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Kuldor

Client test3 crashed

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Client crashed on IP after entering secret place in pub.

error_log.txt - few last lines

 

Error: Can't open file "./3dobjects/structures/chimneytop2.e3d"

 

Something nasty happened while trying to process:

Error: Can't open file "./3dobjects/structures/chimneytop2.e3d"

 

Something nasty happened while trying to process:

Error: Can't open file "./3dobjects/structures/chimneytop2.e3d"

 

Something nasty happened while trying to process:

Error: Can't open file "./3dobjects/structures/chimneytop2.e3d"

 

Something nasty happened while trying to process:

Error: Can't open file "./3dobjects/structures/chimneytop2.e3d"

 

Something nasty happened while trying to process:

Got invalid sound number

Error: Can't open file "./3dobjects/structures/chimneytop2.e3d"

 

Something nasty happened while trying to process:

Error: Can't open file "./3dobjects/structures/chimneytop2.e3d"

 

Something nasty happened while trying to process:

Error: Can't open file "./3dobjects/structures/chimneytop2.e3d"

 

Something nasty happened while trying to process:

Error: Can't open file "./3dobjects/structures/chimneytop2.e3d"

 

Something nasty happened while trying to process:

Error: Can't open file "./3dobjects/structures/chimneytop2.e3d"

 

Something nasty happened while trying to process:

Got invalid sound number

Error: Can't open file "./maps/mapunderworld1.bmp"

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New problem. I was mining coal in DP rat/coal mine and client crashed.

Error: Can't open file "./textures/particle5.bmp"

 

Error: Can't open file "./textures/particle6.bmp"

 

Error: Can't open file "./textures/particle7.bmp"

 

Error: Can't open file "./textures/fontv.bmp"

 

Error: Can't open file "./maps/cave2.bmp"

 

I dont really know if I did something wrong.:brooding:

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I wanted to enter DP storage another crash test client3. I am really sorry for this.

Unable to add command 22 - 1271

 

Unable to add command 21 - 1271

 

Unable to add command 13 - 1271

 

Duplicate actor ID

Unable to add command 27 - 1168

 

Unable to add command 27 - 1168

 

Unable to add command 27 - 1168

 

Unable to add command 26 - 1168

 

Unable to add command 26 - 1168

 

Unable to add command 26 - 1168

 

Unable to add command 27 - 1168

 

Error: Can't open file "./particles/moon_bubbles1.part"

 

Error: Can't open file "./particles/moon_bubbles1.part"

 

Error: Can't open file "./particles/moon_bubbles1.part"

 

Error: Can't open file "./particles/moon_bubbles1.part"

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Please post your el.ini

195710[/snapback]

 

Only directives that start with a # are taken in consideration

Anything else is treated as a comment

For the directives that accept a boolean value (on/off), 0 is off, 1 is on

 

!!!WARNING!!!

Make a backup of this file, before messing with it. In case it gets corrupted, the game might

not start at all, etc.

 

Login settings:

 

#server_address = eternal-lands.network-studio.com

#server_port = 2002

 

Having a Username and Password defined can be a security problem. Use if you are comfortable

in people that can get to you machine knowing this information

#username = ""

#password = ""

 

video modes:

1 = 640x480 16bpp

2 = 640x480 32bpp

3 = 800x600 16bpp

4 = 800x600 32bpp

5 = 1024x768 16bpp

6 = 1024x768 32bpp

7 = 1152x864 16bpp

8 = 1152x864 32bpp

9 = 1280x1024 16bpp

10 = 1280x1024 32bpp

 

full screen can be 0 (windowed) or 1 (full screen)

if it is windowed, it will use the desktop BPP

 

#video_mode = 8

#full_screen = 0

 

The no_adjust_shadows directive, if set on 1, tells the engine not to disable the shadows if

the frame rate is too low.

#no_adjust_shadows = 0

 

Do NOT turn on the shadows if you have a low end machine, and/or if you are using a 16BPP mode

16BPP modes, on old video cards (up to GF3) do not support a stencil buffer, so having shadows

will make the game unplayable. If this is the case, use 0 instead of 1, in the shadows_on string

 

#shadows_on = 1

 

If you want to use some better quality shadows, enable the shadow mapping. It will use more ressources

than the old shadows, but will look prettier:

 

#use_shadow_mapping = 1

 

This parameter determines the quality of the shadow maps. You should as minimum set it to 512, and it will

look better with 1024, 2048 or 4096, but also consume a lot more graphics memory/ressources.

 

#max_shadow_map_size = 1

 

The clouds shadows are projected on the ground, and the game looks nicer with them on.

