Cindy Report post Posted January 5, 2004 I would like to know if it is the intention of the design team for the following to occur: Harvesting Gold Ore - skill required 32 Harvesting skill - 37 Harvesting skill with Harvesting potion - 42 7 and 8 'count' failures consistently and regularly occur. Is this intended ? In my opinion, no "@Random()" function intended to calculate success probability, by randomly choosing a number, representing your failure or success - should consistently come up with such repetitive failures - on a success rate, based on a skill proficiency 10 levels ABOVE the level required. I observe similar statistical anomalies when practicing Alchemy. I make Magic Essences. Skill level required - 25 Alchemy skill level - 34 It almost appears that the failure rate is the same at level 25 as it is at level 34. Not quite but almost. In all fairness i can say that it IS different - but minimally so. The success rate is not what i would expect from a skill level 9 orders of magnitude ABOVE the level required. Share this post Link to post Share on other sites
Nidan Report post Posted January 5, 2004 Maybe this is just in my head, but the failure chance also seems to depend on the previous failure/success. If i am harvesting and i get a failure, i feel that the probability to fail again at the next try is a lot bigger. Especially with alchemy. When i fail to produce a silver bar, i have to try 3 more times very often, while i do not fail them that much normally. Have you done something strange with the random function Ent? :roll: Not that it isn't realistic of course. I mean if you fail to make a silver bar, i am sure you got your ores real messed up. Hard to make a silverbar from that Share this post Link to post Share on other sites
duran Report post Posted January 5, 2004 i think it may have something to do with the fact that random isnt realy radom, given time you will se patterns in its selection. this is unless you make a realy good variable seed on top of that you have 90-100 people hammering the random function... Share this post Link to post Share on other sites