Luxutana Report post Posted July 19, 2005 (edited) A CLoak that a decrease the attack points so you can get more expericnce and long er Edited July 19, 2005 by Luxutana Share this post Link to post Share on other sites
Brom Report post Posted July 19, 2005 I think the idea is to go the other way. We WANT people to use weapons and deal more damage, not less for more experience. The first creatures are best barehanded, but later you SHOULD find using a weapon on stonger monsters gives more experience. Share this post Link to post Share on other sites
Brin Report post Posted July 19, 2005 Good point Brom. A blow that takes 20 hp from a monster should give more experience, than two for 10 hp. It'd be an incentive to use weapons on monsters. Share this post Link to post Share on other sites
shenriss Report post Posted July 19, 2005 if you are stronger go to next monster exept if fluff and chim are too weak for you... Share this post Link to post Share on other sites
Halakermaker Report post Posted July 19, 2005 there should be a perk were you dont need a pickaxe or gloves to mine certain stuff. Share this post Link to post Share on other sites
shenriss Report post Posted July 19, 2005 i d like have a artificier cloak Share this post Link to post Share on other sites
Brin Report post Posted July 19, 2005 What about a "Cloak of Many Uses"? It would draw resources from your inventory, to generate its special ability. - air essences: Walk faster - earth essences: Mine Faster - fire essences: Alchemy is faster - life essence: Mother Nature will be appeased - whatever... ...well, on second thought I don't like it that much. But I'll put it up for comments and suggestions nonetheless. Share this post Link to post Share on other sites
trollson Report post Posted July 19, 2005 Good point Brom. A blow that takes 20 hp from a monster should give more experience, than two for 10 hp. It'd be an incentive to use weapons on monsters. 181473[/snapback] Thats a really good suggestion. There has been a lot of discussion about how to make the use of weapons an advantage, and not many ideas really pan out when you look at them in detail. This is just simple enough that it may just work... Not sure how the current system determines xps, other than its a blow-by-blow mechanism. If it was based on damage inflicted (ATT) or avoided (DEF), then just adding in a small power term may be sufficient to bias combatants to using weapons. Say, raise to power ~1.2, multiply by some scaling factor to keep the same average xp rate. Some balancing and tuning would be needed of course. Share this post Link to post Share on other sites
warmastermage Report post Posted July 24, 2005 How about a Pker magnetism or a invasion magnetism cloak. That way you can still go on with your regular duties during invasions and be safe from pkers when doing quests like wine quest were you have to venture into talraji. Share this post Link to post Share on other sites
Asmodai Report post Posted July 25, 2005 Ive never understood monster magnetism cloak. I always wanted to put it on and have the monsters magnatised towards me. Well just maybe a cloak that does the opposite of mm would be excellent for experience purposes. Just have to be careful where you use it :smartass: Share this post Link to post Share on other sites
trollson Report post Posted July 25, 2005 Ive never understood monster magnetism cloak. I always wanted to put it on and have the monsters magnatised towards me. Well just maybe a cloak that does the opposite of mm would be excellent for experience purposes. Just have to be careful where you use it :smartass: 182811[/snapback] Potion of Troll Pheromones... Share this post Link to post Share on other sites