There is a small (about 10) speed penality, if you let it on, so you might want to disable

them if you have an old video board.

 

#clouds_shadows = 1

 

The reflections can now be turned off without using poor_man.

Set the following to 0 to just disable reflections.

#show_reflection = 1

 

Set this to 0 to disable showing the FPS in the corner

#show_fps=1

 

Setting this to a non-zero value will throttle EL back only when it's

grabbing far more CPU time than it really needs to render a scene smoothly.

This shouldn't affect slower systems at all, as they need all the CPU

time that they can get to render nicely.

#limit_fps=0

 

If you REALLY have a VERY poor machine, try to set the next variable on 1

You will notice a drastical drop in quality (no reflections, no clouds shadows, and the texture

filtering is set to NEAREST), but you might get a performance increase.

It is highly discouraged to turn it on, tho.

 

#poor_man = 0

 

If you have a LOT of memory, you can set use_vertex_array to a number greater then 0 to

increase performance. This works well in crowded areas, but can use 130M or more of

memory. Not recommended for machines with less then 384M of memory, 512M of memory is

suggested for this feature. The higher the number, the faster a system needs to be. If

your system lags when lots of player appear, then consider lowering the number.

 

#use_vertex_array = 1

 

Mipmaps is a texture effect that blurs the texture a bit - it may look smoother and better, or it may look worse

depending on your graphics driver settings and the like. It might also improve performance.

To enable mipmaps in the client set the following parameter to 1:

 

#use_mipmaps = 0

 

Some systems will not support the new point based particles in EL. If your client complaints

about not having the point based particles extension, set the following to 0:

 

#use_point_particles = 1

 

If you experience a significant slowdown when particles are nearby, you should consider lowering

the percentage of particles that are displayed. You can set the particles percentage between 0 and 100:

 

#particles_percentage = 100

 

You can increase the mouse sensitivity and cursor changing by adjusting the mouse_limit to

lower numbers, but usually the FPS will drop as well!

#mouse_limit=15

 

The following two directives are for configuring the camera rotation speed, when you press

left/right arrows (this is the normal mode), or shift+left/right arrows (fine mode)

Increase for a faster camera turning speed, decrease for a smoother animation.

 

#normal_camera_rotation_speed = 35.0

#fine_camera_rotation_speed = 5.0

 

To prevent your player from moving by accident when you are sitting check sit_lock to 1

and enable it

 

#sit_lock = 0

 

Set to 0 if you don't want the item window to be opened when dropping things

#item_window_on_drop = 1

 

Set to 1 to see the digital clock

#view_digital_clock = 1

 

Lets you relocate your quickbar by using leftclick+ctrl. leftclick+shift determines whether the quickbar should be horisontal

or vertical (default) and leftclick+ctrl+shift resets the quickbar.

#relocate_quickbar = 0

 

Shows your stats in the hud (only works in resolutions > 640x480)

#show_stats_in_hud = 1

 

Shows help text, that tells about the function of a button:

#show_help_text = 1

 

Set the time before the client will go afk automatically (time in minutes). If 0 the client will not go afk automatically

and you'll have to set the client AFK yourself.

#auto_afk_time = 5

 

Set the default afk message:

#afk_message = "Automessage: I am currently away from my computer, plertretrtret"

 

Global ignores is a list with people that are well known for being nasty, so we put them into

a list (global_ignores.txt). Now, if you want, you can configure the client to load that list on

start up, so you will have some sort of additional protection against those nasty people.

By default, this feature is turned on

 

#use_global_ignores = 1

 

Gloabal filters are a list of words that people have found offensive and can be replaced locally.

Set the following to 0 if you don't want to use the default word filtering.

#use_global_filters = 1

 

Set the following text to whatever you want filtered words to be replaced by.

#text_filter_replace = smeg

 

The following directive allows you to choose wether or not you want that each time when you

ignore someone, his/her/it's name to be saved on your local ignores list, so you will

permanently ignore that person (unless/until you manually remove the name from the

local_ignores.txt file)

 

#save_ignores = 1

 

Setting the following to 0 will cause only chat and PMs to be logged, and not any messages like

"slow down" or "you failed to harvest the [whatever]". If you set it to 2, the server messages

will be saved to srv_log.txt. The default is 1 - log to chat_log.txt

 

#log_server = 1

 

You can adjust the size of the text used for the players name tags on the screen. A value

of 1.0 is the default, and you can make the text bigger or smaller by raising or lowering the values.

 

#name_text_size = 1.0

Reserved for future usage

#name_font = 0

 

You can adjust the size of the chat text on the screen. A value of 1.0 is the default, and

you can make the text bigger or smaller by raising or lowering the values.

