. There seems to be a bug in how SKY_FPV handles ini entries: I get these on my el.ini (last lines): #follow_cam_behind= 0 #ext_cam_auto_zoom= 1 #follow_cam_behind= 0 #follow_cam_behind= 0 #follow_cam_behind= 1 #follow_cam_behind= 0 #follow_cam_behind= 1 #follow_cam_behind= 0 #follow_cam_behind= 0 #follow_cam_behind= 0 #follow_cam_behind= 0 Quickly fixable, I suppose. Álvaro It's fixed. This one was quite funny. It was caused because there was the 2 following options: follow_cam and follow_cam_behind When reading the config file, it was reading the second option like if it was the first because of a strncmp using the size of the first option. So now, we know that we should never use an option that start with the complete name of another option... Share this post Link to post Share on other sites
kibora Report post Posted April 18, 2008 The current "Auto zoom" option looks good when it zooms in. But it doesn't zoom out when it's possible. Would be nice if it does it Share this post Link to post Share on other sites
Roja Report post Posted April 20, 2008 free camera: free camera can go underground. To reproduce this you have to place the camera almost at ground level and then move it with a fast mouse stroke. It also seems impossible to bring it back over the surface...i switch to first person and back. It should be fixed now. In fact, I've changed the way the up & down keys change the camera angle so now the movement is smoother like when you use the mouse. If it's a problem, I can adjust the speed of the movement. I don't think this is fixed as I compiled the client today and it happens to me now. Although when it happensto me it wasn't from a quick mouse movement, I just keep dragging the camera downwards with the mouse and it went below ground. I also did get it stuck below ground a couple times and had to alt+f to get out of it..although now I can't seem to reproduce it again, I'll keep trying to see what it is that did it. Also, it seems pageup/down no longer zooms? A bug I guess? Share this post Link to post Share on other sites
Schmurk Report post Posted April 20, 2008 Yes the page up/down was a bug and it's fixed. About the camera going under the ground, is it without the auto zoom and can you reproduce it if you enable it? Share this post Link to post Share on other sites
Florian Report post Posted April 20, 2008 The follow cam behind the actor is great But, when standing around, I'd like to have free camera movement. When the char walks again, then the cam should snap back behind the char. I think the busy flag in one of the actor structs tells if the char is standing around or doing something. Share this post Link to post Share on other sites
Roja Report post Posted April 20, 2008 About the camera going under the ground, is it without the auto zoom and can you reproduce it if you enable it? Yes it was without autozoom. With autozoom on at the zoomed out max level it does start to go undergound, but then it zooms in and doesn't show up when zoomed in. Share this post Link to post Share on other sites
Roja Report post Posted April 21, 2008 I added an X cursor to the bmp file. Can this be added to the center of the screen during grab mode if new_cursors isn't being used? http://www.eternal-lands.com/misc/cursors.bmp Share this post Link to post Share on other sites
Schmurk Report post Posted April 21, 2008 I'm not sure, I have to look at it... In fact, the new cursors were a big hack because they were displayed at the position of the mouse and the real cursor was hidden. So in grab mode, the cursor was displayed at the center of the screen but with normal cursors it seems that you can't do that so it is why it is hidden. I'll try to see if we can do it anyway but if not, we'll have to do what emajekral was doing which means drawing a fake cursor in the middle of the screen. And maybe we can use the cursors he has defined? Share this post Link to post Share on other sites
Roja Report post Posted April 21, 2008 The problem with using his cursors was that they were just slow and not as responsive compared to the original cursors. Obviously I'm not talking about grab mode here, but the normal modes. So unless that's taken care of I would not replace the originals at all. Share this post Link to post Share on other sites
Schmurk Report post Posted April 21, 2008 Yes, I think we can use them only in grab mode and keep the old ones. Share this post Link to post Share on other sites
Roja Report post Posted May 13, 2008 I just noticed 2 things: 1. In first person view, if you look at the sky you can zoom in/out and only the skybox will zoom in/out. 2. In 3rd person view, if you have the camera angled as far down to the ground as it can go, and then you hold the mouse button and drag up really quick, the view will go under the ground for a second-it doesn't stick there. Share this post Link to post Share on other sites
kibora Report post Posted May 26, 2008 When i turn the frame buffer off, i dont see any clouds/moon/sun/stars until i restart the client. How to reproduce: 1. Set the water shades quality to 2 2. Disable the framebuffer Share this post Link to post Share on other sites
Schmurk Report post Posted May 26, 2008 It was a problem with the reflections. It's fixed. Share this post Link to post Share on other sites