 

#chat_text_size = 1.0

Reserved for future usage

#chat_font = 0

 

The no_sound directive is there if you do not want the engine to use any sound (or music).

This is usually useful for when you don't want the EL client to take over your sound card,

or if you have sound problems that might crash the client.

 

#no_sound = 0

 

You can change the music or sound gain (volume) with the following parameters. 0 means muted, 100 means full volume:

 

#sound_gain = 0.9

#music_gain = 0.9

 

Here is where you give the path to your favorite browser.

Default browser is IE, but you can easely change it.

 

Note that, because of Micro$oft's infinite wisdom, invoking a command is done differently

in Win9* and in Windows NT ® ©, so you have to manually select how to invoke your browser.

Be sure to have only ONE selected browser, otherwise the current browser thingy is likely not

to work.

 

For Windows NT/2K/XP

#browser = "start iexplore.exe"

 

For Win9*

If you don't use quotation marks, the spaces will be stripped.

 

browser = "c:\Program Files\Internet Explorer\iexplore.exe"

 

For Linux:

Just put a # before the browser you use, and make sure there there are not two or more browsers

selected. That is, deselect the windows browser

browser = konqueror

browser = opera

browser = mozilla

browser = netscape

 

Choose your language - all languages available are located in the ./languages/ folder in your eternal lands directory.

The languages are however easily extendable and if you wish, you can translate the client into your language by editing

the files found in the languages directory.

#language = en

 

This option is currently only available on linux, and allows you to

specify a directory other than the current directory to load data from.

For Gentoo users, the ebuild installs in /usr/share/games/eternal-lands.

#data_dir = /usr/local/games/el/

 

 

#render_fog = 1

 

#use_vertex_buffers = 1

 

#click_speed = 300

 

#compass_north = 1

 

#caps_filter = 1

 

#log_chat = 2

 

#windowed_chat = 1

 

#write_ini_on_exit = 1

 

#ati_click_workaround = 0

 

#use_alpha_border = 1

 

#use_floating_messages = 1

 

#local_chat_separate = 0

 

#guild_chat_separate = 1

 

#server_chat_separate = 0

 

#mod_chat_separate = 0

 

#highlight_tab_on_nick = 1

 

#isometric = 0

 

#perspective = 0.15

 

#near_plane = 35

 

#buddy_log_notice = 1

 

#gamma = 1

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For now try to disable the vertex buffer objects, they are an experimental feature and see if it works then. I have not been able to make the 1.1.0 client crash with it enabled though. Can be problems with your system drivers as well though.

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Ok, I disable vertex buffer objects.

#use_vertex_array = 0

#use_vertex_buffers = 0

in my EL.ini file.

 

But I posted these errors because I didnt see in test3 client files like.

Error: Can't open file "./maps/cave2.bmp"

Error: Can't open file "./textures/particle5.bmp"

 

Error: Can't open file "./textures/particle6.bmp"

 

Error: Can't open file "./textures/particle7.bmp"

 

Error: Can't open file "./textures/fontv.bmp"

 

Error: Can't open file "./particles/moon_bubbles1.part"

 

I didnt see missing files in their directories.

I installed update test version 3 from this location

http://www.eternal-lands.com/forum/index.php?showtopic=17778

But I see that many files are missing in this installation.

I installed in new directory for example C:\Program Files\Eternal Lands3 .

I dont know what I did wrong.:)

 

And Is port 2002 right for this client version?

Edited by Kuldor

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It's considered safe to use vertex arrays.

 

And yes, 2002 is the right place.

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It's considered safe to use vertex arrays.

 

And yes, 2002 is the right place.

195743[/snapback]

The only time not to use vertex arrays is on low end machines that don't have enough memory. Then your FPS will suck because of lack of VA+low end machine.

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client test 3

Another crash in DP storage:(

last lines in error_log.txt

 

Error: Can't open file "./maps/misc1.bmp"

 

Error: Can't open file "./maps/misc1.bmp"

 

Error: Can't open file "./particles/moon_bubbles1.part"

 

Error: Can't open file "./particles/moon_bubbles1.part"

 

Error: Can't open file "./particles/moon_bubbles1.part"

 

Error: Can't open file "./particles/moon_bubbles1.part"

 

Error: Can't open file "./maps/cave2.bmp"

 

Error: Can't open file "./particles/moon_bubbles1.part"

 

Error: Can't open file "./particles/moon_bubbles1.part"

 

Error: Can't open file "./particles/moon_bubbles1.part"

 

Error: Can't open file "./particles/moon_bubbles1.part"

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